I Am Alive PC version 'not worth it' due to piracy concerns
by Andrew Yoon, Nov 23, 2011 8:30am PSTUbisoft's intriguing downloadable title, I Am Alive, is unlikely to find a PC release. Comments made by the game's creative director, Stanislas Mettra, are likely to continue the growing rift between Ubisoft and the PC gaming community.
According to Mettra, a PC release wouldn't be viable. "It's hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it," he said.
Mettra questions if the people vocal about the game's absence on the platform would even bother buying the game, or if they're protesting on the sake of principle. "Are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?," he posited to IncGamers (via Eurogamer).
Ubisoft has drawn ire from hardcore PC gamers because of repeated high-profile delays and DRM snafus. I Am Alive's absence on the platform will likely continue to tarnish the company's reputation.
"Perhaps it will only take 12 guys three months to port the game to PC," Mettra noted. "It’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it."
I Am Alive is currently slated for Xbox Live Arcade and PlayStation Network this winter.
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Ubisoft's intriguing downloadable title, I Am Alive, is unlikely to find a PC release. Comments made by the game's creative director, Stanislas Mettra, are likely to continue the growing rift between Ubisoft and the PC gaming community.
Ubisoft's intriguing downloadable title, I Am Alive, is unlikely to find a PC release. Comments made by the game's creative director, Stanislas Mettra, are likely to continue the growing rift between Ubisoft and the PC gaming community. : Shacknews
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