Weekend Confirmed 93 - Year end special
by Garnett Lee, Dec 30, 2011 11:00am PSTWeekend Confirmed wraps up 2011 and rings in 2012 with a New Year's special. Andrea Rene of Clevver Games and Ariel Angelotti join Xav, Jeff, and Garnett for a recap of the many games that became somewhat hidden gems in the shadow of the heavyweights. It's filled with titles like Bulletstorm, Alice: Madness Returns, LA Noire, and infamous 2. Of course, the big games get their due as well, and the group discusses the biggest stories of the year like the hacker attack that took the PlayStation Network offline for weeks and the launch of Nintendo's newest handheld, the 3DS. And we couldn't resist topping it all off with a few thoughts on what may lay ahead in 2012.
Weekend Confirmed Ep. 93: 12/30/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 93 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 to 00:25:54
Whatcha Been Playing Part 1 00:26:26 to 00:52:00
Whatcha Been Playing Part 2 00:53:02 to 01:22:25
Listener Feedback/Front Page News 01:23:17 to 02:00:46
Catch Andrea Rene everyday hosting ClevverGames on YouTube. And you can keep up with her on twitter.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Chatty: Diablo III, Dragon's Dogma
FileShack: Unity of Command, Skyjacker
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Resident Evil: Chronicles HD Collection coming in June
Sony patent would interrupt gameplay to display ad
Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3

Comments
After I finished listening to the rest of the discussion tonight, I noted that Mario 3D Land got mentioned....and not discussed and that was the grand total of handheld discussion for the entire year.
To be fair, neither did anyone else (Giant Bomb was actually pretty shitty to handhelds) btu it's depressing to see everyone in the entire industry *deliberately* ignore two *entire* systems because they all have their tongues stuck up Apple's rectum.
Ghost Trick deserved a mention
Radiant Historia was the best JRPG of the year. The endless cliche complaint of JRPGs not evolving is flat out untrue with games like this.
Aliens Infestation - There was no good reason for this not to be in the discussion.
God dammit guys, do your jobs.
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I really like doing it for three reasons. First, it allows me to plan out what releases I am going to buy and pay them off slowly. Second, I feel like I am helping to show a real, monetary support for titles that I am interested in. Third, I feel like companies will see games that are getting preordered and give them even more development funds if the support is greater than initially expected.
I think it could be argued that the preordering campaign behind the Operation Rainfall movement was the biggest and most successful component of what they have accomplished so far.
I just preordered Dragon's Dogma because I think it has a ton of potential, even if early showings have been a bit rough.
I know a lot of people hate GameStop's aggressive and dishonest ways of pushing reserves, but I also find it a bit crazy when people complain about not being able to find games on day one. I know Garnett thinks the whole thing is ridiculous from his days at EB, but when I was working at GameStop there were a lot of times that day one demand was a lot stronger than the preorder period had hinted (often due to surprisingly good reviews) and we would run out of copies other than the ones set aside for preoder customers. I do think they should have had enough on day one, but they are also taking a risk if they order too many. The nature of the business makes it a lot harder to judge the X factor that makes a game a hit, unless it is a guaranteed hit, like a AAA title.
People know there is the ability to preorder, but most seem opposed to it on some principle I just don't understand... Other than how GameStop shoves it down customer's throats.
Do you preorder? Why or why not?
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Where was the outrage about the online pass for Batman AC during the GOTY discussion? The pass make it ineligible for GOTY.
Now, as far as Skyrim goes. I think any site that puts it on a GOTY list should offer a public apology.
It is *inexcusable* to put it on a GOTY list at this point.
Bethesda continually puts out broken games on the PS3 (speaking firsthand here) and are now starting to practice underhanded tactics like only giving the 360 version out for review. If this were any other kind of product, Bethesda would have been sued for fraud or had a class action suit by now.
Andrea was annoying enough before, but her "nobody has had enough problems that they couldn't play the game" crap was so abhorrent to me that I will skipping any show she's on now.
Garnett saying "I don't know how to cover it" (I believe that was what he said, I can't remember the exact wording) was a total cop out too.
Here's how you deal with the situation.
Don't cover it. Don't review it.
Just say "we're giving any press to the game, here's why" and move on.
These kinds of issues are *fundamental* to your job because people depend on reviews here (and on other sites) to inform their opinions on games.
The time to overlook these kinds of issues when considering GOTY is over.
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Lara Croft as a super hero is a cardboard construct. She is one-dimension and boring. She is a pair of tits and a pair of guns, with no other characteristics of note.
