Alan Wake coming to PC in 'early 2012'

Alan Wake has emerged from the darkness of console exclusivity and will finally make his way to the PC, developer Remedy has announced. The game, and its two DLC add-ons, will arrive in "early 2012."

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Alan Wake has emerged from the darkness of console exclusivity and will finally make his way to the PC, developer Remedy Entertainment has announced. Coming in "early 2012," Alan Wake on PC features the original, critically acclaimed title, first released on the Xbox 360 in May 2010. Remedy also confirms the PC version will include both 'The Signal' and 'The Writer' downloadable content add-ons, as part of the planned release. A spokesperson for Remedy Entertainment could not confirm PC-specific features--such as DirectX 11 support--for the PC version of Alan Wake to Shacknews when asked, saying no details are available at this time. Though the game was reportedly discovered in the Steam registry, the spokesperson would not confirm the game's distribution channels, whether a retail release was planned, or if the game would be linked to Microsoft's Games for Windows Live platform.

First screenshot of Alan Wake on PC

Shacknews readers have been clamoring for Alan Wake's PC debut, since the Remedy-developed title was first announced in 2005 for both "the next generation of consoles" and PC. Eventually, Microsoft signed on as publisher for the "psychological action thriller," putting a PC release in jeopardy in favor of launching the console version first. While Remedy noted it wanted to bring Alan Wake to PC as originally intended, representative's for the developer admitted that the final decision was Microsoft's to make. The PC version was officially labeled dead in February 2010. Though a specific release was not named, Remedy did note the game is launching within the same window as Alan Wake's American Nightmare--the downloadable, continuing adventures of the titular character. Alan Wake's American Nightmare is still labeled as Xbox Live Arcade exclusive.

Xav de Matos was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    December 14, 2011 8:10 AM

    Xav de Matos posted a new article, Alan Wake coming to PC in 'early 2012'.

    Alan Wake has emerged from the darkness of console exclusivity and will finally make his way to the PC, developer Remedy has announced. The game, and its two DLC add-ons, will arrive in "early 2012."

    • reply
      December 14, 2011 8:15 AM

      cool, can't wait for them to blame piracy for low sales. because it totally can't be the fact it took them a fucking year to port it.

      also, bet they will charge the full $60 for it.

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        December 14, 2011 8:19 AM

        Yep, you've pretty much nailed it.

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        December 14, 2011 8:35 AM

        I'll bet you $60 it's not $60.

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          December 14, 2011 8:50 AM

          Honestly it should be $30. $40 as a release price point I guess is acceptable, but it's a year and a half after the console version.

      • reply
        December 14, 2011 9:19 AM

        Yeah I have zero interest in it now unfortunately :(

      • reply
        December 14, 2011 1:25 PM

        More like almost 2 years. Original release date was 14 May 2010.

    • reply
      December 14, 2011 8:23 AM

      QUESTION: When something like this happens (a game you're interested in comes out, goes console only, then comes out on the PC at a date in the future when you stop caring about it), do you buy it on principle of supporting it? Or do you not buy it out of spite?

      • reply
        December 14, 2011 8:24 AM

        see above

      • reply
        December 14, 2011 8:26 AM

        Why spite if you stop caring about it?

        Also, there was a thread a few days ago about how people "would totally have bought it if it were on PC..." I hinting at it happening then and everyone was down with it!

        Where's the excitement now! Alan Wake is a great game.

        • reply
          December 14, 2011 8:56 AM

          For the same reason DNF was the unattainable holy grail for a decade and now a large chunk of the Shack won't even consider it for $4.99.

          Things you can't have are always more desirable.

          • reply
            December 14, 2011 12:06 PM

            Alan Wake is much better than Duke. You shouldn't be comparing those as no one knew what quality Duke would be.

        • reply
          December 14, 2011 9:16 AM

          I was excited about it 5 years ago as it was supposed t be one of the first DX10 games on PC, and MS was pimping the new API taunting us with its features only to pull the rug from under my PC desk and make it a 360 exclusive. Now I could care less for the game, and I fee feel a slight agitation that we are getting table scraps from the console only buffet. Fuck that.

        • reply
          December 14, 2011 10:51 AM

          I am excited!

        • reply
          December 14, 2011 3:59 PM

          Why spite if you stop caring about it?

          Because far too many "hardcore" PC gamers feed on spite and hyperbole.

      • reply
        December 14, 2011 8:28 AM

        I choose C:) not give a fuck about any of that and buy it if I want to play it. I don't want to play it, just sayin' my game purchases are not based on some weird belief system

      • reply
        December 14, 2011 8:35 AM

        In my case, I'm interested in the game, but have an PS3 and not a 360. I intend to wait long enough to see if the port is worth a damn (before getting my PS3 I picked up Saints Row 2 for $5 of off Steam, only to find it nearly unplayable), and go from there. Assuming its a decent port and my rig can handle it, yeah, I'll pick it up.

