Diablo III It's another Diablo, see? The third one. That's why there's a three on the end. Is that not explanation enough for you? Oh. Right, so, Diablo, yeah? Blizzard's seminal action-RPG series. You click and numbers go up--experience; levels; stats; skills; items. It's really fun as the numbers go up, and everything's bound together with wonderful presentation and polish. I've played hundreds of hours of Diablo II, and only ever stopped because I got sick of running the same areas over and over again. A fresh new world with new classes, enemies and skill setups will do me quite nicely, even if I did never finish Diablo II at the highest difficulty level. You see, I'm a devout Hardcore mode player. Dozens of Diablo II characters lie permanently dead thanks to my own greed and foolishness, reluctant to pop a potion until the last second, or rushing in to rob a 'unique' monster of its lovely number-increasing items before checking whether it'll spew electricity as I hit it. Those who live by the numbers, die by the numbers. More numbers, please. BOOM video 11399 BioShock Infinite BioShock introduced a wonderful world with a strong narrative but faltered when it came to the game's primary activity of shooting faces. BioShock 2 made combat a treat, but suffered from being shoehorned into a story which was essentially concluded. BioShock Infinite, then, will hopefully manage to draw upon the strengths of both games. Infinite's set in another awe-inspiring world where a philosophy's gone a bit wonky. Yes, by some great surprise, it turns out that people who take the idea of 'American exceptionalism' a bit too seriously end up killing each other, and the floating city of Colombia ends up in tatters. Being introduced to Rapture's underwater world was an absolute treat, so I'm quite keen to poke around this bright world of marble columns and steampunk stylings. That'd probably be enough to satisfy me, in all honesty, so it's nice that the game looks pleasant on top of that. Companion characters rarely work out well in video games but Elizabeth adds useful tricks to your toolkit, and seems a solid story-delivery mechanism. From what's been shown so far, combat looks solid. As with Far Cry 3, gameplay trailers released so far have looked worryingly scripted, but such is the nature of marketing. One hopes so, anyway.
Dishonored from developer Arkane Studios
Far Cry 3 Far Cry 2, then. Yes, guns would often jam, and enemy checkpoints would have respawned by the time you tried to escape back out of them, and malaria would strike at inopportune moments, and your grenades would roll down hills back towards you, and that's all part of why it was so lovely. It was a huge and wonderful open-world where you would carefully pick your weapons, form a strategy, and then try desperately to survive when everything went wrong. Glorious! Right, so Far Cry 3. There are several reasons to be less than wholly stoked for it. There are the E3 demos, for starters--carefully orchestrated slices of gameplay which makes it look slightly like Ubisoft thought people liked FC2 for its strange, slightly psychological perspective than the open-world shenanigans. All E3 demos are essentially scripted, though, as jazzy scenarios intend to grab the attention of an audience mostly interested in how many guns a game has, so let's not be too put off by that. Then there's the fact that a different team is developing the game, spread across several studios. Ah. All right, that is a little discouraging. But still, Far Cry 2 you guys. It's hard not to be excited by a follow-up to that lovely game. I may well be disappointed, but I'm keen to see. BOOM video 9680
BioShock Infinite from developer Irrational Games