Lara Croft as a human being that can be wounded and scared, and find strength through resourcefulness or internal drive is an interesting character.
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That said, the most overrated game of the year for me is Batman Arkham City. Where as MK successfully adopted a narrative feel into its core gameplay, I think BAC tries and fails to imitate an actual cartoon series many gamers know and love.
I think partially as a result of the sandbox game design it just felt boring. All of the random grunts in the city, and having to figure out where my next mission activation point was made the game feel padded with filler.
Also, despite all the praise just found the combat to be boring and kind of fundamentally flawed from a design stand point. Hitting one or two buttons in a rhythmic pattern over and over again just doesn't do it for me. And as much as people praise the combo system, its sort of bizarre to me that no one mentions how you can't really play the game as a straight brawler 75% of the time. Whenever enemies have guns you basically have to go into pseudo stealth mode to avoid dying.
So even though did enjoy the brawling somewhat (but found it kind of dull), most of the game for me was spent jumping on gargoyles and doing glide kicks or stealth knock outs. Its sort of bizarre to me that while you guys deconstruct Uncharted's melee as being rinse and repeat, that you don't point out how canned Batman's basic design is with enemy encounters.
Finally, I have to say that I felt AC's handling of the multitude of villains and side characters was just clunky and drains the story of having any stakes. The best Batman stories focus on only one or two enemies at a time. In fact, depending on which enemy Batman is dealing with the story adopts entirely different tones---the Riddler is playful, Catwoman provides this forlorn romance, Joker is of course sadistically sardonic/twistedly comical. Having so many different villains co-occupy one game makes it feel jumbled.
Going back to Uncharted 3's combat, I think what you guy consistently overlook is how the scenarios help define the quality of the mechanics. If I think back to that horseback riding sequence where you're chasing jeeps, boarding them, shooting RPGs at other cars, all in pursuit of rescuing Sully at the head of the convoy---having that kind of scenario unto itself makes the game more fun than a Gears of War, or other similar shooter/third person action game.
Also, to my point about Batman, obviously the sparing in Uncharted isn't as in depth, but its not meant to be the central mechanic of the game either. Like for me, I have more of a problem with there being like 5 snipers who can arbitrarily kill you with one shot when you're in the middle of a gun battle. That said, if use a powerful close range weapon, or you're using the game's environment's and traversal mechanics, you can pretty easily avoid melee in most situations.
And like, I think I heard Jeff say in this episode that he enjoyed the melee in Crysis despite it being overpowered, because it was fun. But I don't hear anyone in general complaining about how melee in first person shooters is simplistic or overpowered. So to me, with or without technical flaws in the aiming, or the simplicity of its stealth kills/punch parry punch combat, Uncharted's gameplay has always been about being greater than the sum of its parts. It is Naughty Dog's scenario design, and combination of gameplay styles that makes it so tower a game like Gears, or Batman Arkham City---which I ultimately found pretty boring.
I think that's my two cents for now. Great show as always, and happy New Year!
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I can't wait for:
Mass Effect 3
Assassin's Creed 3 (at least I HOPE it's 3 -_-, here's hoping for Egypt!)
Halo 4
I'm excited for Bioshock Infinite too, but all the pre-release hype, eerily similar to the build-up to Skyrim's release, has me concerned. Skyrim turned out to be awesome but overrated before and after release, IMO, and I hope Bioshock Infinite is different. Loved the first two games, so the new setting should be great.
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Would I love and adore a new, modernized TBS X-Com title, in the vein of a Civ Revolution? Absolutely.
But I'm not prepared to piss all over this new XCOM game, simply because it has the gall to try something different with what I think every fan of the franchise can agree is a interesting and fun game universe.
Let me bring up another franchise I love: Baldur's Gate. Baldur's Gate Dark Alliance was not Baldur's Gate 3. It played nothing like the Baldur's Gate games before it. But it was a well-done entry in a different genre, that took full advantage of the concept of the universe and ran in another direction.
I don't recall a vocal reaction of disgust when that announcement was made, certainly not on the level we've seen with the announcement for the new Fallout and XCOM titles.
Have long-time gamers just become more insecure about the future of their favorite classic genres and franchises, that we're willing to attack anything different than the previous gameplay design without even giving the new games a chance to fail?
Every iteration of this XCOM game has shown a positive reaction to fan feedback. They're adding more strategy and moment-to-moment tactical decisions to a game formula that had plenty of long-term decision making already implemented between missions at the home base. 2K is clearly doing their best to try and give old-school fans what they want from the XCOM franchise within this new wrapper.