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        December 14, 2011 8:37 AM

        Ill still buy them although still pissed about the whole thing. I'm still waiting for GoW 1 and 2 for PC (I HATE YOU EPIC) and Red Dead Redemption...I'm stubborn

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          December 14, 2011 9:55 AM

          GoW 1 is on PC though. It had an extra chapter too.

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            December 14, 2011 4:40 PM

            Sorry I meant 2 and 3, gears 1 for PC was awesome

      • reply
        December 14, 2011 8:53 AM

        i just get it for the console it's released on

        • reply
          December 14, 2011 8:57 AM

          YOU ARE PART OF THE PORBLEM

          Just kidding. But so far I've had a lot of luck holding out for the PC version of most console exclusives. Especially if it's an Xbox exclusive. Less so if it's a PS3 exclusive.

          • reply
            December 14, 2011 8:59 AM

            for me it's an easy issue. i spend ~ $250 and never have to worry about playing an anticipated title on release.

            • reply
              December 14, 2011 9:12 AM

              So you also wait for the consoles to get cheaper?

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                December 14, 2011 9:57 AM

                i did with PS3. xbox i paid $400 for which still is a good value considering all the games i got to play. ultimately i think buying a console or two is not a big deal if you want to play a wide variety of games. and then i have a PC as well.

                • reply
                  December 14, 2011 3:14 PM

                  Everyone needs a decent gaming PC so they can play grownup games on occasion.

      • reply
        December 14, 2011 8:59 AM

        If this gets released with Steamworks and no GFWL, I'd buy it to spite Microsoft. Almost no chance of that happening, though.

        Listen to the commentary from Idle Thumbs 35 on Alan Wake not coming to PC. Jake: "Why would you cancel one of two platforms for a game that's not gonna set the world on fire?"

      • reply
        December 14, 2011 9:00 AM

        I eventually bought it on 360 when it was really cheap and it was clear there was no PC release in sight. Played it some of the way through, was disappointed visually and gameplay wise on a console. That bad taste has tarnished the hopes I have for the PC version and I highly doubt I will pick it up.

        Had it been released on PC at the same time as 360, I'd probably have bought it full price or at the first sale.

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          December 14, 2011 9:03 AM

          And just as a general trend, I don't buy them. If they take forever getting the PC port out, there have been plenty of other things that were released in the meantime that I can play and aren't a year, or two, or three old.

      • reply
        December 14, 2011 9:03 AM

        Depends on the price. If it's $20 or $30, maybe. If they sell it for $50 or $60 screw them and the horse they rode on.

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          December 14, 2011 9:11 AM

          Why? If it debuted as a $60 game on the 360, why would it be wrong to debut at $50 on the PC one or more years later?

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            December 14, 2011 9:14 AM

            I think you answered your own question.
            It will be over a year and 6 months since the release of the game on the consoles. There are already many games that have come out since then that are competing for our attention..if they hope to sell this game to anyone on the pc, they are going to have to come down on their price.

            • reply
              December 14, 2011 9:20 AM

              I'm not seeing your point. If it's a well done PC port it's demonstrably superior to the console version in key ways (namely: graphics) and so it should be price-competitive with a modern game also competing for your money. If it's not, then yeah it shouldn't sell for as much but the way you're talking there's some sort of magic timer that starts when the game is released on consoles and the price has to depreciate from that point in time no matter what.

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            December 14, 2011 9:24 AM

            because it's $5 on 360 now and going to be virtually identical on PC?

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              December 14, 2011 9:54 AM

              That's a valid reason. A game that's $5 on Xbox right now shouldn't be $50 on PC at the same time.

              But if it was still $60 on Xbox (let's say that the price never went down for whatever reason) would it be worth $50 on PC? What if it was $40 on the Xbox, would $50 on the PC - if the game was superior to the Xbox version - would be justified?

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                December 14, 2011 10:54 AM

                I will say this if it uses GFWL(or similar) instead of or in addition to Steamworks they could GIVE me $1000 and I would not get the game.

        • rms legacy 10 years legacy 20 years mercury super mega
          reply
          December 14, 2011 10:37 AM

          I'm interested, but also very leery of console-oriented titles: the gameplay is almost inevitably very limited and circumscribed. At $30 I'll buy it, any higher and I shrug my shoulders and fire up one of the many excellent $5 titles out there.

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        December 14, 2011 9:21 AM

        Yeah, don't care anymore. I'll just wait for Max Payne 3.

