PQ on Pro-Mode
by Steve Gibson, Jun 15, 2000 4:53am PDTPlanetQuake is carrying an article attacking Pro-Mode for Quake3. The basis of the argument centers around calling it 'pro-mode' (Which I also think was a poor choice) and gameplay preferences. Honestly if they just called it something else I'm betting they wouldnt catch half the flack they do get.
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Comments
It lacks the excitement QW/Q2 had... promod tries to bring that back (and they've done quite a good job imo)
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I like the HUD overall but, why in gods name did they change the order of the status bars!? In VQ3 it's ammo + health + armor. In CPM it's health + armor + ammo. You can argue which one is better and makes more sense but, why change it from what people are already used to with vanilla Q3? It's been a while since I've played so I don't remember for sure but I'm guessing this is the way it was in Q1, right? It makes going back and forth between VQ3 and CPM that much more annoying and is one of the little things that can add up to turn even more people off to the mod completely.
To the CPM people (if any of you stumble by): Not EVERYTHING in Q3 is bad the way it is guys. It almost seems like you're changing some of these small details simply for the sake of changing them. If you really want as widespread acceptance as possible, you might think about not changing some of the little things like this that don't really NEED changing.
I don't play much c14ss1c h4rdc0r3 DM anymore. boooooring.
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"footsteps slow down the game"
Go to SHOD's and download some demos from the CPL events. Get some of an aggressive player like fatil1ty on tourney4, and some with a more defensive player like wombat on tourney2. Playing styles and level design dictate the pace of the game. Footsteps do not. If you see someone walking on tourney4, it will only be for a couple of seconds I assure you. Tourney2 on the other hand has a design that promotes "hit and run" tactics because it has two armors on opposite sides of the map (which is why I personally think that map sucks complete ass).
"most people like pro-mode better"
Is that why so many more people are playing it than vanilla Q3? (rolls eyes)
Honestly, the mod has some very cool things in it and some other things that I could do without. I think both vanilla Q3 AND pro-mode are far from perfect.
For example, I like footsteps. They make me feel more connected the enviornment and add to the immersion factor. On the other hand, I think the sound radius of the footsteps in vanilla Q3 is a little too big (but not nearly as big and loud as Q2 which is why I don't think it's quite as big of a problem as it used to be). I would like pro-mode better if they didn't remove them entirely but rather made them quieter and reduced the sound radius.
Weapon switch times. I think pro-mode went just a little overboard with it. Q3 is way too slow but pro-mode is so fast that it looks kind of silly. A switch time of about 150-200ms would enable you to do the combos and juggling without looking so weird (minor detail I know, but so are most of the things in this entire debate).
I like stackable armor and backpacks.
I don't like spawning with only 100 health because of things like stackable armor and backpacks. They make it easier to get big with armor and ammo AND make it easier to get spawn raped? Yeah, that makes sense. A couple of unlucky spawns right at the beginning of the game can cost you the match that way because your opponent spawned closer to some armor and a good weapon, killed your ass, took your backpack, went and got more armor and more ammo and you spawn with only 100 health again... see a pattern developing here? If you want stackable armor and ammo, keep the 125 health spawns. How many Q1 and Q2 dmoes have you seen between two excellent player with a score like 50 to 2 because of this? Quite a few I bet. 50 - 2 scores are boring, mmkay? Spawning with 125 health gives you a fighting chance to get back into a match like this and makes for closer and more entertaining matches.
I'm still on the fence about the air control. It seems to me that it actually makes it easier for newbies to pull off the tricky moves which seems to go against everything these pro-mode makers stand for.
And thus concludes my rant for the day. Agree with it, disagree with it, stick it up your ass and smoke a cigar, I don't care. :p
'Nuff said.
What ca servers do you frequent?
This discussion is going nowhere so i feel a distinct urge to wipe the floor with you in ca.
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The gameplay for who? The 1337 d00ds or the common player that could give a fuck about weapon placement and would be confused when they d/l a patch that moves the light gun thing and puts a purple plasma thing there insteed?
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I'd rather play RA3, then DM, over 1on1 or wierd DM rules. If i wanted the old LG I'd play QUake. If I wanted backpacks I'd play quake. I want to play Quake 3.
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The best mod for Quake 3 is right here:
http://www.fraglan.com/mods/index.htm
It just simply kicks ass. Especially the Pizza Delivery Mines.
