2011 Spike VGA winners recap
by Garnett Lee, Dec 10, 2011 7:20pm PSTBetween the trailer premiers, backstage carnival games, and, yes, tea-bagging it was easy to miss the actual Video Game Award winners during the telecast.
With the help of a couple pauses on the recorder, I put together this quick recap of all the winners, many of which only received a brief mention. Of course the show culminated in the Game of the Year award, which the Elder Scrolls V: Skyrim took home. For all the rest, check out the list after the jump.
Game of the Year: The Elder Scrolls V: Skyrim
Best Action Adventure Game: Batman: Arkham City
Best Xbox 360 Game: Batman: Arkham City
Best Adapted Videogame: Batman: Arkham City
Best PS3 Game: Uncharted 3: Drake's Deception
Best Graphics: Uncharted 3: Drake's Deception
Best Wii Game: The Legend of Zelda: Skyward Sword
Best Motion Game: The Legend of Zelda: Skyward Sword
Best Fighting Game: Mortal Kombat
Best Independent Game: Minecraft
Best Handheld/Mobile Game: Super Mario 3D Land
Best Song in a Game: Bastion
Best Original Score: Bastion
Best Downloadable Game: Bastion
Best Individual Sports Game: Fight Night Champion
Best PC Game: Portal 2
Best Multiplayer: Portal 2
Best DLC: Portal 2
Best Performance by a Human Male: Portal 2
Best Performance by a Human Female: Portal 2
Best Driving Game: Forza Motorsport 4
Best Shooter: Call of Duty: Modern Warfare 3
Character of the Year: The Joker
Best RPG: The Elder Scrolls V: Skyrim
Studio of the Year: Bethesda Game Studios
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Comments
We run down the winners of the 2012 Spike Video Game Awards.
We run down the winners of the 2012 Spike Video Game Awards. : Shacknews
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My point is we've been too much in this "polish at all costs" approach for a while now (I think MS cert has had something to do with this trend), has actually worked to the detriment of many games, where features or ideas have been cut out because developers didn't know how to make them totally stable or work 100% of the time. We should be allowing and encouraging experimentation, not demanding that developers get it totally right the first time every time (which, I mean, doesn't happen anyway even with polish). There should be a diverse ecosystem of games and one of those variances should be tolerance for bugs.
also I've said polished so many times the word feels like it's starting to lose all meaning.
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