Weekend Confirmed 87 - Zelda: Skyward Sword, Halo Anniversary, Skyrim

By Garnett Lee, Nov 18, 2011 11:00am PST

Link's next adventure, the Legend of Zelda: Skyward sword kept Billy--who also penned the Shacknews.com review--enthralled for over fifty hours. Jeff also dusted off his Wii to play it and the two of them have plenty of praise for the game to get the show started. Xav also returns to round out the rest of the cast joining Garnett this week. He's been adventuring in Skyrim and rediscovering Halo, in the ten year anniversary HD remake. With the momentous time on everyone's mind, we look back at the original Xbox, and lest we be remiss, Billy makes sure we remember the GameCube as well as it too turns ten. Along the way we also talk about how the big games of October fared at the register, which of them now reigns supreme online, and more before wrapping it up with Finishing Moves and weekly football tailgate.

Weekend Confirmed Ep. 87: 11/18/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 87 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:26:07

    Whatcha Been Playing Part 1 00:26:41 to 00:53:15

    Whatcha Been Playing Part 2 00:53:43 to 01:17:05

    Listener Feedback/Front Page News 01:17:33 to 01:50:38

    NFL Tailgate 01:51:21 to 01:58:42

Join our guest this week Billy Berghammer and many others on the Second Annual Nintendo World Report Live Podcast Telethon for Child's Play and help out a great charity. It's taking place Sat 11/19 starting at noon Eastern.

Official Bethesda contact form for submitting Skyrim technical issues.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Hey Jeff, since when does Skyrim not hold your hand? There's a compass that tells you exactly where to go for every single quest. Skyrim is the illusion of a free and complex RPG that has been packaged in a format that guarantees its success for the mass audience. That's why it is more successful than its predecessor Morrowind, which had all the Xbox players confused about how to find an NPC without the game telling them explicitly.

    Thread Truncated. Click to see all 5 replies.

    • Trust me, Skyrim will still confuse the hell out of a lot of people. You need to understand that not everyone has the same intelligence and gaming experience as you do. Just because it has more quest guidance than you or I would like doesn't mean it isn't confusing in a million other ways. For example, my girlfriend was down in the ratway by the thieves guild when some Thalmar assassin's spawned and went after her. Somehow she ended up aggroing everyone in the thieves guild, and had zoned through the doors so many times all her autosaves were no help. She had no idea how to deal with the situation, that kind of thing would never happen in Mass Effect. I had to take over and carefully fix it by making sure to only kill the right people and then wait 3 days etc for the NPCs to reset. Your average gamer isn't going to know how to deal with those kinds of problems, they may not save often enough, etc. Others, ADHD gamers, just cannot deal with all the options it offers.

      For me, because I like to have my attention on the world instead of a stupid quest objective icon, I make sure to turn off that stuff as much as possible. Unfortunately a lot of quests don't give you enough information to find things without it. Also sometimes it is necessary, for example one time a book I needed for a quest was stuck inside the floor and completely invisible without the location indicator.

      The reality is that it is very difficult to write verbal descriptions of precise locations. "Oh its over the big field across from the rock between two trees" etc is not actually very precise. And then its even more difficult for people to make sense of those, especially if they don't have a good sense of spatial relations. So instead of dealing with that its way easier to just put in a precise quest marker system. Just be glad they ddin't go with the "make it sparkly!" bullshit that every game seems to use now. Anyone with the intelligence and experience to figure stuff out on their own (or who like me would rather sort of stumble onto quest objectives than be led directly to them) also knows how to install the mods to get rid of that stuff.