Minecraft hits 20M registered users

Minecraft has hit 20 million registered users, creator Markus "Notch" Persson has announced.

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Minecraft developer Mojang Specifications popped a cork on a new milestone over the weekend. Creator Markus "Notch" Persson announced that the game has hit 20 million registered users. The number would be big for any developer, but seems doubly impressive from a previously unknown indie studio.

Keep in mind, that counts those who signed up for a free demo. In November, the game had hit 16 million registered users, with about four million (25%) choosing to purchase. If that trend continued, the actual sales number for Minecraft would currently stand at around five million, which is still nothing to sneeze at.

Though Persson created the game, he has since stepped down as project lead and is moving on to mysterious things. The game is still adding updates, having recently gone to version 1.1 and still planning other improvements for this year.

Persson suggests that if each Minecraft user weighs about 154 lbs (70 kg), the user base is about 1/4 the weight of the Great Pyramid of Gaza -- so only 60 million more before we can take that snooty pyramid down.

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From The Chatty
  • reply
    January 16, 2012 9:30 AM

    Steve Watts posted a new article, Minecraft hits 20M registered users.

    Minecraft has hit 20 million registered users, creator Markus "Notch" Persson has announced.

    • reply
      January 16, 2012 9:31 AM

      [deleted]

    • reply
      January 16, 2012 9:53 AM

      "registered users" not people that have actually bought the game, or are playing. The announcement is sort of misleading. I think I saw on another site that it's actually like 20-25% of that 20 million are actual people playing or paid.

      tl;dr FUCK NOTCH

      • reply
        January 16, 2012 10:11 AM

        I'm pretty sure they announced 10million sale late last year so it must be +50%

        • reply
          January 16, 2012 11:32 AM

          "In November, the game had hit 16 million registered users, with about four million (25%) choosing to purchase"

      • Zek legacy 10 years legacy 20 years
        reply
        January 16, 2012 12:13 PM

        http://www.minecraft.net/stats

        4.6 million sales is an unprecedented number for a digital-only indie PC game with no marketing that isn't even sold through any mainstream digital distributor. And the rate of sales has been holding steady for over a year. I know it's old hat by now but Minecraft's success really defies description.

      • reply
        January 16, 2012 12:19 PM

        Only 4 million to 5 million sales!

      • reply
        January 16, 2012 5:35 PM

        [deleted]

    • reply
      January 16, 2012 9:58 AM

      More like him tooting his horn on a false allegation to get more users, GOOOO NOTCHHHH.

    • reply
      January 16, 2012 11:25 AM

      "Read more: Full sales likely at 5 million »"
      Or, you know, just go look how many people have bought it? http://www.minecraft.net/stats

    • reply
      January 16, 2012 11:34 AM

      5 million sold copies at the end of next month. My estimate.

    • reply
      January 16, 2012 11:34 AM

      The game is $26.95 now? Wasn't it less than $15 during beta?

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        January 16, 2012 11:37 AM

        Still €19.95€ ($26.95). Not changed a bit.

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          January 16, 2012 11:38 AM

          Alpha was €10, Beta was €15.

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            January 16, 2012 5:17 PM

            And this is why I won't buy it. He won't use Steam, he doesn't have sales, he keeps putting the price up and that demo crap he did for one of the indie bundles was pretty rich.

            Yes I know there's going to be lots of Steam hate or support "indie" devs but whatever, he's found he can make money without offering people an acceptible level of service and good luck to him, it just makes me personally not want to give him money.

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              January 16, 2012 5:31 PM

              I wouldn't advise it at this point. It was a damn good deal during alpha, mostly because the Shackserver was going strong.

            • Zek legacy 10 years legacy 20 years
              reply
              January 16, 2012 5:37 PM

              Just because ultra cheap indie bundles are in vogue right now doesn't mean indie devs are morally obligated to participate. He only raised the price leading up to release which he said from the start he was going to do. And clearly he made the right decision from a business perspective because he still sells 10k copies a day, he would be stupid to sell it for less.

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              January 16, 2012 5:38 PM

              The alpha and beta were being sold at a discount for early buyers.

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              January 17, 2012 1:26 AM

              Pretty much this. Plus with Steam I've grown accustomed to paying no more than $19.99 for any pc game or bundle.

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