Skyrim 1.2 update on PS3 today, PC/360 Wednesday

Bethesda is releasing the first set of patches for The Elder Scrolls V: Skyrim, promising to squash many of the most talked-about issues. It's due today for PlayStation 3, and estimated to hit PC and Xbox 360 on Wednesday.

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As promised, the first set of fix-it patches for The Elder Scrolls V: Skyrim are on track to hit this week. The PlayStation 3 patch is already available on the PlayStation Network in Europe and coming to North America by the end of the day, while the PC and Xbox 360 patches are expected to drop on Wednesday.

The Bethesda Blog details the changes, promising a fix to the texture install issues on 360 and lag from long-term play on PlayStation 3. PC-specific fixes include a start-up crash related to the audio sample rate, letting you exit menus with the ESC key, fixed mouse sensitivity issues, and general button remapping fixes. This is not to be confused with a previous PC patch that tied the game to Steam.

Bug-fixes unrelated to specific platforms include projectiles not fading, dead guests at weddings, dragon and enemy corpses cleaning properly, pacifist dragons, an NPC sleeping animation bug, a fix to the skeleton key functionality, renaming enchanted weapons and armor, and dragons not giving souls after death.

This might not squash all of the bugs, but Bethesda promises to keep an eye out on forums and blogs for more bug reports. The glitches apparently haven't impacted the game's success too much, as it's enjoyed good sales and high marks from critics. Still, this should make it a little easier-going for anyone who wanted to wait to jump on.

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From The Chatty
  • reply
    November 28, 2011 2:00 PM

    Steve Watts posted a new article, Skyrim 1.2 update on PS3 today, PC/360 Wednesday.

    Bethesda is releasing the first set of patches for The Elder Scrolls V: Skyrim, promising to squash many of the most talked-about issues. It's due today for PlayStation 3, and estimated to hit PC and Xbox 360 on Wednesday.

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      November 28, 2011 2:43 PM

      No fixes for bugged/broken quests, physics glitches, water glitches, balance issues, or performance problems = really weak patch. Mouse sensitivity and key binding had better be flawless now, if that's all we get for the 2-week wait.

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        November 28, 2011 2:57 PM

        If it's showing up on PS3 today, they'd have had to submitted the changes last week. Probably the same time they sent the 360 and PC versions to testing. So, it's not surprising that it's only addressing a few issues in the actual development time given.

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        November 28, 2011 3:08 PM

        Haha 2 weeks is nothing. All of the issues you mentioned are minor compared to the more widespread problems.

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          November 28, 2011 4:00 PM

          And what would those be?

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              November 28, 2011 4:40 PM

              What am I supposed to see there? Looks like the 1.2 patch notes and more people complaining that it doesn't really fix much of anything...

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                November 28, 2011 4:51 PM

                So you ignored all of the major bugs that are mentioned in the patch notes? Those are the major bugs that most people have been waiting for. Your post makes the game sound unplayable and assumes your issues are universal, which they clearly are not.

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                  November 28, 2011 7:44 PM

                  Most of what's listed even THEY say are rare bugs. Otherwise they are minor, inconsequential things like dragon skeletons sometimes not disappearing over time or the skeleton key not working when you don't have a lockpick... Broken quests that cannot be finished or don't start at all or leave heavy quest items stuck in your inventory are far more common, as are the physics glitches caused by triple-digit framerates easily reached in interior spaces like shops and houses.

                  Though if you're referring to the console issues, of course I'm ignoring those.

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        November 28, 2011 4:16 PM

        I love how people think patches are dev'd and tested at SUPER SPEED!

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          November 28, 2011 4:22 PM

          Bethesda has a QA team?

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            November 28, 2011 4:23 PM

            Yeah bro that's how they put out consistently awesome games.

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              November 28, 2011 4:36 PM

              Yeah bro that's how they put out consistently awesome yet incredibly buggy games.

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                November 28, 2011 4:45 PM

                it amazes me how people don't put two and two together and realize that the types of games they make and the nearly endless permutations of shit that can be done in different ways make the games incredible hard to bug test

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                  November 28, 2011 4:51 PM

                  [deleted]

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                  November 28, 2011 4:51 PM

                  That would make sense if their bugs were mostly related to scripting logic issues but what you describe has nothing to do with your engine crashing to desktop constantly which has always been a big issue with Bethesda games. They all have had serious stability issues rather than game breaking scripting bugs because you did something in the game in some way they didn't account for.

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                    November 28, 2011 6:59 PM

                    I dunno. I've basically hit two bugs (Though I've not been trying) on 360:

                    1) Occasional freeze on load screens (reboot 360, loads fine) - which obviously sucks
                    2) Managed to break the beginning of Mage college, because my hireling got between me and the NPC doing a scripted event and kept bumping into him. That one was quite nasty and required me to reload to fix - leaving, letting time pass, etc, never let it continue.

                    I'm not saying the other issues don't exist, just that they haven't cropped up in my game really at all. I haven't even had my games' dragon skeletons bounce around a ton, and never been robbed of a dragon soul.

                    I bought Daggerfall. Retail. Release week. Every game they've made (I'm ignoring New Vegas since I didn't play and they aren't the true developer) has been more stable (and generally better, overall) than the previous at launch - and patches should fix much of what remains.

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                  November 28, 2011 6:55 PM

                  bugs:hours or bugs:content ratio in the game is pretty good, yeah.

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                  November 28, 2011 6:57 PM

                  I understand not catching the ones that take the a 1 in a million set of circumstances to happen. They usually end up having a number of bugs slip on by that tend to be very obvious. I still don't understand how they missed the messed up neck on the ebony armor.

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            November 28, 2011 4:25 PM

            They do, but there's a mandatory 10 drink minimum on a daily basis. If you're not fucked up, you're not productive.

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        November 28, 2011 4:44 PM

        these are all bugs that were caught pre-release by Q&A probably and been in the works for a while now.

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      November 28, 2011 3:31 PM

      The wedding bug sounds awesome.

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      November 28, 2011 6:25 PM

      So the bugged/unfinishable quests aren't being touched? Great. Still can't get that last Thieves Guild thing done since I don't have the guild armor anymore, and my fence continues to be locked out! Sweet.

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        November 28, 2011 7:08 PM

        This isn't the final patch. It's mentioned that they are still working on fixing things in future patches. The big things are being worked on first. They will get to the bugged quests, later.

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