Weekend Confirmed 96 - David Jaffe, Twisted Metal

By Garnett Lee, Jan 20, 2012 2:00pm PST

Game designer David Jaffe and Game Trailers managing editor Michael McWhertor join Xav and Garnett for this week's show. Along with getting into Twisted Metal and car combat games the crew tackles a wide range of topics including a look at Shacknews's Game of Year winners, the different ways gamers see the balance in games between narrative and mechanics, more hands-on experiences with the Vita, and more. Buckle up; it's one helluva ride to the Finishing Moves.

Weekend Confirmed Ep. 96: 01/20/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 96 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:28:16

    Whatcha Been Playing Part 1 00:28:42 to 00:58:04

    Whatcha Been Playing Part 2 00:59:05 to 01:27:51

    Listener Feedback/Front Page News 01:29:29 to 02:01:28

Check out our sponsor, audio bookseller audible.com. Hit http://audiblepodcast.com/weekendconfirmed for a free audiobook--like the first book from the Game of Thrones series.

Thanks to our special guests, game designer David Jaffe (@davidscottjaffe) and Michael McWhertor (@mikemcwhertor).

For the latest on the game, watch the official Twisted Metal site.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • It's so easy to look at ALL games in the moment to moment and realize how boring the hamster wheel is. Garnett, I think you were being pretty reductive in your review of SWTOR, calling it essentially a game of watching timers. It reminded me of comments Jeff made reducing COD to a big game of tag
    I think Dave expressed a more cohesive comment on this when he said he thought COD really relied pulling players into the metagame.

    But I really want to bring into the discussion just HOW MANY games rely on a similar metagame mechanic. Besides obvious RPGs(WOW, Skyrim, League of Legends), consider open world games like GTA, Arkham City, and Minecraft, that have slowly implemented more stats and self-improvement. Then there's shooters like COD, Battlefield, and Homefront, where I think we have come to expect long-term goals outside off individual matches. I think some casual games like MafiaWars, Famville, and the Sims represent the most extreme reliance on a stat improvement, but also consider how much hugely popular sports game like Madden, NBA2k12 and how damn boring they would be(much like their real life counterpart) when you don't understand the context of the matchups and stats. Finally just consider the massive metagames of achievement/trophy systems on Xbox, PS3, and Steam.

    How many of the most popular games is that? While I love many of these games, isn't it a little scary just how much this trend has grown? It was not that long ago when the idea of an MMO like leveling system in a deathmatch shooter had people in an uproar. Now it's the standard.

    Here's my concern: Isn't there a danger of the trend going from devs using these systems to entertain players, to relying on a crutch to keep people playing a game that they otherwise would not find entertaining or dynamic enough. Do we want a hamster wheel to help turn an 8 hr experience into a 50 hr gaming epic and increase overall value? Or are we being tricked and all these games today are boring moment to moment (fetch quests, grinding, travel). A conflicting question...