      • reply
        December 14, 2011 10:38 AM

        Why are those the only two options? Where is "I buy it because it looks like a fun game" and "I don't buy it because I lost interest"

      • reply
        December 14, 2011 11:50 AM

        It absolutely impacts my perception of how much it is worth. Alan Wake? 20$ sounds about right. And if they don't include the DLC they can forget about even that much.

      • reply
        December 14, 2011 3:23 PM

        You pirate it then post on reddit about how the government is trying to take away your rights with the SOPA bill.

      • reply
        December 14, 2011 8:00 PM

        I won't buy it because there'll be stuff out now that I'd rather play ( Mass Effect 3, possibly a Blizzard game). I'm sure they sold enough copies on the xbox that they don't need my support.

      • reply
        December 15, 2011 7:32 AM

        spite

    • reply
      December 14, 2011 8:24 AM

      Sweeeet. This and fable 2 are the ONLY games I would want an xbox for.

      • reply
        December 14, 2011 8:27 AM

        Read Dead.

        • reply
          December 14, 2011 8:27 AM

          READ what I SAID: Red Dead.

          • reply
            December 14, 2011 8:28 AM

            thats on PS3 too though (which I do own), however I'm still holding out for an eventual pc release until sometime late next year

    • reply
      December 14, 2011 8:26 AM

      Hell yea

    • reply
      December 14, 2011 8:28 AM

      [deleted]

    • reply
      December 14, 2011 8:29 AM

      It seems like companies are being very proactive to affirm rumors nowadays.

      I think the rumor of this was on Monday? (Yesterday at latest).

      Similarly the Humble Indie Bundle was rumored yesterday morning and was out a few hours later.

      There are likely coincidences, but I think it's smart to jump on rumor hype if that rumor is true.

      • reply
        December 14, 2011 8:31 AM

        Nah. We knew about this before. This info was meant to hit today, rumors or not.

        • reply
          December 14, 2011 8:44 AM

          That's why I mentioned coincidences. :)

        • reply
          December 14, 2011 9:11 AM

          Yeah we really didn't plan what happened but it was always intended to be announced today that we're releasing on PC.

    • reply
      December 14, 2011 8:29 AM

      FUCK YES

    • reply
      December 14, 2011 8:31 AM

      I'm not buying it to protest the fact that they waited a good year or so after it was released on consoles, and the fact that they will be forcing us to pay for their DLC's, and on top of that, the fact that because I waited so long, much, much better games have been released that will consume the next few years (i.e. Skyrim, then early next year, X: Rebirth will be released, followed by Mass Effect 3 in March, then Guild Wars 2, then Darksiders 2, and I still need to get Deus Ex: HR...), so sorry Alan Wake devs...too late, and too much competition.

      • reply
        December 14, 2011 8:33 AM

        "The fact that they will be forcing us to pay for their DLC's" -- Did you read this post?

        • reply
          December 14, 2011 8:45 AM

          I like that these articles are part of the main chatty now, but I assume I'm like most where I don't typically read the full article.

          Preview should have said something like "The game, which includes the two DLC add-ons, ..." or you'll keep getting posts like Epsilon's.

          • reply
            December 14, 2011 8:49 AM

            I'd prefer people look foolish.

            It's in the article. Read it.

          • reply
            December 14, 2011 8:50 AM

            The short version in the latest chatty *ends* with "The game, and its two DLC add-ons,...."

            • reply
              December 14, 2011 8:58 AM

              My mistake for not reading it in its entirety, but I stand by what I said...the game is not worth my money or time when so many other AAA games are either already out, or are coming out soon without the delayed release. I still have yet to begin modding the shit out of Skyrim, and in January, the SDK will be released, so there will be more than just HD textures and a few other mods at Skyrimnexus.com.

              • reply
                December 14, 2011 9:00 AM

                When Alan Wake was initially released, I likely would have bought it if available for the PC, as I was, at the time, in a drought without many games. Now, I care minimally about it, and have about 15 games on my wishlist for the next 1 1/2 years straight...and where is Diablo III when you need it?

            • reply
              December 14, 2011 10:35 AM

              Yeah, it says they all arrive in 2012. It doesn't say whether or not they're sold separately.

    • reply
      December 14, 2011 8:52 AM

      [deleted]

    • reply
      December 14, 2011 8:55 AM

      THE GREATEST NEWS IN THE WORLD YEAH, THIS POST IS A TRIBUTE.

      • reply
        December 14, 2011 9:02 AM

        I tend to think of "tributes" as being given towards the dead...so this is appropriate for the news.