Instead of thinking of this new game as the harbinger of death for the style of game we loved, why dont we think of it as a side-story. Another adventure through a universe that I believe has more than enough depth to support many different games, perspectives, and gameplay formulas.
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I've played it. It's fun.
But aside from inspiring a few copy-cats and proving that digital distribution can get you a ton of money (even without a finished product), I don't really see how this game is going to change everything.
Maybe a new genre. That's all I got out of it.
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Thank you for the amazing episode and entertainment, made my flight back to Prague all the more sweeter! ^_^
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RE: Gaming in 2011
To me, 2011 was one of the most dissapointing years in recent memory. Almost every game that I was excited for fell flat IMO.
Dead Space 2 looked amazing, but just didn't grab me.
Infamous 2: Good, but much more flawed than the original.
LA Noire was great for 2 hours, then just gave up trying to entertain the player.
Batman, although incredible (my personal game of the year) was not as good as its predecessor.
Bastion was fun, but I really think it scraped by on the charm of its gimicks (narrarator, environment "fade in")
Battlefield 3 had the worst compaign in recent memory, great multiplayer, but still not as good as Bad Company 2.
Assassin's Creed Revelations is great, but not as strong as the previous 2 AC games.
Forza 4: Very good, but felt more like Forza 3.2
Skyrim is by all accounts incredible, except for the large number of people who suffer game-breaking glitches.
Catherine: WTF?
Modern Warfare 3: Even diehard COD fans are saying it isn't as good as previous titles.
Uncharted 3: Not quite as good as 2, and depending on who you ask the controls are somewhere between "annoying" and "freaking unplayable".
Honestly, the only games that I think lived up to their hype and potential in 2011 are Gears 3, Halo Anniversary, Trenched, and Section 8 Prejudice. Great for shooter fans like me :)
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As some of you might know, I'm not a big fan of online competitive multiplayer, but there's something about the way Track Mania lets you play against other racers but also nerfs the competitive aspect by giving you essentially 6 minutes to run as many time trials as you can, it's just really easy going, and fun, almost like asynchronous multiplayer that just happens to be in realtime.
That said, I completely understand why no game journalists other than Jeff Gerstmann picked up on this game. It is kind of a weird, hard to explain game.
As for Pokemon, at this point, if you're waiting for a complete overhaul of the mechanics, then this just isn't a game for you anymore. For my money, what iterative improvements they've made to Black/White have made what I would honestly call the best Pokemon game I've yet played. I was ready to call it quits after Soul Silver, but between letting me use TMs as often as I wanted, locking out all the classic monsters until the post-game, 2 on 2 random encounters, faster battle animations, re-balancing the exp distribution, EV buffing feathers, and even little touches like moving the store into the Pokecentre, it all made me excited to keep on catching them all, and also excited for whatever game comes next.
for a series I initially got into with the mindset of "meh, this'll kill time." Black/White has solidified Pokemon as my current favourite Nintendo franchise.
Also, props to the 3D Pokedex app, which I initially thought was the goddamned stupidest, laziest freebie imaginable... until I tried it and realized it has all the evolution charts! The damn thing got me playing the game for another 20-30 hours.
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Garnett: Sony will make a big price cut for ps3 early in the year.
Cannata: There'll be a hardcore Kinect game in the fall, that all of them love and no one expected.
Free-to-play will continue to grow. "One thing I'd like to have happen for 2011: Half-Life 2 Ep.3"
Billy: We'll find out more about the Wii successor.
Keeley: We'll see a new Nintendo System in fall, it'll not just be the Wii in HD.
Shane: Trend for 2011: Kinect games for real gamers. Doubts the Wii and Xbox successor will be revealed in 2011.
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More console games launching in a broken state than ever before, only to be patched later, if at all
Certain companies like Bethesda perpetually launching their games in an unplayable state, and never fixing them - yet constantly getting a free pass from the press.
The addition of online passes to just about everything, then finding out that they can *expire*
More content than ever before being chopped up and distributed between stores as "pre-order" DLC, yet if you want it all you have to buy three or four different copies of the game.
Having to fight for months just to get Nintendo to release *one* of three high profile RPGs, with the state of the other two still up in the air
People being banned from Origin and not een being able to access the single player games they paid for
EA, Sony, Microsoft AND Nintendo ALL signing up to support SOPA, the single worst censorship bill America has ever faced.
Jeff may think it's been one of the best for games, but it's probably been the single worst year for *gamers* in the entire history of the medium. Publishers are taking gamers for granted and treating them like crap. And they're taking it right in the face and asking for more. It's downright depressing.
