Weekend Confirmed 88 - Skyrim, Holiday leftovers

By Garnett Lee, Nov 23, 2011 11:00am PST

Join Xav, Jeff, Andrea, and Garnett as they celebrate the long Thanksgiving weekend. They share tales from Skyrim and Assassin's Creed Revelations during the beginning of the show. Some of the excellent discussions from the show comments last week fuel plenty of discussion on whether gamers want to be told a story, or play their own. Everyone is set for the 360 dashboard update, now that it's finally coming December 6. And the group starts to sort through the gaming leftovers already gathering from a great year of games that included LittleBIGPlanet 2, Bulletstorm, Crysis 2, L.A. Noire, and so many more titles that are already fading into memories. Finishing moves and a special Thanksgiving games edition of the tailgate wrap it all up.

Weekend Confirmed Ep. 88: 11/23/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 88 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:27:48

    Whatcha Been Playing Part 1 00:28:23 to 00:57:40

    Whatcha Been Playing Part 2 00:58:09 to 01:22:05

    Listener Feedback/Front Page News 01:22:33 to 02:00:28

    NFL Tailgate 02:01:12 to 02:11:45

Catch Andrea Rene everyday hosting ClevverGames on YouTube. And you can keep up with her on twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Good timing that you're planing to talk about Skyrim combat next show. I had a chance to play a few hours at a friend's the past week and mostly did combat and looking at items on shelves. And while the world seems very interesting, I did not really enjoy the combat.

    Afterwards it came to me what was wrong with it: It's not Dark Souls. Objectively the combat in Skyrim is not bad, but Dark Souls did the sword/shield/magic system so much better, that Skyrim's didn't feel good. Maybe in 6 month from now I wouldn't really notice this as much, but after having played a lot of Dark Souls so recently, I couldn't really get past it.

    Do you think that some games suffer from other games having perfected a system and therefore just not feeling right in comparison? LBP and Mario come to mind or for me console shooters and having played years of mouse/keyboard shooters on PC.

    Thread Truncated. Click to see all 4 replies.

    • Speaking to your last point, I actually think it's somewhat of a problem gamers and (to a lesser extent) critics need to get over - this notion that one game feels a certain way, and therefore those that don't are bad.

      I'll use shooters as an example, since I'm most familiar with them.

      Call of Duty controls in a very fast, twitchy fashion. It works for the fast-paced gameplay that Infinity Ward designed.

      Killzone 2 did something completely different. Instead of making the player's weapon feel like a weightless extension of their arm, they added momentum and a sense of weight to the aiming. It was slower and less immediately precise.

      Battlefield 3 is a slower pace than Modern Warfare, pulling your weapon up to aim down the sites takes a hair longer, as does reloading and bullets are affected by gravity.

      Halo is notcieably slower than the other games and has no aim-down-sights mode.

      None of these controls are objectively worse than the other. They all work perfectly to provide the experience that the designers had envisioned. But because players and critics get used to one particular set-up, you hear things like CoD players saying the controls in BF3, or Halo are 'bad', or you get Guerilla Games actually patching Killzone 2 just to put an end to the whining.

      The controls in CoD are not the RIGHT way, and everybody else is just failing to get it right. It is possible for different games in the same genre to try and do things a little differently to enhance their specific gameplay experience.

      You would never hear movie fans attacking Scorcese for failing to shoot his gangster films EXACTLY like the people that came before him. It's understood that his style suits his own creations, and that both can succeed in their own right.