    • reply
      December 14, 2011 9:15 AM

      So not only does it have to be on PC but it also has to come out before or at same time as consoles and look better and play better and control exactly like whatever pc game you last played and enjoyed played like? No wonder Devs couldn't give a shit less about PC only. So glad I jumped over to consoles..... some of you are heading down a dead end street in the dark with no headlights on.

      • reply
        December 14, 2011 9:20 AM

        Oh it's one of these guys.

        • reply
          December 14, 2011 9:23 AM

          it wouldn't be the same without them

        • reply
          December 14, 2011 9:29 AM

          Damn these reasonably minded guys!!!

          • reply
            December 14, 2011 9:30 AM

            uh huh

          • reply
            December 14, 2011 11:16 AM

            Smugness - it's the new cool.

            • reply
              December 14, 2011 12:49 PM

              Modesty is soooo yesterday, get with it...

            • reply
              December 14, 2011 3:56 PM

              In his defense, while his OP is dumb, I think the hardcore PC crowd has the monopoly on smugness. I'm a PC gamer through and through, but listening to PC gamers whine about every goddamned decision regarding every PC game that comes out gets really tiring after awhile.

          • reply
            December 14, 2011 1:40 PM

            [deleted]

      • reply
        December 14, 2011 9:24 AM

        Meanwhile, console games are getting hit with "online pass" shenanigans, motion control and/or QTEs in everything, and DLC plans a year in advance, with pricing and availability unannounced until release (like the Arkham City Catwoman campaigns). Pick your poison, because console games are heading down the same dead-end street at full speed.

        • reply
          December 14, 2011 9:34 AM

          I like DLC, instead of replaying games 5 times like I did in snes days, I can wait a few months and get new content. Online Pass doesnt bother me since when I was "PC only" I either used steam or wouldnt trust a used CD key anyways. The video game business isn't what it used to be. You either enjoy it or bitch and moan and miss out. I

        • reply
          December 14, 2011 4:02 PM

          -Nothing wrong with online passes. It incentivices buying games new instead of purchasing them from pawn shops like Gamestop. If you like a game, you should be happy to support the developers.

          -Motion control hate is the new analog stick hate

          -QTEs are annoying if done shoddily, and can actually be quite entertaining if used sparingly and well. Plus, nowhere near "everything" has motion controls.

          -Please, please, please, please, please, please, please people...take 5 minutes to study how DLC is funded and created rather than assuming it is a vast conspiracy designed simply to screw over gamers. Call me crazy, but getting additional content for a game I like is pretty cool.

          • reply
            December 14, 2011 4:04 PM

            incentivises, even

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            December 14, 2011 4:40 PM

            -Nothing wrong with online passes. It incentivices buying games new instead of purchasing them from pawn shops like Gamestop. If you like a game, you should be happy to support the developers.

            Except lol they expire, also u nevar hav this problem if u maek PC digital title lol

            -QTEs are annoying if done shoddily, and can actually be quite entertaining if used sparingly and well. Plus, nowhere near "everything" has motion controls.

            They are anti-gameplay. They are pushing along a cutscene with fuckwitted buttonmashing instead of actually interacting with systems and beating them through skill. They are like a caricature of what a game is, and no one who actually enjoys games for the gaming (that is winning something through skill) is going to enjoy QTEs, and you're not going to convince anyone on the grounds of 'well they're fun' - lots of things are 'fun' in one way or another, that doesn't make them good.

            -Please, please, please, please, please, please, please people...take 5 minutes to study how DLC is funded and created rather than assuming it is a vast conspiracy designed simply to screw over gamers. Call me crazy, but getting additional content for a game I like is pretty cool.

            It's pretty cool when up to a year + after release new stuff for a game keeps coming out. Like what Bethesda does. Release day DLC is not that, nor are preorder bonuses. It's just shit designed to force a certain kind of purchasing decision, has nothing to do with extra content that rejuvinates your interest in a game.

            • reply
              December 14, 2011 5:01 PM

              Crap, I wasn't aware that I didn't enjoy games for the gaming. I've wasted over two decades of my life apparently.

              Also, regarding the DLC point; please, please, please, please, please, please, please...take 5 minutes to study how DLC is funded and created rather than assuming it is a vast conspiracy designed simply to screw over gamers.

              • reply
                December 14, 2011 5:02 PM

                Also, you're smarter than to do the retarded icanhazcheeseburger spelling or whatever you were trying to do in your first retort.

                • reply
                  December 14, 2011 5:11 PM

                  Okay.

                  • reply
                    December 14, 2011 5:40 PM

                    1. Sorry, that response was way more dickish than I intended. Pulling an all-nighter + 2 finals has me a bit on edge.

                    2. I completely agree that the time-limited online passes are bullshit. I don't have any issue with the concept of online passes in general; it's an effective, if imperfect, solution to the Gamestop problem. But, if they are going to choose that model, they need to ensure that even if you buy a new copy months or years after release you will still be able to play the game online.

