Weekend Confirmed 88 - Skyrim, Holiday leftovers
by Garnett Lee, Nov 23, 2011 11:00am PSTJoin Xav, Jeff, Andrea, and Garnett as they celebrate the long Thanksgiving weekend. They share tales from Skyrim and Assassin's Creed Revelations during the beginning of the show. Some of the excellent discussions from the show comments last week fuel plenty of discussion on whether gamers want to be told a story, or play their own. Everyone is set for the 360 dashboard update, now that it's finally coming December 6. And the group starts to sort through the gaming leftovers already gathering from a great year of games that included LittleBIGPlanet 2, Bulletstorm, Crysis 2, L.A. Noire, and so many more titles that are already fading into memories. Finishing moves and a special Thanksgiving games edition of the tailgate wrap it all up.
Weekend Confirmed Ep. 88: 11/23/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 88 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 to 00:27:48
Whatcha Been Playing Part 1 00:28:23 to 00:57:40
Whatcha Been Playing Part 2 00:58:09 to 01:22:05
Listener Feedback/Front Page News 01:22:33 to 02:00:28
NFL Tailgate 02:01:12 to 02:11:45
Catch Andrea Rene everyday hosting ClevverGames on YouTube. And you can keep up with her on twitter.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3
New Zone of the Enders project underway
Carmageddon ploughing into GOG
Harry Potter for Kinect announced
Mad Riders trailer goes heavy on the meta

Comments
Why arn't racing and sports games seriously considered for GOTY? Every year it seems like RPGs, action adventure games and first person shooters dominate the games critics are seriously considering.
Who is to say that Forza 4 isn't better value for money then Gears 3 or Skyward Sword. Maybe F1 2011 or NBA 2K12 is a more technically perfect game then Skyrim or Batman Arkham City.
I know that not everyone is supposed to agree on GOTY, but I respect all nominations and can recognise a great winning RPG. But can't RPG fans recognise a great racing sim that might have been a better package?
(Of course I know everyone can have their own personal GOTY, I am just talking about publications/sites etc universally deciding a GOTY)
Thanks :D
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Jeff talked about serious discussion around GOTY and the games that should be played leading up to that. I hope that doesn't just extend to the single player titles.
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I had a quick request from all of you. On one of the last 1UP your shows hosted by Garnett, there was about an half an hour session where everyone talked about their "holiday gaming" memories as a child. Seriously, that segment took me back to 12 years old anxiously waiting to get my hands on a Playstation 1. Since there is a totally new crew, could you guys redo that segment this year? I would love to hear what Garnett, Jeff, Xav, and special guest has to say about their holiday gaming memories as a kid. Thanks alot and keep up the great work!
Josh Longyear
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Jeff: "Me too."
Please don't. You have no idea how boring it is to listen to you guys recount, pointless, peripheral experiences in an RPG. It's like the audio equivalent of having somebody show you slides of their vacation.
You've spent the better part of two shows gushing about the game, please just move on or use the game as a starting point for substantive conversation.
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maybe I'm just ant-social but it seems like the whole I need a bigger list is unique to people in the Games Enthusiast field. Many have a huge social circle of others in the industry that are all usually playing the same thing. They get the best online experience that not everyone gets to experience.
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More indie, more DL and more music break, thats all I have to say... along with use submitted Skyrim stories, that shiz is addtictive.
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Afterwards it came to me what was wrong with it: It's not Dark Souls. Objectively the combat in Skyrim is not bad, but Dark Souls did the sword/shield/magic system so much better, that Skyrim's didn't feel good. Maybe in 6 month from now I wouldn't really notice this as much, but after having played a lot of Dark Souls so recently, I couldn't really get past it.
Do you think that some games suffer from other games having perfected a system and therefore just not feeling right in comparison? LBP and Mario come to mind or for me console shooters and having played years of mouse/keyboard shooters on PC.
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More important in these games you make so many choice that effect the world later. The only way to do this is direct conversation with NPC. Wouldn't it be nice to set up a under laying motivation for your character from the beginning. My best example is I'm a elf I want to be nice to humans, but only til I gain the power to destroy them. Unfortunately I can only be nice then the other elves hate me come on man I'm only playing those humans for suckers;)
The game is very good:) just like I said weeks before the game is great with user imagination. Most of the games quality is in the vague and emptiness of it's world:)
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Swordbrothers: Sword & Sworcery came out this year. So did one of my other iOS favorites, Groove Coaster. The former to me feels like the iOS killer app.
