Weekend Confirmed 97 - Nintendo 3DS and Wii U plans, FF13-2, Dustforce

By Garnett Lee, Jan 27, 2012 2:30pm PST

With the holiday lull drawing to a close, Jeff returns to the cast just in time for Xav's last show as an official Shacker. Ariel Angelotti and Christian Spicer also join the show making this a fearsome fivesome with Garnett. There's plenty on the table, too, with Ariel sharing her experience with the Japanese version of Final Fantasy XIII-2 in advance of its US release next week, news from Nintendo's financial briefing including an update on 3DS and Wii U plans, budding love for Dustforce, Insomniac's farewell to Resistance, and more making the time fly by to the wrap-up with Finishing Moves.

Weekend Confirmed Ep. 97: 01/27/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 97 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:26:56

    Whatcha Been Playing Part 1 00:27:31 to 00:57:24

    Whatcha Been Playing Part 2 00:58:21 to 01:24:55

    Listener Feedback/Front Page News 01:25:55 to 02:03:57

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Hey Garnett, just wanted to thank you for using my comment from last week. I was surprised how dismissive Jeff was of the trends though, so I just wanted to clarify. Sure, he's pointed out how little difference there is between the min/maxing in WOW to casual games like Farmville and Mafia Wars, but to me, that always represented the gameplay limitations in those games, not the ideal. It feels like real gameplay reduced down, and it also pulls back the curtain on too much of the game mechanics.

    For example, you've often complained about "thwack thwack" hack and slash in Elder Scrolls, but I still find that fun when I play Zelda. But in that game I know a fight comes down to my knowledge, maneuvering, and predicting movement patterns. In Elder Scrolls it (often) just feels like who can do the most damage the fastest.

    Bottom line, I have no interest in defeating an enemy or completing a quest just because I've played long enough to have higher stats. That makes your real objective having higher stats, succeeding through those stats is the reward. In the same way, many players grind COD for better weapons or killstreaks, not to win games.