              • reply
                December 14, 2011 5:11 PM

                Crap, I wasn't aware that I didn't enjoy games for the gaming. I've wasted over two decades of my life apparently.

                Well it doesn't seem like you think QTEs are a particularly great thing but it DOES seem like you're determined not to understand why people don't like them. Cool for u I guess bro.

                Also, regarding the DLC point; please, please, please, please, please, please, please...take 5 minutes to study how DLC is funded and created rather than assuming it is a vast conspiracy designed simply to screw over gamers.

                Please take 1 minute to read my paragraph and understand that the point I'm making a little more complicated than that. Just a tad.

                • reply
                  December 14, 2011 5:46 PM


                  I can understand why people don't like them, but your comments about them were pretty much hyperbole. QTEs are definitely overused in a lot of games, I don't think anyone will disagree with that. But to dismiss it entirely as a "gameplay" mechanic, or imply that it is in every game, is a bit over the top.

                  As far as the DLC issue, I know that release day (or near-release day) DLC irks a lot of people, but I honestly believe that comes down to the fact that most people don't understand how DLC for games typically gets created.

                  After final assets and code are checked in, you typically have a several month period waiting for certification, final QA, etc., where the artists/programmers/designers have little or nothing to do if there isn't another project in the immediate pipeline. If you are running a development studio you have two choices at this point:

                  1. Lay off a large percentage of your workforce
                  2. If your game looks to be commercially viable, have them work on creating DLC for the title

                  While having it release on or near the release date may make it seem like a cash grab, it has much more to do with development cycles in the gaming industry than any nefarious scheme. That said, there are definitely some developers that do use DLC just to milk customers like you implied, but that is far from being the dominant model in the gaming industry.

                  • reply
                    December 14, 2011 5:54 PM

                    That said, there are definitely some developers that do use DLC just to milk customers like you implied, but that is far from being the dominant model in the gaming industry.

                    It is, at the very least, the standard practice of EA. Arguably Ubi is doing it too. Eidos had some of this for their collectors edition preorder shit but it was largely insubstantial so that's okay and now you can buy that DLC for practically nothing. Capcom tried it too with RE5.

                    It's happening and it's not really an exception to the rule.

      • reply
        December 14, 2011 9:35 AM

        look at these herps, look at those derps

      • reply
        December 14, 2011 10:09 AM

        u mad?

        • reply
          December 14, 2011 10:16 AM

          lol nope, I played in on 360 and put maybe 30 minutes into and shelved it.... but there seems to be a lot of people who are mad, judging by the thread

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            December 14, 2011 10:45 AM

            Do you know the history of this game's development? They had a working prototype of this on Vista back in 2005 and continued to show the PC version in one tech demo or another for four years before scrapping it shortly before release, pissing a bunch of the fanbase off. The same part of the fanbase they're releasing this to now but it may be a "too little, too late" deal, especially if they want full price two years after initial release.

          • reply
            December 14, 2011 12:07 PM

            did you buy the game at retail or did you pirate it?

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              December 14, 2011 12:45 PM

              I shelved it literally. So retail, it's still sitting there now on the bottom of my need to finish pile.

      • reply
        December 14, 2011 10:42 AM

        Hyperbole or not, what you said really isn't that unreasonable to expect from a port.

        • reply
          December 14, 2011 12:54 PM

          agreed, but all games are ported one way or the other. And expectations for how the PC version should turn out changes from poster to poster and it seems like no ones ever happy.

      • reply
        December 14, 2011 11:28 AM

        Yeah! Wait, what?

        • reply
          December 14, 2011 11:29 AM

          YEAH! What that guy said!! (what did he say?)

      • reply
        December 14, 2011 12:06 PM

        oh shut up, front page poster.

      • reply
        December 14, 2011 12:28 PM

        some of you are heading down a dead end street in the dark with no headlights on

        WITH SUNGLASSES AND A BONER.

      • reply
        December 14, 2011 12:29 PM

        MY COMFY COUCH!

      • reply
        December 14, 2011 2:48 PM

        Nope

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        December 14, 2011 4:02 PM

        [deleted]

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        December 14, 2011 8:13 PM

        They want to sell us the product that you described except exactly the opposite.

        - Quick, dirty, console port that controls like shit and has inherent problems of a shitty port. How do I know all this without having played it? I don't but I can't possibly imagine them giving a flying fuck about what they release, other than to make some more money.

        However little they sell it will overlap the costs of porting the game. Support will be minimal to non existent and they can put the logo of this title on some Windows promotional material about their "commitment" to PC gaming.

