THQ seeking development partner for Dark Milennium Online MMO
by Jeff Mattas, Feb 03, 2012 6:45am PSTTHQ's in bad shape, but it's still forging ahead with its planned MMO, Warhammer 40,000: Dark Millenium Online. However, the beleaguered publisher won't be able to do it alone. During a financial briefing, the company revealed that it's seeking a development partner to complete the title.
Vigil Games was the studio THQ had initially tasked with developing Dark Millennium, but development efforts were later bolstered by resources from the THQ-owned Relic Entertainment. In yesterday's call, the publisher revealed that it's looking for another "partner" to help develop the game, due--at least, in part--to the cost and risk associated with developing a massively-multiplayer online title.
Due to the difficulty producing the game, Dark Millenium currently has a "fiscal 2014 and beyond" release window. At this point, however, there's no word as to who might be interested in helping craft it.
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In its Q3 2012 earnings call, publisher THQ revealed that it is looking for a partner to co-develop the MMO Warhammer 40,000: Dark Millenium Online.
In its Q3 2012 earnings call, publisher THQ revealed that it is looking for a partner to co-develop the MMO Warhammer 40,000: Dark Millenium Online. : Shacknews
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But I'm still waiting for the FPS MMO that Carmack envisioned along time ago, when he was into Quake world, where you play in 'castles' with other people, but looking out into the distance you can see other castles with other people playing, you could leave your castle and go to another one and start playing there. But this was a game without stats and inventories, just pure unadulterated man to man (or team towards team) bouts. As in you could have your own little house/room somewhere where people could come on knocking to challenge you. I think I'm doing a poor explanation but from what I remember this was the gist of it. A persistence FPS MMO world where everything had consequences. Think about it, a quake game with millions of players, each having houses/towns and vast areas in between.
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