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Weekend Confirmed 91 - Metal Gear Rising, Last of Us, Syndicate

by Garnett Lee, Dec 16, 2011 11:00am PST
Related Topics – Weekend Confirmed

The flurry of new game trailers unleashed during the VGAs last week leads the conversation on Weekend Confirmed this week. Shacknews' own New York-based editor Andrew Yoon joins Xav, Jeff, and Garnett to wade through them, starting with Metal Gear Rising, and moving on through Last of Us, Fortnite, and Mass Effect 3. Andrew recently attended a Sony event back in New York and shares impressions from playing Syndicate, Journey, and Lumines. Listener Shadow13th called out Jeff for using saves to control his fate in role playing games and the group picks up the subject of the min/max approach to gaming and how it exposes the mechanics potentially to the detriment of immersion. There's still more too, with a quick look at November's NPD sales numbers, Trine 2, and Finishing Moves.

Weekend Confirmed Ep. 91: 12/16/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 91 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:23:50

    Whatcha Been Playing Part 1 00:24:25 to 00:49:54

    Whatcha Been Playing Part 2 00:51:00 to 01:16:18

    Listener Feedback/Front Page News 01:17:23 to 01:48:25

    NFL Tailgate 01:49:09 to 01:56:36

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.




Comments

  • Hey Jeff.

    When I called you about about using save games I was talking about decisions that affect the world and the people and the story.

    When it comes to things like leaping off giant waterfalls, going on killing rampages in the Jarl's court, force pushing your companion over a bridge and goofy stuff like that I say knock yourself out. Save and reload all you want. Just like in GTA the fun of that sandbox world is having moments when you explore it's extreme side.

    Thread Truncated. Click to see all 3 replies.

      • I've done that too. I appreciate the brevity of dialogue options that give you the gist of your response, but sometimes they can lead to responses you didn't anticipate.

        And sometimes you make mistakes, like the time I went to speak to the Jarl of Solitude but missed with my cursor and accidentally stole a silver plate and all kinds of unpleasantness ensued.

        Anyway, I made the decision to play without re-making choices in Fallout New Vegas. Minor spoilers ahead. I got to a point where I'd cornered Benny, the snake that had left me for dead and taken a possession, a package, critical to the story of the game. I tracked him to his casino and I had him at gun point demanding he return my package. The dialogue tree gave me the option to wait while he went and got it from the other room. I agreed. I made a mistake. After he left, the doors locked and armed guards began attacking me. While I was defending myself he escaped the casino and fled into the wasteland, again. My instinct was to reload my save and make the 'right' choice. But I reconsidered. I realized that when we play video games we don't like to make mistakes, but I found out they can really add fun to the game. I'm not sure if I would have been more successful if I reloaded my save and played the dialogue tree differently but I didn't care anymore. But I can tell you one thing, as I was trudging across the wasteland tracking Benny down I was super annoyed with him. I kept thinking that if I found that weasel I wasn't gonna let him slither out of my grasp and I'd shoot him if I had to. I was experiencing another feeling video games don't often allow us, regret.

        I've just found that making mistakes, experiencing regret or even shame and also experiencing the opposite feelings accomplishment and victory when we come out on top adds a level of immersion to games that we can easily cheat ourselves out of if we abuse the save-reload powers given to us.