Weekend Confirmed 95 - Ken Rolston, Kingdoms of Amalur: Reckoning

By Garnett Lee, Jan 13, 2012 11:00am PST

Two game design heavyweights lend their voices to the show this week. Weekend Confirmed welcomes the legendary Ken Rolston, lead designer on Morrowind and Oblivion, who is currently working on Kingdoms of Amalur: Reckoning. Big Huge Games' lead combat designer Joe Quadara also joins us. Together, they provide new insights from the creator's side in our ongoing discussions around Skyrim and storytelling within large-scale open world role playing games. Of course, the conversation naturally then turns to the approaches they took with Reckoning, and we get into some detail about the upcoming game. There's much more as well with news and your comments from last week's show before we wrap it all up with Finishing Moves.

Weekend Confirmed Ep. 95: 01/13/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 95 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:29:13

    Whatcha Been Playing Part 1 00:29:47 to 00:58:46

    Whatcha Been Playing Part 2 00:59:44 to 01:28:13

    Listener Feedback/Front Page News 01:29:17 to 02:00:27

Thanks to our special guests, legendary designer Ken Rolston and lead combat designer Joe Quadara (@bazooie).

For the latest on the game, watch the Kingdoms of Amalur: Reckoning Facebook page.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • The discussion about “Gamer’s Guilt” has been fascinating; and I’d like to offer a different perspective. One listener implied that achievements in gaming have as much value as achievements in real life, arguing that neither will have an effect on the world 100 years from now. I would argue that decisions made in the real world can have an impact that goes far beyond 100 years. A tangible example: I often feel the temptation to sit down and “veg out” playing a video game while my 3 year-old daughter is asking me to sit on the floor and play with her. Sure, choosing the video game may result in some entertainment for me that may even have a positive impact (such as stretching my imagination), but at the end of the day I am still staring at a screen during that time and not engaging directly with another person. The same can be said for other mediums such as blogging, Facebooking or even texting. Choosing to sit on the floor with my daughter and play blocks, on the other hand, has value that is (in my opinion) immeasurable. While I am not saying “technology is the devil,” I am saying that spending intentional time with my kid without having a TV or computer on will impact her life now, and can also influence her as she grows into adulthood and has kids of her own. This cycle of influence can continue through generations. Sure, I could choose to let her play a video game with me, in the same way that I could choose to play an online game so that I have some “human interaction,” and that would be fine. However, each layer of technology between us and others has the potential to diminish the level of connection we have with one another. Despite the fact that we live in the most “connected” time in our history (in terms of technology and social media), I would argue that we continue to grow more disconnected from one another than ever. So, “game on” every one, but when the Gamer’s Guilt sets in, maybe take a moment to set technology aside and go spend some time (in real time, in real physical space) with someone you care about. There will be no Gamer’s Guilt in doing that.