Skyrim 'Update 1.3' hits Steam, submitted for consoles

Bethesda has released update 1.3 for Skyrim today, featuring fixes for magic resistance problems added with update 1.2 and more. Also, the developer noted Large Address Aware support is coming next week.

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Bethesda has used its favorite Dragon Shout today, crying "PATCH-THIS-NOW" into the heavens of The Elder Scrolls V: Skyrim this morning. Update 1.3 has been deployed for PC users via Steam making "general stability improvements," fixes to magic resistance issues that surfaced from update 1.2, and more. The update has also been submitted to Sony and Microsoft for consoles, but no date for its release has been established.

Also, for those asking about the developer enabling 'Large Address Aware,' Bethesda has confirmed that they plan to roll out support for "4-Gigabyte Tuning (Large Address Aware)" next week on PC. Patch notes are available after the break.

The Bethesda blog promises that it will share information on the update hitting PlayStation 3 and Xbox 360 when more details are made available. Until now, the patch notes do feature some of the changes available now on PC and coming to consoles.

We're aware that some Shacknews users are having continued problems with the game. To ensure we can investigate properly, please submit your Skyrim-related technical problems to us via our 'Submit Tips' section.

    Update 1.3 details for PC and consoles

  • General stability improvements

  • Optimize performance for Core 2 Duo CPUs (PC Only)

  • Fixed Radiant Story incorrectly filling certain roles

  • Fixed magic resistances not calculating properly

  • Fixed issue with placing books on bookshelves inside player purchased homes

  • Fixed dragon animation issues with saving and loading

  • Fixed Y-look input to scale correctly with framerate

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    December 7, 2011 11:15 AM

    Xav de Matos posted a new article, Skyrim 'Update 1.3' hits Steam, submitted for consoles.

    Bethesda has released update 1.3 for Skyrim today, featuring fixes for magic resistance problems added with update 1.2 and more. Also, the developer noted Large Address Aware support is coming next week.

    • reply
      December 7, 2011 11:31 AM

      Sweet I hate that y-axis thing and I have a core2duo. Should make quite a difference to my enjoyment if I can tear myself away from Bf3

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      December 7, 2011 11:39 AM

      Does this fix the backwards dragons?

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      December 7, 2011 11:51 AM

      OH MY GOD BETHESDA HAS DISCOVERED THE LAA FLAG

      this is fucking amazing. im not even being sarcastic. we've needed to use laa flag's since fucking MORROWIND. to think, they've finally realized how useful it is.

      my god, we might have a 64-bit exe in ten years.

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        December 7, 2011 11:52 AM

        They must've never owned a Nintendo 64

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        December 7, 2011 11:54 AM

        I can't understand someone buying it on PS3 or Xbox 360 when the PC version has problems with four times as much system memory.

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          December 7, 2011 12:06 PM

          works fine on the 360 aside from the install issue (i didn't install) and the backwards dragon/resistance issues in 1.2. game looks great too

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        December 7, 2011 7:17 PM

        So what's the benefit here? In order for the game to even use a decent amount of memory where LAA could help, people say you need to edit the configs so more grids are loaded and buffered into memory and up some other settings, and since the game still won't utilize more than 2 cores of a modern CPU, those kind of settings will just make the game chug even more in spots. Even on top of the line hardware, but more on my aging setup.

        Seems like they are just catering to the loud crowd who don't want to game to crash out after memory leaks. I messed around with the LAA thing initially, but it didn't do anything at all for me. Going back to stock settings the game crashed 3 times for me in 100+ hours, which is ridiculous for a Bethesda game

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      December 7, 2011 12:15 PM

      good to see the magic resist fixed, i was running with max resist (85%) and was being one shot by almost all casters on master, now i take about 5 -10 damage.

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      December 7, 2011 12:18 PM

      game works fine for me guyz dont kno what every1 is complaining abt

      This comment was sponsored by utterlyuseless.com!

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      December 7, 2011 12:27 PM

      [deleted]

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      December 7, 2011 7:40 PM

      cool, it now crashes every five minutes

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