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Weekend Confirmed 97 - Nintendo 3DS and Wii U plans, FF13-2, Dustforce

by Garnett Lee, Jan 27, 2012 2:30pm PST
Related Topics – Weekend Confirmed

With the holiday lull drawing to a close, Jeff returns to the cast just in time for Xav's last show as an official Shacker. Ariel Angelotti and Christian Spicer also join the show making this a fearsome fivesome with Garnett. There's plenty on the table, too, with Ariel sharing her experience with the Japanese version of Final Fantasy XIII-2 in advance of its US release next week, news from Nintendo's financial briefing including an update on 3DS and Wii U plans, budding love for Dustforce, Insomniac's farewell to Resistance, and more making the time fly by to the wrap-up with Finishing Moves.

Weekend Confirmed Ep. 97: 01/27/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 97 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:26:56

    Whatcha Been Playing Part 1 00:27:31 to 00:57:24

    Whatcha Been Playing Part 2 00:58:21 to 01:24:55

    Listener Feedback/Front Page News 01:25:55 to 02:03:57

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.




Comments

  • Great show folks, as always!

    With regards to four-player couch games, I wanted to mention the technical hurdles of pulling that off. When I play Mario Kart Wii, it looks noticeably worse when you have two people on a screen, let alone four. Effectively, the single-screen game is 60 fps, but that gets divided in half when you go to two player. I remember the same thing happening with CoD: World at War, Killzone 3 and Resistance 2 when I'd try playing with two people on a screen.

    So, I don't know how the engines work, but it seems like there are definitely sacrifices to be made in the game experience when you try to push your console to provide single-player graphics to four-player screens.