Weekend Confirmed 97 - Nintendo 3DS and Wii U plans, FF13-2, Dustforce
by Garnett Lee, Jan 27, 2012 2:30pm PSTWith the holiday lull drawing to a close, Jeff returns to the cast just in time for Xav's last show as an official Shacker. Ariel Angelotti and Christian Spicer also join the show making this a fearsome fivesome with Garnett. There's plenty on the table, too, with Ariel sharing her experience with the Japanese version of Final Fantasy XIII-2 in advance of its US release next week, news from Nintendo's financial briefing including an update on 3DS and Wii U plans, budding love for Dustforce, Insomniac's farewell to Resistance, and more making the time fly by to the wrap-up with Finishing Moves.
Weekend Confirmed Ep. 97: 01/27/2012
Subscription Links:
- Subscribe to Weekend Confirmed in iTunes
- Weekend Confirmed is also available in the Zune Marketplace
- Subscribe to Weekend Confirmed via RSS
If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 97 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 to 00:26:56
Whatcha Been Playing Part 1 00:27:31 to 00:57:24
Whatcha Been Playing Part 2 00:58:21 to 01:24:55
Listener Feedback/Front Page News 01:25:55 to 02:03:57
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Waveform releasing on Steam in early March
Capcom, Sega, Namco Bandai collaborating on 3DS title
Simpsons free-to-play iOS game coming soon
Moby Games Classic: MechWarrior 2: 31st Century Combat
Mass Effect 3 includes reversible 'FemShep' cover, Xbox Live trial

Comments
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 4 replies.
I was wondering, does anybody else get the sense that the gaming community turns their nose up at rock and metal in videogame soundtracks?
Obviously, music the likes of that Chocobo track deserve to be ridiculed, but when was the last time the gaming community or press held up a videogame soundtrack as brilliant when it was composed of original rock or metal tracks?
Everything from retro-chic chip tunes to upbeat japanese pop, to epic, sweeping orchestral stuff like the Halo soundtrack (or Skyrim) get tons of love, but you rarely hear people begging for great rock or metal compositions in games, or speaking highly of those games that do have them. The closest I've seen to acclaim for rock music in games is Akira Yamaoka's work in Silent Hill.
Are they just harder to pull off? Or is this an after-effect of videogames as a neglected sub-culture, where we feel more 'hip' and 'insider' by gravitating towards more niche music styles regardless of how great some rock tracks are?
Why don't metal and rock compositions in games get love?
Thread Truncated. Click to see all 5 replies.
I am sick of the never-ending progression in CoD, BF3, Uncharted... It always makes you feel worse at the game when many times it's simply that others have invested more time, since they maybe only play one or two games for a very long time. Of course, their skill also increases, but it's not just that. With all the extremely more powerful weapons, new add-ons, kill-streaks and what not they just crush all the players who cannot invest as much time into unlocking these things.
As a result the starting points in each match are not fair anymore, which makes multiplayer matches in MW3 and BF3 very frustrating very quickly. That's why I prefer Halo (Reach) as my go-to online shooter nowadays, since the unlocks are cosmetic-only. Likewise, in Fifa 12 the winner is decided only by who is better at THE GAME and not by who invested more time into this one title - every match starts off of the same "fair" base.
Thread Truncated. Click to see all 12 replies.
I'm wondering, where will Nintendo choose to go with the next generation? They've invested money in better graphics, new hardware etc, do you thing they will choose to go after the "hardcore" "AAA title" market? Or do you think they will stay with their "casual" audience?
I think they could do really well in the hardcore market, maybe start with titles like Call of Duty, or develop similar titles, instead of just relying on the standard Mario/Zelda formula.
So, what are your guy's thoughts on the future of Nintendo? Do you thnk they will take the risk of going after the hardcore audience, or play it safe?
PS: Thanks for answering/discussin my question last week. You guys brought up some good points. Unfortunately it really is just becoming the standard, and is a result of the age we're in.