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I do think Microsoft should take the beacon option beyond your friend's list. They have a calendar feature on Xbox that shows you what game with fame dates. I think that should be opened up to users so we could set dates for games. Then anyone can look at the calendar and filter through for games.
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I feel like Skyrim's story telling is hit and miss. Sometimes when characters are standing, on the spot, spewing forth monologues and exposition it's awkward and boring and long winded. It's just a bit clumsy and bulky and I don't think stationary talking people is really a strong way to deliver story. And some of the script is a bit silly or ridiculous.
Games with focused cutscenes do a lot better job at conveying powerful story and narrative.
However, where Skyrim really shines and rises to a place that linear style video game stories cannot tread is in the world, the ambience and the atmosphere.
For example. During the beginning of my play through I was sitting in a tavern talking to the barkeep and buying some wine when in the background I could hear the bard singing about the civil war and I overheard some people talking about how the Empire has outlawed the worship of one of the chief Nord gods. Despite the fact that the first Jarl I met cast a favorable light on the Empire this made me wonder which side had the best interests of the Nords in mind. Later when I met Ulfric Stormcloak and overheard his passionate speech to his general I glimpsed his real passion to win the Nords their freedom. The very next city I came to greeted me with the spectacle of a public Stormcloak beheading which cemented my stance on the war. After the crowd dispersed I snuck up to the executed prisoner and searched his body and discovered a religious amulet outlawed by the Empire. I took it and wore it in his honor. Some time later I was wandering the wilderness and came across a group of Imperial soldiers escorting a bound Stormcloak prisoner. At this point I had chosen my side. I freed the prisoner and slew his captors and began my career with the rebellion.
Now, no one made this series of events occur in that order. They happened dynamically. And I'm sure someone else could play the game and have a completely different experience entirely that doesn't even slightly resemble mine. Because of the place I chose to go and the things that occurred both randomly and scripted, I had a story experience that was unique to me. If I had chosen to keep walking and not stop at that tavern who knows how different my experience may have been.
Skyrim's strength lies in its setting and world. As you wander the ruins you get hints of the cultures and history and setting. You might read a book that gives you insight to a misunderstood race or a conversation you overhear may lead you to a point in the map that others may never visit. While a game like Assassin's Creed may deliver a much more dramatic and fine tuned story that hits very deliberate beats, the world of Skyrim is infinitely more dynamic.
AC is like a rope, it has a beginning and an end and you know where you are along that experience. It's clear and powerful and effective. It has a deliberate beginning, middle and an end and it hits certain beats and twists in the proper order. The world of Skyrim however is more like a tapestry. There's no clear line. It's full of little threads dangling in front of you that are entirely optional and dynamic. You chose which threads you want to follow or ignore and find out where they lead you to. Do you pick up that book and read it? Do you sit and listen to the bard's song? Do you stop to investigate that abandoned fort or move on? Do you choose to get involved in the civil war or ignore it entirely? The setting of the world adds context to the encounters and characters and environments and they in turn feed back into the setting. As you experience the world dynamically, you chose how you respond to what you see, where you go, what you do next and you take those individual threads and weave your own unique experience.
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It makes me excited to see what Sony may try with the move and say kratos. And pretty much any other game involving melee combat like maybe Skyrim;)
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I personally find those kind of 'moment to moment' unique experiences with games far more interesting than what others may think is 'substantive' discussion, which often is really just beard-stroking bullshit.
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Before it just meant guards were looking for you when it was full.
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I did find it interesting that Xav felt that the tower defense element took Ezio, and the player, out of the role of master assassin and into supervisor.
While I didn't particularly enjoy the Den defense stuff (although I didn't have enough trouble with it to hate it either) I thought that the CONCEPT of that, as well as the concept of the Master Assassin training missions, actually made a lot of sense.
Ezio is getting old - he's one of the few playable protagonists past their 50s, and it makes sense that as his stature increases but his body starts weakening, he would take on a role that was more about shaping the future and overseeing operations. So I liked the concept of taking an older character there, though I didn't particularly care for the method.