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The economy they've created is amazing. It ropes in community people to make content and then shares a portion of the profits from the store with them. The maps are free, the community is relatively polite and most servers have an admin on to keep things running smoothly.
It's currently the best multiplayer action game on any platform. I'm never going to invest my time into CoD again when I know all my items and perks and 15$ map packs are going to turn into pumpkins when the next iteration comes out. Valve has figured out a new way forward, and it's much better than the current status quo.
Thanks for putting so much effort into a free show that brings happiness to my week.
Garnett: Thanks for begin the best podcaster in videogamedom, I have a man crush on you.
Jeff: I love your sense of childlike wonder that has somehow survived the crushing realities of adulthood.
Xav: You're the one cast member with whom my gaming tastes line up with the most.
Andrea: Thank you for getting drunk that one episode. That was beyond hilarious, please do it again more often.
Christian: Thank you for apologizing for Stanky Dick. That song traumatized me.
And thank you to the other assorted cast and behind the scenes crew that brings Weekend Confirmed to my ears.
It took full advantage of the MK mythology (over the top as it is) added GREAT 3rd person combat and combo systems, GREAT boss battles against MK favorites, tons of unlockables, and full co-op.
TONS of fun. You should actually play it before dismissing it.
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No Wii U or Vita predictions?
Two resident Evil games coming out in Q1
Xenoblade Chronicles
For all the "dude bro" hate garnett was spewing on SSX(Xav, he was right btw. that first trailer was COD: Alp Boarder) the majority of games you guys picked for 2012 conversation was the typical dude bro games.
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Play, create, share that's the games motto. Let me break it down.
1. Play- game plays like a busted rock.
2. Create- you have to play the game to gain stickers to create with. Refer back to 1 to see what that's like.
3. Share- you have to have other players to share with and nobody wants to play the damn game.
I bought a PS3 for this game then played it, and refused to dislike it for about 5 hours. Then it slowly sunk in I really, really, really can't play something that is just this busted I am not enjoying myself. What a waste of such great art and such a great idea the never ending platformer:(
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The show has mentioned it a couple of times and everyone says how they wish it hadn't been released during E3 because they sure wanted to play it. I wasn't at E3. I played it. There are flaws, but it may be great.
2 things stood out to me.
1) Between Infamous 1 and 2, I think we get one of the best male relationship arcs in video games. Calling it a buddy-comedy or bro-mance is too shallow, it is a modernized, more equitable version of the Don Quixote/ Sancho Panza dynamic. Zeke and Cole have a friendship that is deep and multifaceted. There's comedy, betrayal, pettiness, and an abiding friendship that is challenged and deepened by the introduction of Cole's super powers. Its a large driver of the story and, to me, seems more genuine than any other friendship I've seen in games. It's the human drama that grounds the super hero story we play.
2) Incredible traversal mechanics. You get a great sense of gravity and physicality in the human-based components of Cole's movements across the city. There is a lot of what Cole does that a super-fit version of the player could do, if we were fearless. Its obvious the developers spent time polishing that, and makes the crafted application of superpowers to movement obvious and intuitive. It doesn't hurt that Cole's superpowers stem from a very specific niche and that they become stronger through logical and deeper applications of the manipulation of electromagnetism
I know that people don't like the dichotomy of the morality system. I played good all the way through and got halfway through bad. The choices you make distinctly impact the tactical choices you make and create vastly different gameplay experiences, I found both rewarding.
The show has talked about how morality in games hasn't been perfectly implemented and I agree. But, I like it when a game has both consequences and rewards for your careless killing of civilians and rewards you for either slaughtering or behaving humanely to your enemies. Beyond the good/bad dialectic of the story-driven choices, the game play lets you live (and rewards you for consistently action out) your own morality. The morality system developed over 1 to 2, I hope we get to see how they progress it in a 3. (there is a very satisfying moment at the end of the game that I don't want to spoil)
I think these games work as interesting meditation on the consequences of superheroes to a human society, how friendship can build and mutually re-enforce humanity, and the rewards and consequences of leading a dutiful life.
Not to be a shill, but it looks like its available through your game flap, give it a try.
Side note why the hell does the press make such a big deal about soundtracks? A sound track never really catches my attention, theyre best when I don't notice them but I can hum a few bars when I'm done without even knowing it. But I have never made a game purchase based on the games ok, but it has a great soundtrack. That's outrageous.
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Which reiterates something that bothers me more and more - this mindset among many people I listen to talking about games that if a game isn't single-player, it's not a "real" game. If it weren't for multiplayer, I probably wouldn't game at all. I enjoy a good single-player experience, but nothing beats hopping online into a shooter with my friends. In the games press, it seems as though my preferences are "juvenile", because I don't always want to play games with super deep stories that I have to play alone.