    • reply
      December 14, 2011 9:21 AM

      I loved this game on console, but there's probably zero replayability. However this should pave the way for the next Alan Wake game to be on PC too? That would be win.

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      December 14, 2011 9:41 AM

      PC folk aren't missing much here. I am a HUGE horror / survival horror fan, and Alan Wake was a gigantic dissapointment. I played through the game from start to finish one weekend at release. The presentation / transition between chapters was very well done, but aside from a few scenes, the game lacked atmosphere and any kind of originality in terms of story - two key pieces when you can't rely on gameplay depth to keep the player intrigued.

      Anyways, to each their own, but this title felt like a really bad made for TV movie, and it wasn't fun to play through.

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        December 14, 2011 10:10 AM

        Yea, it was OK I guess. Good enough to finish but I wouldn't consider it a great game.

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        December 14, 2011 10:49 AM

        I lost interest in it after a few chapters. the gameplay was sparse and felt very repetitive and the story didn't really grab me and felt very clunky at times. I did like the atmosphere and the setting though, but it had that sort of feel where the whole game takes place in vaguely the same thing the entire time. Like FEAR only without the ability to be awesome.

        I sure did collect a shitload of thermoses though!!

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          December 14, 2011 11:38 AM

          Ditto. The story was pretty boring, the fighting/gameplay was on rails and while original and interesting for the first few times, after that completely boring and frustrating because I just wanted to skip it every time since there was basically zero point to it.

          I gave up eventually. I'd much rather have played through it with just a few fighting sequences and had it just be a 2-4 hour movie/game.

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          December 14, 2011 3:27 PM

          FEAR is FEAR without the ability to be awesome.

      • reply
        December 14, 2011 2:44 PM

        Whoa, wait a second here? No atmosphere? The game got a bit repetitive, but it I thought it had great atmosphere.

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      December 14, 2011 9:42 AM

      I'll buy this. I was so stoked for this game back when it was announced for PC (multicore CPUs FTW!).

      But like most comments, I've just got such a backlog of games to be played right now. This game is just too late. I will own it eventually because I love single player stuff like this, but it will probably be purchased on sale (<$20). Sorry Remedy...

    • reply
      December 14, 2011 10:06 AM

      woot it has steamworks integration

      http://www.rockpapershotgun.com/2011/12/14/alan-wake-pc-preview/

    • reply
      December 14, 2011 10:07 AM

      Awesome!

    • reply
      December 14, 2011 11:15 AM

      I'm a fan of Xav's but I'd hardly say gamers were "clamoring" for this game. Doesn't seem to be a whole lot to it and the original decision to screw over PC gamers has dropped my interest in this one quite a bit at this point.

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        December 14, 2011 11:18 AM

        I don't know about that. I've run into some big Alan Wake fans over the last year or so, much to my own surprise.

    • reply
      December 14, 2011 11:36 AM

      Too little, too late.

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      December 14, 2011 11:43 AM

      A port of a 1.5+ year old game with less than stellar review scores, which you can get for the XBox360 for $12... deduct the "fuck the PC" tax and I'm willing to try it around $5.

    • reply
      December 14, 2011 11:44 AM

      Now that everyone got it for 5 dollars on xbox why not?

    • reply
      December 14, 2011 11:51 AM

      FUCK YES!!! I'm so glad i didn't bought the 360 version.

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        December 14, 2011 12:01 PM

        I will bet you money it controls 10x better with a 360 controller rather than kb/m

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          December 14, 2011 1:50 PM

          Well i sure hope so, i never use kb/m for third person games, that's why i bought a XBOX 360 wireless receiver years ago.

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          December 14, 2011 2:27 PM

          Maybe if you're laying on your back with a can of mountain-dew shoved up your ass.

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        December 14, 2011 12:18 PM

        I'm so glad I did get the XBOX 360 LE version that came with "The Alan Wake Files" book, "The Signal" DLC code, and soundtrack CD.

        Reading "The Alan Wake" files before playing the game really helped me appreciate the characters and story and get sucked into the world.

        I also have the strategy guide that came with the "making of" hardcover book. It was fun referring to that on my second playthrough while trying to find all of the Manuscript pages (on Nightmare mode), and completing a bunch of the harder XBOX achievements.

        The bonus disc's making-of videos were great too.

        The LE versions of many games are probably overkill, but not this one IMO.

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      December 14, 2011 12:17 PM

      FYI, thought I'd point out to you all that we're not using GFWL.

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        December 14, 2011 12:26 PM

        nice!

