It seems a forgone conclusion that any modern game with an online component will have that feature locked away behind an Online Pass. Outspoken developer David Jaffe has stated he doesn't want that to happen to Twisted Metal, but concedes that the ultimate decision is out of his hands.
"I'd actually prefer that we don't do [an online pass], even though it's probably good business," he said.
"We have such a mountain to climb in terms of gaining people's good faith, especially in Europe, and really letting people know that this is a title that's worth getting excited about," Jaffe told Eurogamer. He says he's okay with losing some sales on the first game if it kick-starts the franchise again.
Despite his protests, it may happen anyway. "It's not my call and I'd totally understand if Sony as a company said 'Look, this is a mandate that permeates all of our titles. We're not making selective choices,'" he said. "Those are decisions that I'm no longer privy to as I don't work for Sony any more." Jaffe also mentions that they've been asked to look into coding the structure for an online pass, but doesn't think a final decision has been made. "Or if it has been made it has not been shared with me yet."
Twisted Metal is due February 14 (aka Valentine's Day) in North America.