And when the character Yusif jokingly asks Ezio 'When were YOU ever young?' I'm sure every gamer thought 'Hey! I've been doing this since I was a teenager!'... and then realized how far they'd gone and how much they'd been through with Ezio.
Indeed, the theme of maturing, growing past one's initial, personal motivations and seeking something greater echoes across all three of the protagonists stories in the game (including Desmond's emo home movies), and it's an interesting Jungian idea that isn't often explored in games because it fits more within the context of a mid-life crisis or late-life fatalism.
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2 don't play the game the way you'd normally play the game. Break it, cause havoc, make the game bug out. If you just play it normal there's nothing unique or fun about your story. Yes the giant killed you... You know why cause when you walk up to a giant that's what they do!!!
Stories are fine but they have to be unique, not on this quest you fight a spider that's really big.
Thanks for the shout out, that was a humbling surprise.
Hope you guys had a great thanksgiving.
Jealous we don't get a holiday like that over here.
Even more jealous we don't have a 'black friday' style day of deals.
All the best, Cheers.
People who just join you one off on a quest as a companion can die, some don't (as per the companions quest) but some can just from the bad guys (as per the guy who wants to go with you to explore a cave with a grove in it).
People you pay to have join you or who you can just ask to join you (wife/house servant) not as part of a quest but to just travel together cannot die and go to one knee from bad guys, but you can kill them so watch out for friendly fire especaaily later spells that have wider blast radious.
that's it.
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With a radar that highlights enemies, ammo stations that can be accessed at any time for refills, weapon upgrades, very basic enemy AI that does little more than run straight at you from their spawn point, and only a few enemy types that require actual teamwork (and even those are easily dealt with using areal strikes), it comes off as little more than target practice.
Compared to the tactical options available to players through the deployable bases and defenses in Gears of War 3, the number of enemies and enemy combinations that require sustained fire from several people, power weapons that need to be used sparingly instead of repeatedly bought whenever they're needed, I could go on and on.
As for the competitive multiplayer, it has a fairly large dedicated fanbase. Gears of War 2 killed a lot of the support the game had from more mainstream gamers, cause the multiplayer was functionally broken for months and months.
At the beginning of this year, I couldn't have cared less about Gears of War 3. Thanks to Horde Mode 2.0 and the fine-tuned multiplayer, it's my number contender for Game of the Year.
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sorry to shatter your illusions but ... that sweet little old lady you found in the forest of Skyrim ... Not quite what you thout she may have been. I met the same old lady and I found a hidden compartment that led to a basement filled with alchemy desks, human flesh and poisons. There was a letter there that was talking about her coven. When I exited and talked to her she screamed at me "no one can know my secret" and tried to kill me with magic.
The more you know.
Also, props for not reloading saves. I am playing the exact same way. I only have a single save file. It really adds weight to my decisions and makes me think hard about my actions and choices. The experiences has been so much more richer without having God-like powers that allow me to rewind time and change my future in a way that ultimately cheapens the experience.
Lastly, congrats on the trans-continental sexual innuendo. When Andrea asked if you "looted her cavern" you said you "may have rooted around in her stuff" which was priceless because in Australia 'root' is slang for sex, it's about as coarse as fuck or screw. So thanks for the extra laugh, it was epic because you didn't realize how dirty it sounded to us downunder.
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-Discussion about under the radar niche games that you usually ignore like King of Fighters 13, XIII:lost identity(or any of the new adventure games that are released on steam), or Way of the Samurai 3 ( it's short and would make some fun a discussion).
-how publishers can raise consumer awareness to a game post-release L.A. noire was recently released in a complete edition for PC and consoles that contain all the DLC and pre-order content this sold me on the game but I think it's still lost despite being a pretty good deal on amazon.
-brainstorming for developers, successful developers these days tend to stick to a formula but what if they break out of their formulas and unleash a product few could believe they where capable of? like bioware making a Mass-Effect spin off that's a rad stealth game/RPG or Volition creating an action game with uncharted level writing and their assortment of creative weapons and dynamic environments (and one that takes place on multiple planets).
-Shenmue was released in December over ten years ago, maybe it's time to revisit that game, or any other old favorite, preferably a game you like yet many dislike.
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Cave Story is now on steam. You no longer have any excuses. :P
It's wednesday and there's a new show?
I'll take it
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