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        December 14, 2011 12:54 PM

        [deleted]

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        December 14, 2011 1:15 PM

        hm. that's a point in it's favor then. does this mean remedy is no longer controlled by microsoft?

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        December 14, 2011 1:17 PM

        Pretty cool, but why did you guys wait so long to release it?

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          December 14, 2011 1:18 PM

          gamesforxbox

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          December 14, 2011 1:21 PM

          Probably didn't wait at all. They're likely only doing this now so they can get Alan Wake back in the headlines/news and on gamer's minds in anticipation for the upcoming XBLA release.

          It makes sense for them to do that.

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          December 14, 2011 1:28 PM

          [deleted]

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            December 14, 2011 1:49 PM

            I could have sworn they said at one point that it would never get released on PC.

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              December 14, 2011 3:19 PM

              Pretty sure they did. This is the shit PC gamers hate.

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                December 14, 2011 3:45 PM

                http://kotaku.com/5506146/why-no-alan-wake-on-pc

                "We're a small studio, about 50 people", Remedy's Oskari Häkkinen told Digital Spy a few weeks ago. "Concentrating on one platform is just a lot easier for us where we're smaller than other studios, and its just been focused, focusing on one platform and getting that done. We have no plans for PC right now."

                Now over a year and a half later, they are like, "Yeah, sure, why not?"

                ...

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          December 14, 2011 4:26 PM

          he won't answer you of course but since Microsoft was their publisher then it's pretty likely MS said they wouldn't fund a PC version so they couldn't make it.

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            December 14, 2011 4:29 PM

            also porting a game takes fewer resources than making it in general. they are working on DLC which I assume they also got paid for, so it's possible since a lot of the work on the game was done they were able to devote people to working on both the port and the actual content/design/etc of the DLC.

            we really have no idea about their financial situation or contractual stipulations or anything, so it's pretty shitty to think they just hate PC gamers.

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        December 14, 2011 1:54 PM

        That's some great news indeed :)

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        December 14, 2011 2:44 PM

        [deleted]

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        December 14, 2011 2:52 PM

        Are you guys improving any textures?

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        December 14, 2011 3:28 PM

        thank god

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          December 14, 2011 3:29 PM

          Out of curiosity do devs have a sense of how much GFWL is (mostly) hated? I don't understand why some devs stick to their guns without switching to steamworks. Just doesnt make sense, most pc gameslove steam authenticated games.

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            December 14, 2011 3:54 PM

            I honestly don't get the GFWL hate. Other than one issue with saves on Fallout 3, which was easily remedied, I've never had a problem with it.

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            December 14, 2011 4:00 PM

            Some freaks genuinely like (or at least pretend to like) GFWL and talk about the benefits of having the same friends list and universal achievements. Then you have people who don't care for Steam the way a lot of us don't care for GWFL.

            It's hard to comprehend but if you weren't on board with Steam early on and have a library built up and use it daily or at least weekly, being forced to use the first time can be just as annoying as dealing with any other form of DRM. Current examples almost all of us have been subjected to is Origin for BF3.

            When 2K announced Civ5 would be Steamworks I remember a lot of Civ4 fans having a shit fit because it's like the only game they ever play and they've never needed an extra program like Steam to play Civilization before. While the rest of us celebrated because we like Steam and are used to it and how it does nearly everything we want and does it well, or at least better than GFWL.

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              December 14, 2011 4:10 PM

              I forgot where I was going with that but I guess the point is you just can't win with any form of DRM in general on the PC, though Steam does seem to be preferred by a large majority of people, especially in the US and it seems to be growing in popularity every year.

              What really sucks is when you have multiple layers of as in the GFWL games you buy on Steam. It would be great of something like SSF4:AE just used the Steam friends list and such and you didn't have to log into GFWL too. It's so unnecessary in that kind of situation, but as it would be ridiculous for the developers to create and support two different versions, and I guess they'd rather stick with what they know? Anyone's guess is probably better than mine.

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              December 14, 2011 4:26 PM

              It's fairly useless as a program but I DO like being able to annoy my 360 friends from my PC and that I can up my gamer score despite not having owned a 360 in years. That's about it.

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        December 14, 2011 3:50 PM

        that's fucking awesome - now I'm going to buy a copy at release! thanks!

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        December 14, 2011 4:27 PM

        That is very nice to hear! What ARE you guys using?

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        December 14, 2011 6:51 PM

        Cool, I actually have no beef with GFWL but others do, this will help you guys to sell more units and this is good.

        Also am a fan of your shop, keep pushing the graphics on the engines you use I totally appreciate the work you guys did on Batman AC \m/ the game looks stunning all maxed out.

        All the best in your guys titles.

        Want to drop any PC graphic specifics feel free :) to let us know that be cool.