Thread Truncated. Click to see all 6 replies.
I am happily married and have an almost two-year-old with my wife. Before we got together, I was married to gaming. Once we started to date, my gaming habits changed completely. I knew that there was a time in my life that I would often choose gaming over having a social life. I started to game mostly at night, which grew even less and later as she moved in and we got married.
I know I could get more time to game than I do now, but I try to make sure that our time together always comes first. This means that I get to spend a lot less time with the hobby that I love, but it has also made me treasure the time I do get to game even more than I did when I spent at least four hours a day playing games. Now I am much more picky with what I play. I find a great deal more reward when I do find the time to beat a game, even though I often feel bad that I have not spent more time with certain games than I have (Skyrim, at the moment).
So, How does gaming affect you relationship, and how does your relationship affect your game playing? Would you ever date a non-gamer and let it change your gaming habits? Have you ever lost a relationship to gaming? What are the most negative and positive aspects of gaming on a relationship?
Thread Truncated. Click to see all 5 replies.
For example, you've often complained about "thwack thwack" hack and slash in Elder Scrolls, but I still find that fun when I play Zelda. But in that game I know a fight comes down to my knowledge, maneuvering, and predicting movement patterns. In Elder Scrolls it (often) just feels like who can do the most damage the fastest.
Bottom line, I have no interest in defeating an enemy or completing a quest just because I've played long enough to have higher stats. That makes your real objective having higher stats, succeeding through those stats is the reward. In the same way, many players grind COD for better weapons or killstreaks, not to win games.
As Jeff said, SWTOR definitely does not put its best foot forward. The combat is particularly weak around levels 5-10 I would say, right before you get your specialist class. To those of you struggling with this period in the game, just stick it out and play at least into your upper 20s, the game has a lot of amazing stuff that does not even open up until post level 10, such as getting your ship, getting a variety of companions, getting into crafting, and seeing the MASSIVE variety of questlines in the game.
Contrary to Garnett's point about the stereotypical smuggler story, I think a story-driven MMO like this one necessarily goes into more non-stereotypical storylines than just about any film or novel. It is more like a TV series, driven by the need to constantly invent novel situations. Of course these "novel" situations are limited by the technology/budget available, but still, there is a huge quantity there you won't find anywhere else.
On Garnett's continuing struggle with SWTOR, I think he is completely right about the combat. In MMO combat there is a delay/lack of connection between the button press and the character action. That dulls the usual sense of interactivity we love from our video games. Tabula Rasa was the one MMO that solved this problem, it had incredibly fun, visceral combat, and yet it flopped.
However, I dislike this popular assumption that every RPG needs to be an action game. Final Fantasy XIII does not give the player a direct connection to the action either. RPGs were originally about using tabletop/boardgame type combat mechanics, where the player has a very indirect connection to the actions, and the action is slower. This allows more time to think, and in the case of MMOs, communicate with other players. Like I said in an earlier post, it is also less fatiguing over long play sessions (I think). In tabletop RPGs, boardgames, JRPGs, and even modern RPGs like Dragon Age, a lot of it is always left up to the player's imagination to turn the "combat" into an action scene they can enjoy seeing from the inside. Of course I'm not saying its all up the player to "play correctly" and enjoy the game, but it isn't all on the developer either. Especially not in an RPG.
Twisted Metal is gonna have four-player splitscreen and online so that you'll have the option to play the game whenever you happen to have people over at your house or with friends who are far away. I think the real tragedy is co-op games that don't have splitscreen. If a friend is over and wants to play a game with me I shouldn't have to tell him to go home and fire up his own console and copy of the game (if he even has one).
I just think more games should try to have both online and local multiplayer. Notice that the most popular multiplayer shooters of this generation: Halo, Call of Duty, and Gears, all have splitscreen. Every console Call of Duty game actually has four player splitscreen and I appreciate them for keeping that in.
Thread Truncated. Click to see all 9 replies.
