Gran Turismo 5 2.02 patch and 'Car Pack 2' DLC available next week

Sony Computer Entertainment has released details on the second DLC pack for Gran Turismo 5, along with new features and tweaks coming in a new update for the game next week.

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Sony has revealed details on the second round of DLC for the PlayStation 3-exclusive driving sim Gran Turismo 5 today. Launching next week is the aptly-named "Car Pack 2," which features the 2011 Mini Cooper S, 2010 Volkswagen Golf VI R, 2010 Volkswagen Scirocco R, and the new and improved 2012 Nissan GT-R Black edition R35. As a special gift to "anyone who purchased anything from the first batch of DLC," Sony is offering a free unlock for the Gran Turismo Racing Kart 125 SP and five New Car Refresh cards. The DLC releases alongside update 2.02, which features a number of tweaks including a new "copy" feature for setting sheets and changes to the game's user interface. According to the PlayStation Blog, players that download the 2.02 update will also receive the Toyota FT-86 2012 to add to their in-game collection.

Gran Turismo 5 'Car Pack 2' DLC

Here are some of the updates in patch 2.02:
  • Users can now change wheels on Standard cars
  • The settings sheets will include a new 'copy' feature
  • In GT Auto, players will be able to see how the oil changes, aerodynamic parts, engine overhauls, and racing modifications will affect performance points and engine power, before and after their application
  • Free coupons have been added that allow you to wash cars, change oil, overhaul your engine, or refresh the car body in GT Auto (10 coupons will be distributed for free to each of those who have downloaded the 2.02 update)
  • Pressing the Square button in the car coupon selection screen of the Car Delivery will now allow you to exchange all car coupons at once, rather than doing one at a time
  • In screens where the [Garage] and [Driver List] buttons are displayed in the A/B Spec events, Special Events, and Seasonal Events, pressing the Square button will now show the [Garage], and pressing the Triangle button will bring up the drivers list
  • In My Lounge, the room settings will feature a new 'Max. number of participants' setting
  • In the event selection screen of seasonal events, there are now star marks that show the number of Gold Trophies attained in each event
  • Improved racing sound effects
  • Elements of the steering assist controls (used when using certain controllers on Racing Karts) have been tweaked

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    December 14, 2011 1:00 PM

    Xav de Matos posted a new article, Gran Turismo 5 2.02 patch and 'Car Pack 2' DLC available next week.

    Sony Computer Entertainment has released details on the second DLC pack for Gran Turismo 5, along with new features and tweaks coming in a new update for the game next week.

    • reply
      December 14, 2011 1:11 PM

      Can't believe it's been over a year since this game came out. I was SO let down. :(

      • reply
        December 14, 2011 4:19 PM

        What is the problem seems like a decent representation of the series. I know this title gets a ton of hate but sure why?

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          December 14, 2011 5:40 PM

          The main reasons are these (and most of them boil down to "it's not Forza"):

          - Long load times (the 2.00 patch starts up the track map early, but it still takes the same amount of time to load the cars)
          - "Standard cars" are just ported from GT4 (the 2.00 patch allows for a true in-car view, though since there's no interior, it's a silhouette of the model with the standard GT4 cluster; however, I like it better because the perspective is in-car)
          - No true damage model; it's just slight exterior deformation and scratch decals
          - GT Mode AI is unforgiving, so you have to either out-power the cars, or never ever EVER mess up a turn, making one-make races very difficult
          - No rewind
          - Unintuitive menu
          - No guides on how to upgrade cars, aside from the manual (basically, "waah, no easy upgrade button")

          • reply
            December 15, 2011 12:20 AM

            "Ai is unforgiviging"

            yes but at least it isn't like forza and they don't actively try to spin you out.

            "no rewind"

            i hope your kidding....

            "no easy upgrade button"

            This game is definitely not for you....

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              December 15, 2011 2:06 AM

              I'm pretty sure mcpstoner was referring to why "the haters hate"... not himself, he seems to lvoe the game.

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      December 14, 2011 3:39 PM

      The free car is going to be the "Toyota 86 '13". It won't (or at least technically shouldn't) be called "FT-86" in the game, because it's a production model, and not a concept (the "FT..." designator stands for "Future Toyota").

      GT5 shipped with these prior incarnations of what became the Toyota 86 / Subaru BRZ / Scion FR-S:
      "Toyota FT-86 Concept '09" (from the 2009 Tokyo Motor Show)
      "Toyota FT-86 G SPORTS Concept '10" (shown at the 2010 Tokyo Auto Salon).

      Polyphony released a promo video of the Toyota 86 that gtplanet posted back on November 30th: http://www.youtube.com/watch?feature=player_embedded&v=ju7RVw-IRO4

      Also, SCE USA producer Taku Imasaki mentioned a data logger that was being worked on between Polyphony and Toyota: http://www.youtube.com/watch?v=dIVWz1Kl_Oc#t=3m21s (there's a link in that video to testing out the data logger on Fuji Speedway).

      The FT-86 Concept in GT5 will be faster and lighter, but the Toyota 86 will be representative of the stats of the production prototype; I imagine that Polyphony was able to work with Toyota pretty closely in the past few months to model the production prototype. Seeing the car stats in the game may make some FT-86 nerds heads explode, as the final production weight hasn't been nailed down (it's pegged at "somewhere between 2700 and 2800 pounds" right now).

      More FT-86 project nerdery here: http://www.ft86club.com/

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        December 14, 2011 3:44 PM

        Just to dork out a little more on this, I'm hoping that Toyota let Polyphony directly sample the in-cabin and exhaust engine sounds of the Toyota 86. For the FT-86 concept, they carried over the engine sounds from the "Subaru IMPREZA WRX STI spec C Type RA '05", which does not sound like the real-life FT-86 Nurburgring prototype, or the 86 / GT86 / FR-S production prototype at Sodegaura. For an idea of what it sounds like, here's Ken Gushi drifting the FR-S at Sodegaura: http://www.youtube.com/watch?v=imLi9V5lomA#t=30s

        When Polyphony samples car sounds directly, it sounds brilliant. The sound of the Lexus LFA in GT5 is almost perfectly matched to the sound observed in videos. The LFA in Forza 4 sounds like a generic V10.

        • reply
          December 15, 2011 2:12 AM

          Nice posts... very informative. I had not read about the 86 for some time now. Thanks for peaking my interest again.

    • reply
      December 14, 2011 8:09 PM

      Man, that is a generic name for a DLC pack.

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