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      December 14, 2011 1:20 PM

      awesome, looking forward to it!

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      December 14, 2011 1:36 PM

      Great news. I hope to be purchasing this through steam!

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      December 14, 2011 2:04 PM

      I can pick this up for $30 brand new for the x360. Unless this gets released at the same price point, I don't see this as a good thing for them. Maybe they could "bundle" it with American Nightmare (and surprise us with a PC version of that) I'd pay full pop for that.

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        December 15, 2011 10:58 AM

        Definitely a day late, hopefully a dollar short

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      December 14, 2011 2:49 PM

      I guess someone over at Remedy or MS noticed that PCs have DVI and HDMI out and then notice that modern TVs also have the same ports. Go figure, a PC can be plugged into a TV? That's amazing!

      Not only that, they must have also noticed that by choice, PC gamers can also limit themselves to a horrendously slow input like a gamepad that hinders one's reaction time to that of a speedy-sloth.

      Because as we all know, ass-farming on a couch made of Slim-Jims while being with in arms reach of a bucket of Cheatos and barrel of some over hyped energy drink is the only way to game!

      Awesome! I can't wait until this corpse of a game is 99¢ on Steam; then I'll wait for it go on sale before buying it.

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      December 14, 2011 3:31 PM

      meh over it now

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      December 14, 2011 3:56 PM

      Awesome!

      I'll still be too scared to finish it

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      December 14, 2011 4:07 PM

      That's nice but honestly, I'd rather have Shadow Complex on the pc.

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        December 14, 2011 4:12 PM

        I very much agree especially after they told us there would be no PC version. No way in hell I am buying this at full price or even a sale price. Maybe if it hits $5, I'll buy it. I suggest others do the same. We need to speak with our wallets.

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          December 14, 2011 4:15 PM

          [deleted]

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            December 14, 2011 4:21 PM

            It's still BS, though. Over a year later...?

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            December 14, 2011 4:22 PM

            In Remedy's prosecution, Alan Wake was used to push people into upgrading their PCs to Windows Vista/DX10 for many months before revealing there would indeed be no PC version.

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              December 14, 2011 4:33 PM

              [deleted]

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                December 14, 2011 4:35 PM

                Every highly anticipated game like that would have some people. HL2 did, Crysis did the moment the Cryengine 2 video was released and there was definitely no release date then, shit totally unjustified ports like Skyrim inspire hardware purchases, let alone games that actually promise to take advantage of such hardware.

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        December 14, 2011 7:09 PM

        It's really stupid that it isn't.

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        December 14, 2011 8:18 PM

        I'd rather have Shadow Complex 2

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      December 14, 2011 4:17 PM

      it's incredible to me ow Microsoft signing on as publisher means no PC version. Halo, Alan Wake, probably others. They seem intent on killing off the PC as a platform (those studio closures a couple year ago, though they seem to be pulling back a bit). Are they just more interested in having people game on a platform more completely in their control?

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        December 14, 2011 4:31 PM

        Are they just more interested in having people game on a platform more completely in their control?

        This is not just Microsoft but the entire point of console gaming. If you want to have retarded business practices like balooning budgets and Hollywood style marketing campaigns all oriented around the first three weeks of a games release, you need to control pretty much every point of the commercial transaction, including the end user. So you have a DRM box that you play a DRMed game on, and you buy the DRMed game in a massive chain retail store where like four big publishers control 90% of shelfspace, and then you buy up independent studios because you need the predictability of what kind of games are getting released, since new genres and business practices could fuck your whole thing up in a disruptive technology type scenario.

        Basically, the games industry is run like 1930's Hollywood. Except slimier.

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      December 14, 2011 4:27 PM

      Yeah okay.

      The game looks bad, I want to like it because I like Remedy and I like horror games but all the gameplay vids I saw made it look like a total fucking cheesefest, and not in the good fun Max Payne way, in a shitty self important super serious way instead.

      And now it's over a year old and probably going to be a not very good port. There's nothing particularly appetising about that.

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      December 14, 2011 6:04 PM

      Hard difficulty sucks with the controller. It's pretty good but wouldn't rebuy it.

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      December 14, 2011 6:33 PM

      I really enjoyed Alan Wake, thought it was a very good game. It's been long enough, I might pick it up on PC and play it again. I only rented it on xbox.

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      December 15, 2011 5:40 AM

      AWESOME! :D

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      December 15, 2011 10:56 AM

      Jesus f'in christ

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      December 15, 2011 4:05 PM

      alan wake comes to pc: pc wake comes, xbox excklsive, pc wake comes, xbox excklsive, pc wake comes...i was waiting for the first one, after all this BS i dont want to try the new one on pc.

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