Rage 'Campaign Edition' now available on Mac
by Andrew Yoon, Feb 02, 2012 11:00am PSTIt's taken a few decades, but Mac is finally becoming home to the latest video game tech. The preferred OS of turtleneck-wearing Apple users supports Source Engine, Unreal Engine 3, and now, idTech 5. Aspyr and id Software have announced a Mac version of Rage, and it's available right now.
Dubbed the "Campaign Edition," the Mac version of Rage includes the entire single-player experience, enhanced with content that was formerly exclusive to the "Anarchy Edition" of the game. The Mac version also includes the "Wasteland Sewers Missions."
Unfortunately for Mac gamers, while you'll be able to get your hands on id's latest engine, it won't be licensed to third parties.
"Aspyr has been a great partner, bringing id Software's games to the Mac platform for years," Todd Hollenshead, President of id Software, said in the announcement. "We've worked closely with them again to offer the amazing graphics and intense combat that RAGE is famous for to Mac gamers."
Here are the system requirements for getting it running on your Mac:
- Operating System: 10.7.2 (Lion)
- CPU Processor: Intel Core 2 Duo (Dual-Core)
- CPU Speed: 2.4 GHz
- Memory: 4 GB RAM
- Hard Disk Space: 25 GB
- Video Card (ATI): Radeon HD 3870
- Video Card (NVidia): Geforce 8800
- Video Memory (VRam): 256MB
- Peripherals: Macintosh mouse and keyboard
The game is now available on the App Store for $39.99.
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Comments
Dubbed the "Campaign Edition," the Mac version of Rage includes the entire single-player experience, enhanced with content that was formerly exclusive to the "Anarchy Edition" of the game.
Dubbed the "Campaign Edition," the Mac version of Rage includes the entire single-player experience, enhanced with content that was formerly exclusive to the "Anarchy Edition" of the game. : Shacknews
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There's no zonal hit detection. Shoot someone in the face, it's the same as shooting them in the leg.
Also, the A.I. is atrocious. I could "take cover" behind something and pop them off without them firing a shot, even though they knew I was there. This could be forgiven if there was a great RPG element, but there isn't.
There's zero reason to use many of the items, like bandages, sentries, turrets, etc. They're too slow an inefficient compared to run-n-gun.
And then there's the ending (or lack of one). Some really good missions building up to this perception of a massive, difficult fight, and then....well...nothing. Anti-climatic.
Don't get me wrong, it's was a beautiful looking game, I liked the world it was set in, and generally enjoyed myself. But it could have been much much better with very little effort.
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