Fucking sweeeeeeeet.
you are a spammer
Footsteps really do slow down the game - of course they lend themselves to some tense moments when both players are near death, but I'd rather be carefully running around than having to LITERALLY tip-toe across a map to avoid metal-surface give-aways.
Anyone who has only tried the 1st release of CPM - the version currently in beta is FAR superior. Spent a weekend on lan with it and it has some significant improvements.
For a good run-down of them, check out a|citizen's article here:
http://www.gamepig.com/articles/promode-pg1.html
He writes clearly and concisely, and abuse is one of the toughest teams around.
I agree most people simply have a problem with the name(like I did before I ever tried the mod myself), and the implication that it's a return to Quakeworld.
It's not.
It's better.
First off, turning your graphics down has absolutely NO fucking bearing on the validity of a mod so y'all who keep making that crack oughtta start usin your heads rather sounding like such dumbasses.
CPM is fast and furious, with backpacks, an lg that 'pushes' your victim like the old lg used to, a new armor system that doesn't deplete as you run around and the ability to combine weapons in a fight that is normally impossible due to weapon switch times.
In plain q3 right now matches are 2 players running around grabbing armor. That's what good players do at least. There's no incentive to be aggressive - you MUST run around grabbing the armor. Weapons are strangely inconsequential and that seems backwards to me.
The machinegun in 1 on 1 is the deadliest weapon in the game at mid-long range.
That's WRONG.
I don't care what id thinks.
That IS fucked-up.
I don't think cpm is out for world-domination as Pappy suggests.
I think it's MORE FUN. Would anyone really care so much if the mod was called something else besides "PRO-anything"?
I understand how that makes some players feel, but it really has nothing to do with being part of the elite, except for the fact that there's MORE TO LEARN.
To me New jumps, more air-control and faster weapon combos seem to BROADEN the palette of Quake moves, rather than provide some "throw-back" to 'the good ole days' as Pappy suggests.
Why are really great and casual players alike getting bored of q3 so quickly? Because they can't learn it?
Bullshit.
Ominous you spout the same rhetoric Pappy does.
Personally I don't care about convincing you that cpm is the way to go.
EVERYtime I play the mod with someone familiar with ANY Quake they love it.
Then I read all this shit on msg boards condemning it like it's some pagan religion or something.
In short, Pappy's article sucks.
His opinion of the mod misses and DIS-misses so many important factors that to people who have actually TRIED cpm, it appears as if Pappy NEVER PLAYED IT. I think that explains the afore-mentioned assumption that he's a 'newbie' - newbies don't always notice the nuances to the game until they've played for a while.
I'm done.
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Hmm... it worked...
...people are talking about it.
Still unless you plan to turn pro, it's Classic Quake Arena that really looks cool. Quakeworld physics, Q1 maps. Bring it on!
P.S. Don't get me wrong. I like 1on1 play and I like watching it... I'm just saying most people don't play it.
QuakeWorld rules!!!
Later.
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#55: It's CHALLENGE Pro Mode damnit! Big difference.
If you want QuakeWorld, then play QuakeWorld. If all Q3 is to you is a new engine with pretty graphics, then why would you care? Hell, id should just go back and make everything vector graphics. Skip the freakin' texture maps, dynamic lights, curved surfaces, etc... Gimme my Q3 on a Vectrex dammit!
When you've all calmed down from this heated debate, play some T.E.C. for the fun of it...
DK_911
Team T.E.C.
http://www.planetquake.com/tec
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The usual "they're trying to bring back QW" bullshit.
The idea of Pro Mode has the potential to become extremelly popular. What is affecting is raise in popularity, is the constant bickering by both parties (the pro Pro Mode, and the regular Q3 lovers), the actual name of the thing, and the the vibe that somehow, if you don't play this Mod, you are a damn newbie. BDW #9, you don't know Pappy, he's no newbie, trust me.
Lets face it, coming from someone that has played both Q1 and Q2 since the start (also played Doom), Quake 3 is a good game, but when it comes to any sort of competitive gaming, its just "not there". I'm not saying that Pro Mode is the anwser, but Q3 was made for newbies. It was made for people to just install play and have fun. But it wasn't made to address the competitive needs of a lot of people in this community. If id would have have made the game for "us", we wouldn't be having this debate. Give Pro Mode a try before you bash it, I have and I happen to like it, but I also like Q3 for what it is.
.ki.OoGly
http://www.killerinstincts.com/
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/me writes a novel
I'll look for it.
--Valiance--
[Get good at a new game!]