Final fantasy 13 had a great battle system. False, it has a good to mediocre battle system that's different. But it is not even the best battle system from the final fantasy series, or even close to the best battle system in a square RPG.
Final fantasy 13 had a original and unique battle system. False, it's a variation of the ogre battle: march of the black queen system. Just rather than giving you a sole role as manager, it places you in the battle as well. So you can neither manage solely or play all the characters decessions properly.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
First of all you have the WW2 1940s time frame, which is what every shooter ever has done.
Second, you have aliens---ok that's what every other shooter has done.
Third, the nature of the aliens is incredibly nebulous, because everyone you're fighting aren't actually extraterrestrials but humans who have been converted by the aliens. So ARE these aliens, or are they zombies?
Fourth, all the different alien types sort of contradict that initial concept. Because if the Chimeria function by infecting other species, then where do the face huggers and all the other ones come from? If the face huggers spread the Chimeran species, logically there should be some non-humanoid base form of the chimera.
Fifth, there ARE face huggers---making this canon both aesthetically derivative of Aliens and gameplay wise Half Life.
Sixth, there is no main character for you to grab on to as an audience member---they went for realism, which is a legitimate alternative to Gears and Halo's style---artistically I think it is preferable, however they didn't develop a personality to Nathan Hale, or anyone else. In Resistance 2 they started giving Nathan Hale super hero attributes, but as soon as that could become interesting they killed him off.
Seventh, there's a constant tension between the game's serious tone, and Insomniac's sort of Pixar cartoonish nature. Garnet noted how the Sony shooters feel incredibly morose compared to Halo and Gears, but the chimera often feel like cartoonish enemies. I mean in R3 there's that Chimera-giant enemy who attacks the town, but I just don't think he's frightening. He animates like this big bumbling clown. He's well animated, but he looks like he should be in a Warner Bros cartoon or something.
Eighth, that second game just wasn't particularly well made. It was bloated, the graphics were plasticy. Even that co-op thing felt more like a proof of concept to me than a real developed game mode.
To speculate, I have to think Insomniac was pressured to make a game that they just weren't suited for, in a set genre that stifled their creative instincts.
Sony's success in the industry has never been about a flagship franchise. They made the Playstation big by disrupting the whole concept of a mascot who is synonymous with a box. Perhaps in desperation to oppose Halo and the 360, they tried to imitate that style of console marketing with Resistance, but it apparently did not pan out.
Thread Truncated. Click to see all 3 replies.
As a life-long fan of (dare I say) "real" metal, any time that hardcore or nu-metal shit rears its head, I want to throw up, especially when it invades another of my favorite mediums. Even more disturbing is that those crap imitations are what people think of when they think "metal" nowadays, which is sad.
Seriously, though, go listen to that Chocobo song, dudes.
Thread Truncated. Click to see all 14 replies.
In FFXII and FFXIII, it took a step back and really focused on the strategy and tactics of battle, and let the AI handle all the busy work.
Unfortunately, while FFXII paired the great combat system with a great world and memorable characters, FFXIII had neither, save Lightning.
Furthermore, FFXIII took way to long to actually explain anything about it's world or what's happening. It's fine to throw a ton of made-up words, entities and concepts at the player, but you have to do a better job of explaining why it's important, how it ties together, and how it really impacts the characters on a personal level.
5 hours into FFXIII I was on a quest to save a world I didn't understand or give a shit about.
Thread Truncated. Click to see all 4 replies.
With regards to four-player couch games, I wanted to mention the technical hurdles of pulling that off. When I play Mario Kart Wii, it looks noticeably worse when you have two people on a screen, let alone four. Effectively, the single-screen game is 60 fps, but that gets divided in half when you go to two player. I remember the same thing happening with CoD: World at War, Killzone 3 and Resistance 2 when I'd try playing with two people on a screen.
So, I don't know how the engines work, but it seems like there are definitely sacrifices to be made in the game experience when you try to push your console to provide single-player graphics to four-player screens.
