Weekend Confirmed 97 - Nintendo 3DS and Wii U plans, FF13-2, Dustforce
by Garnett Lee, Jan 27, 2012 2:30pm PSTWith the holiday lull drawing to a close, Jeff returns to the cast just in time for Xav's last show as an official Shacker. Ariel Angelotti and Christian Spicer also join the show making this a fearsome fivesome with Garnett. There's plenty on the table, too, with Ariel sharing her experience with the Japanese version of Final Fantasy XIII-2 in advance of its US release next week, news from Nintendo's financial briefing including an update on 3DS and Wii U plans, budding love for Dustforce, Insomniac's farewell to Resistance, and more making the time fly by to the wrap-up with Finishing Moves.
Weekend Confirmed Ep. 97: 01/27/2012
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 97 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 to 00:26:56
Whatcha Been Playing Part 1 00:27:31 to 00:57:24
Whatcha Been Playing Part 2 00:58:21 to 01:24:55
Listener Feedback/Front Page News 01:25:55 to 02:03:57
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.
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Comments
I was wondering, does anybody else get the sense that the gaming community turns their nose up at rock and metal in videogame soundtracks?
Obviously, music the likes of that Chocobo track deserve to be ridiculed, but when was the last time the gaming community or press held up a videogame soundtrack as brilliant when it was composed of original rock or metal tracks?
Everything from retro-chic chip tunes to upbeat japanese pop, to epic, sweeping orchestral stuff like the Halo soundtrack (or Skyrim) get tons of love, but you rarely hear people begging for great rock or metal compositions in games, or speaking highly of those games that do have them. The closest I've seen to acclaim for rock music in games is Akira Yamaoka's work in Silent Hill.
Are they just harder to pull off? Or is this an after-effect of videogames as a neglected sub-culture, where we feel more 'hip' and 'insider' by gravitating towards more niche music styles regardless of how great some rock tracks are?
Why don't metal and rock compositions in games get love?
Thread Truncated. Click to see all 5 replies.
Licensed music in a soundtrack almost always seems odd. Sometimes there are cool things, like Megadeth doing the song for the original Gears of War.
With any genre of music, though, more often than not they go for the lowest common denominator. For example, they want metal in there? They'll just throw in some down-tuned power chord chugging and yell over the music and call it metal, like that Chocobo atrocity.
Side note: video game music has always translated really well to melodic metal for some reason. When you hear a guitar, bass and drums cover of a video game track, it almost always sounds like it was written for that set of instruments. It could just be me though. Metal renditions of tunes from Sonic the Hedgehog and Mega Man games sound particularly epic. :P
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