I also disagree with Xav, on a related note, that Battlefield and Modern Warfare "don't deserve to be on the list". That's ridiculous. Just because you don't like them personally doesn't mean they aren't heavy hitters. With Battlefield especially, ask any of us here who love multiplayer games (shooters especially) how much goddamn fun we had and/or are still having with that game. But, since the multiplayer is the focus, it's not included with all the "real" games. At least that's my perception. Forgive me if I'm wrong.(I'm right with you Xav on The Witcher 2 being game of the year! Skyrim was just too much generic fantasy/ go here do that for me).
Assassin's Creed: Revelations (and Deus Ex, as far as missing games go) should have definitely been on the list as well. Just because AC:R came out a year after its predecessor is NO detriment to its quality. If anything, it's the standard that year-to-year games should follow, IMO. It's a lot more of a really damn good thing. Couldn't agree more with Andrea fighting for it to be there.
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The best way for me to describe it is if Elder Scrolls and God of War got together and had a baby. Right from the beginning the game makes you feel like a bad ass with the combat of an action game, and on top of that you have the ability to customize your armor and attacks the way you would in an RPG.
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Was a little disheartened at the lack of excitement for Max Payne 3, for some reason I think Rockstar's gonna knock it outta the park, but this was a great episode to close out the year. Thanks, duders.
If heavy hitters are games that sold well wouldn't Duke Nukem Forever count as a heavy hitter?
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As for SSX, I loved the hell out of it with SSX and SSX Tricky's additions. SSX 3 was solid, but drifted away from what I enjoyed from the series. So I agree that I don't buy it if it is more like 3 than the others. Long time Twisted Metal fan, that and Kingdoms of Amular are amongst my early anticipated titles of 2012.
That game sold a few million copies, was one of the most played games on Live for a couple months, and made EA money back on the investment.
Sounds like a win to me.
Now, as far as asking why the game didn't perform as well as it could have? It didn't have the brand awareness of a CoD or the marketing budget of a BF3.
More importantly, it asked more of players than the likes of CoD and its copy-cats, requesting that players think about how to use the armor abilities effectively. I ran into people all the time wondering how I killed them so easily and was 'uh, dude, you were sprinting while cloaked... your energy bar was out so you were like 3-shots from death'.
Asking the average gamer to think beyond 'there's a dude, shoot!' and 'oh, I unlocked something, yay' is just asking for disappointment.
The plateauing popularity of Halo among the crowd that have been playing Halo since the first two games is another example of this. The more you ask of players, the less you'll pull in.
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Next year, please don't overlook Xenoblade Chronicles. I'm predicting it will be, half because it's a Wii game and half because the rest of the world got it in 2011 and therefore it will be looked at as old news. It would be a damn shame to overlook such a fantastic title in 2012 because of Nintendo's mishandling.
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Excellent work guys! Thanks for confirming the week as well as the end of year. Happy new year guys, and here's to an even better outing from Weekend Confirmed.
The totally over the top gameplay, combined with decent driving and a great GPS made it all flow so perfectly from mission, to combat, to driving to I am gunna go punch this homless person.
Now I hate GTA, 100% never liked it and all I have ever seen people do is run around killing cops with cheats. Now from a base level SR3 is pretty much the same thing. But it's not. Melee is incredibly over the top, badass and overpowered (the way it should be) shooting feels like an actual quality third person shooter and I can drive above 10 mph without hiting everything (unless I do it on purpose)
All in all Saint Row is an amazing game that I think if you can get past the fact that everyone is stereo typical, its extremly graphic, over sexed and downright strange (which might be why its so good, because its too over the top) you have to play it.
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As in, they don't work.
And every time NetherRealm released DLC, they BROKE AGAIN.
I'm lucky to have a circle of friends that gets together, in person, to drink beers and pass around the control sticks for fighters like SF4, MvC3, VF5, WWE All-Stars, Soul Cali 4 and MK9, but most people rely on online play to match up with other players.
MK didn't work, so gamers moved on.
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Now minecraft completely agree in a year or two will be saying remember minecraft it was the everquest of world crafting games. It really got the ball rolling, and then someother developer really took a little extra, or different step... By the way how is the combat in minecraft?
I'd like to mention another contender for future game changer Zelda SS. Take a few mini games, do them really well, and mix them up enough that the player feels compelled to keep repeating those task. It's the formula for how core motion, and touch games can be done.
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Hope you all have a good New Year's and I look forward to, hopefully, many more years of listening.
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