Weekend Confirmed 95 - Ken Rolston, Kingdoms of Amalur: Reckoning

by Garnett Lee, Jan 13, 2012 11:00am PST
Related Topics – Weekend Confirmed

Two game design heavyweights lend their voices to the show this week. Weekend Confirmed welcomes the legendary Ken Rolston, lead designer on Morrowind and Oblivion, who is currently working on Kingdoms of Amalur: Reckoning. Big Huge Games' lead combat designer Joe Quadara also joins us. Together, they provide new insights from the creator's side in our ongoing discussions around Skyrim and storytelling within large-scale open world role playing games. Of course, the conversation naturally then turns to the approaches they took with Reckoning, and we get into some detail about the upcoming game. There's much more as well with news and your comments from last week's show before we wrap it all up with Finishing Moves.

Weekend Confirmed Ep. 95: 01/13/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 95 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:29:13

    Whatcha Been Playing Part 1 00:29:47 to 00:58:46

    Whatcha Been Playing Part 2 00:59:44 to 01:28:13

    Listener Feedback/Front Page News 01:29:17 to 02:00:27

Thanks to our special guests, legendary designer Ken Rolston and lead combat designer Joe Quadara (@bazooie).

For the latest on the game, watch the Kingdoms of Amalur: Reckoning Facebook page.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.




Comments

  • When you guys first were talking about a Fallout MMO, my first thought was not a chance. It would ruin the feel of the game. After taking a second to think about it, if they took a chapter from Guild Wars, ideally they could keep the same feel even in an MMO.

    If you never played Guild Wars, the only time you would see other people were on town hubs, otherwise you were alone in the rest of the game world. Of course if you formed a party then you would have other people with you. Also you didn't select a server to join, when you went into a town it would place you in one of 10 servers depending on how full each server was. And once in the town you could change which server you were located in. So you could move to the most populated server or the least populated server.

    I think this world work perfectly for a Fallout MMO, it might even work for an Elder Scrolls MMO as well.

    Thread Truncated. Click to see all 2 replies.

    • The only way I would think that a Fallout MMO would have a chance (if combining the apocalyptic feel and the fun of the game) is if everyone had to play the game in hardcore mode, classic isometric graphics or FPS. That way, if you are to band together with other people, there is even more reason to band together since you either live solo but extremely carefully, or be part of a community, where you essentially become like the civilian npc of the towns.

      This also becomes more survival, less adventuring. Whether you consider that a fun experience, I don't know. But it certainly would become a unique MMO experience, as it solidifies that not everyone can be heroes (or villains).