Duke4 In 2001?
by Steve Gibson, Jun 14, 2000 5:07pm PDTSince a few people got in a huff over the Duke4 release date being listed as Q2 of 2001 by Infrogames (the publisher) 3DRealms was contacted by AVault wondering what was up. (This was originally mentioned by baron_calamity btw) Here is a bit of what Scott Miller of 3DR had to say:
Although we do not have a release date--it is almost impossible to have accurate pre-alpha status release dates unless the developer is creating a less-than-ambitious game or is willing to cut out parts of the game to maintain the date-- <snip>Of course if 3DR doesnt release by 2002, I'm gonna have to whip out those Quake2 engine screenshots again just to annoy them. Here are the latest shots since it always comes up.
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Comments
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Holy shit, thats question dodging PR worthy of congress
6/8/97
I did a lot of work on Duke Forever's plot
line and level progression. We have it about
80% nailed down. After a few group meetings
to exchange design ideas for the levels, we'll
likely start working on "real" stuff, now that
we have direction. Allen continues to do some
amazing "tricks" with the Quake engine, that
reminds me of the early days when he and Todd
were playing with Build. "Wow, you can do
that? Wonder why nobody did?" ;) Expect
coolness. p.s. My "design doc" for Duke
Forever is like 12 pages and is overtaking
my life ;) ;) ;)
9/4/97
On Duke ForeverÂ’s Release:
* Release: "When it's done", but it should be in 1998.
6/15/98
On switching from Quake II to Unreal:
We don't feel there will be a significant development delay, but there
will be a slight one as we move over to the new engine. But this is
analogous to people moving from the Quake 1 to the Quake 2 engine. Our
game data will convert right over, without a hitch.
6/15/98
On switching from Quake II to Unreal:
3) Delay. Folks, DNF was likely a 1999 game in the first place. At
least early in the year. This decision is not going to cost us 6
months or more, and if it does it means we are adding cool stuff like
strippers and pool tables. The actual conversion to the Unreal engine
is nearly trivial. We have Unreal code. We have analyzed it and what
we need to do. We are not the least little bit concerned. What
concerns us is that we can make maps MUCH larger than we were and that
means more time to make them, but that's a good thing. For you.
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if this game comes out in q2 2001, it'll be already obsolete! i mean c'mon, i've been waiting for this game when there were rumors it was to be released in q1 1999!!
move it 3dr, get your butt in gear and release this vaporware!
frosty
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I dont see people giving SOF shit? I found the creative use of lighting, fog and textures to be very well done in Daikatana, besides POLYGONS it looks far better than Q3 to me, but then again so does Halflife - I guess I like realistic looking environments.
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The project i'm doing in parrelel, code named ZT, well, it's totally gonna revolutionize everthing. I can only wish for more hours in the day.
Hopefully, they won't suck!
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3DR is adding more realism into the game than I think any of us have previously EVER seen. I think Duke4 will up the bar on the FPS genre, much like Half-life did. I expect a storyline, interactivity with the characters (the General screenshot...) And I expect a whole lot more.
This game will flat out kick ass whenever it's released. And if 3DR needs alittle extra time to polish up right, even if it is 2001 Q2, I say let them have it.
This will also be my last post for at least a month and a half. Being active duty military has it's pitfalls, and being deprived access to the Shack for periods of time is one of them. You guys keep the faith!
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hmm?? hmm??
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Heh, maybe they should do a Duke 3.5 to fill in time :)
FINN
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and to contribute somethin' here, D4 may be very late, but it will be DAMN GOOD.
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Just a few more negative comments and that should do it.
So, here goes...
3DRealms are Ion Storm's bitches best friends.
Actually, that was just stupid.
Phil
(So groove baby, groove baby, call yo momma...)
You might call it the Daikatana syndrome...
hehe
(but it r0x0rs th0)
http://www.fraglan.com/mods/fraglan093.zip
/bind KEY +button5 (for grapple)
/bind KEY +button6 (for secondary fire)
/map q3dm17
Let the fun begin.
We play it every afternoon on our lan at wk and it totally kicks ass.
1) Start game in id engine
2) Switch mid-stream to Unreal engine
3) diss id's engine
4) take 3 more years to finish game
Meanwhile the number of games actually shipped with the quake engine is huge. Of the top 4 played multiplayer games, Half-life, Quake 3, UT and Quake 2, 3 are based on id engines.
I ask you, just what the hell is wrong with the Unreal engine? From the tech pages, it looks good enough to work with...
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Wow! That soon? I better start saving some money. {sarcasm}
george trashes id for making anothedoom and what is he doing? making another duke.
the guys a lamer.
i won't call him fat anymore becuz I know steve doesn't want me scaring away his game biz buds.
he's just big boned and husky...
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