Weekend Confirmed 91 - Metal Gear Rising, Last of Us, Syndicate
by Garnett Lee, Dec 16, 2011 11:00am PSTThe flurry of new game trailers unleashed during the VGAs last week leads the conversation on Weekend Confirmed this week. Shacknews' own New York-based editor Andrew Yoon joins Xav, Jeff, and Garnett to wade through them, starting with Metal Gear Rising, and moving on through Last of Us, Fortnite, and Mass Effect 3. Andrew recently attended a Sony event back in New York and shares impressions from playing Syndicate, Journey, and Lumines. Listener Shadow13th called out Jeff for using saves to control his fate in role playing games and the group picks up the subject of the min/max approach to gaming and how it exposes the mechanics potentially to the detriment of immersion. There's still more too, with a quick look at November's NPD sales numbers, Trine 2, and Finishing Moves.
Weekend Confirmed Ep. 91: 12/16/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 91 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 to 00:23:50
Whatcha Been Playing Part 1 00:24:25 to 00:49:54
Whatcha Been Playing Part 2 00:51:00 to 01:16:18
Listener Feedback/Front Page News 01:17:23 to 01:48:25
NFL Tailgate 01:49:09 to 01:56:36
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Comments
RE: Mass Effect's "De-RPGing".
I have to say, it really frustrates me when I hear any of you say that Mass Effect is no longer an RPG; that it's "Just a shooter". I feel like I've said this a million times, but if you play Mass Effect 2 on any difficulty above "normal", the combat retains all the same strategic RPG elements that ME 1 or KOTOR used... it's just that you have execute your attacks manually.
For example: http://www.youtube.com/watch?v=pf0i3BpxlTc
Watch what this guys does. He is constantly pausing the action, changing weapons and ammo types, coordinating and layering his crew's power usage to bring down targets in a specific and deliberate order. He is doing EVERYTHING you need to do in classic RPG combat, except that he has to aim and pull the trigger manually.
Please guys, I think you really need to take another look at your perception of Mass Effect 2's combat. It's totally cool if you enjoy playing on an easier difficulty level that allows you to steamroll over enemies without using RPG combat elements that the game offers.... But those RPG elements ARE there.
Thread Truncated. Click to see all 6 replies.
To be honest, it never was an RPG to begin with. It's always been a shooter with RPG elements.
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