I was bummed at the motorcycle and missile stages getting called "horrible" by Garnett and Ariel. They were a drastic departure from the core fighting mechanic, but they were also homages to Sega classics. The motorcycle part ("Route 666", Chapter 8, Verse 3) is an homage to Out Run (specifically the low-angle 3rd-person motorcycle racing perspective) and After Burner (the music is a remix of the After Burner II theme). I had played almost no Sega games back in the 80's and 90's, but the one that I did play was arcade version of Space Harrier (though not very long; I kept getting hit by shots). The first two verses of Chapter 14 ("Isla Del Sol") are a full-on recreation of the first stage of Space Harrier. I was confused the first time I saw the intro, but as soon as Bayonetta conjured up a headset and said, "Get ready!", I thought, "I know that! That's from Space Harrier! Awesome!". I had to change the controls to normal Y-axis (you can do it for this stage in the settings menu), and you have to dodge enemy shots, but hey, in the original Space Harrier, you couldn't dodge anything or fire magic hair stiletto heel missiles.
Platinum's gradually translating a series of videos with Hideki Kamiya playing through Bayonetta with commentary on production. The latest episode is at http://platinumgames.com/2012/01/23/bayonetta-developer-commentary-part-42/ , and it's a really nice one in Chapter 12 ("The Broken Sky"), with a cinematic and a fight against Jeanne.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 7 replies.
Thread Truncated. Click to see all 6 replies.
According to this episode XIII-2 seems to have some sidequests and npcs and things to better fill out the world, so I'll give it a fair shot.
Thread Truncated. Click to see all 10 replies.
I really hope with next-gen consoles, developers put more emphasis on artificial intelligence. I feel like there's greater opportunities to have a conceptually interesting game when A.I. is one of the highest factors in design. Just look at the Brothers in Arms series and the success it had early on. It would be more or less irrelevant if that game carried an A.I. system similar to Call of Duty or most shooters on the market.
On the flip side of that, we justly criticize Skyrim for it's combat system because its A.I. is, like most games, standard; it performs all the necessary functions, but at their most basic level. All the enemies just attack you head on. There's no real differentiating in the various types of enemies other than them either attacking you from afar (dragons, bow-casters, mages, etc.) or attacking you up close. And unfortunately, that's probably Skyrim's greatest weakness.
Just coming off the heels of finishing Batman: Arkham City, I can honestly say that that game has the greatest combat system of all time, not only do to the fluidity and overall badassness of the combat, but the A.I. And this is where I feel that Rocksteady's Batman is sort of under-appreciated. For the most part, the A.I. doesn't stand around and wait to be attacked. They'll come at you while you're beating up one of their helpless comrades, they'll pick up a stronger weapon if one is near, and they'll sometimes cower for mercy if they're the last one standing. I mean, it wasn't completely exceptional A.I. but it was a small, yet important piece that is too often overlooked in games.
Thread Truncated. Click to see all 13 replies.
Thread Truncated. Click to see all 3 replies.
Mighty Switch Force is great as well!
Not that I'm bragging or anything (well, okay, so I am) but I just solved the last of the bonus puzzles (#252) after well over an hour of head-scratching, and I loved every moment of this game. One of the best games for the 3DS, in my opinion, and it's only 7 bucks to boot!
But I mean to that point, the objective in the police station is to get access to something in the morgue, and part of the conversation options in the morgue are the trick the guy working down there into believing that you're a sanctioned employee picking up a sample or something. In fact if you hang around too long after you get the sample he will sound the alarm and get all the guards to come after you. So yeah, I mean the game does account for that notion of "awareness" to some extent.
Thread Truncated. Click to see all 2 replies.
It.....it's Smash Bros, guys.
Thread Truncated. Click to see all 2 replies.
That's what happens when I try to play or download this podcast directly from my phone. Never had this problem with WC before. Anyone else experiencing this? Did something go wrong with this episode?
(also can't play it through the Gamefly app btw)
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 8 replies.
The more you know.
I also agree that Jeff should stop exposing himself to children.