Weekend Confirmed 87 - Zelda: Skyward Sword, Halo Anniversary, Skyrim

By Garnett Lee, Nov 18, 2011 11:00am PST

Link's next adventure, the Legend of Zelda: Skyward sword kept Billy--who also penned the Shacknews.com review--enthralled for over fifty hours. Jeff also dusted off his Wii to play it and the two of them have plenty of praise for the game to get the show started. Xav also returns to round out the rest of the cast joining Garnett this week. He's been adventuring in Skyrim and rediscovering Halo, in the ten year anniversary HD remake. With the momentous time on everyone's mind, we look back at the original Xbox, and lest we be remiss, Billy makes sure we remember the GameCube as well as it too turns ten. Along the way we also talk about how the big games of October fared at the register, which of them now reigns supreme online, and more before wrapping it up with Finishing Moves and weekly football tailgate.

Weekend Confirmed Ep. 87: 11/18/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 87 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:26:07

    Whatcha Been Playing Part 1 00:26:41 to 00:53:15

    Whatcha Been Playing Part 2 00:53:43 to 01:17:05

    Listener Feedback/Front Page News 01:17:33 to 01:50:38

    NFL Tailgate 01:51:21 to 01:58:42

Join our guest this week Billy Berghammer and many others on the Second Annual Nintendo World Report Live Podcast Telethon for Child's Play and help out a great charity. It's taking place Sat 11/19 starting at noon Eastern.

Official Bethesda contact form for submitting Skyrim technical issues.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments









  • I read Xav's review for Assassin's Creed Revelations, and argee with most of what he had to say. As a huge fan of the franchise, I think this entry felt rushed and a little disjointed, but the core gameplay systems in place and the simple pleasures of traversing through beautiful, historical locales makes up for the frustrations.

    I did find it interesting that Xav felt that the tower defense element took Ezio, and the player, out of the role of master assassin and into supervisor.

    While I didn't particularly enjoy the Den defense stuff (although I didn't have enough trouble with it to hate it either) I thought that the CONCEPT of that, as well as the concept of the Master Assassin training missions, actually made a lot of sense.

    Ezio is getting old - he's one of the few playable protagonists past their 50s, and it makes sense that as his stature increases but his body starts weakening, he would take on a role that was more about shaping the future and overseeing operations. So I liked the concept of taking an older character there, though I didn't particularly care for the method.

    And when the character Yusif jokingly asks Ezio 'When were YOU ever young?' I'm sure every gamer thought 'Hey! I've been doing this since I was a teenager!'... and then realized how far they'd gone and how much they'd been through with Ezio.

    Indeed, the theme of maturing, growing past one's initial, personal motivations and seeking something greater echoes across all three of the protagonists stories in the game (including Desmond's emo home movies), and it's an interesting Jungian idea that isn't often explored in games because it fits more within the context of a mid-life crisis or late-life fatalism.
















  • I didn't see a post for the Xbox anniversary, so here goes.

    Full confession - I didn't buy an original Xbox til last year.

    At the time the Xbox came out, I was a full on PS2 fanboy.

    Also, I was (and still am) a huge JRPG fan, and all I heard about the Xbox was Halo, Halo Halo, so I just tuned out.

    Last year on my reading week, I had a week to kill and a bit of extra cash to blow, so I picked up KOTOR 1&2, Oddworld Stranger's Wrath, Project Gotham 1&2 and Outrun 2.

    Ended up spending the whole week playing the first KOTOR and didn't regret a single second of it. Easily in my top ten games of all time.

    What I didn't expect from the Xbox was

    A) the glut of really fun mech games - Gungriffon,Gunmetal, Gunvalkyrie, Mech Assault 1&2 and Phantom Crash

    B) the glut of ports of PC games that I found really unique and interesting - Broken Sword, Call of Cthulhu, Dreamfall The Longest Journey, Myst 3&4, Still Life, Syberia 1&2, Thief 3

    Hell, even Fable isn't that bad a game. I went into that with pretty low expectations and found myself enjoying it.

    So, I fully confess I was wrong about the Xbox. It has lots of unique and interesting titles on it, even if you're not into Halo.

    Happy birthday!



  • Garnett I must say when people talk about nintendo just resting on it's heels I kind of chuckle. Every console they've introduced a new massive franchise and at least one or two niche franchises.

    NES- you know the big three

    Super NES- Mario kart

    N64- smash bros.

    GC- pikmin or animal crossing

    Wii- sports

    That's just the big titles but you have wave race, pilot wings, Mario rpg, luigis mansion, starfox, and a ton of others that I don't really care to list. That's alot of new titles, but I understand most people only see Mario, and Zelda.




  • good show, I think the Elder scrolls games sounds like some other fantasy fiction with a simple plot that exists to explore the world and various sub-plots not a bad why to tell fiction and suitable for a video game.

    here's a scenario/question inspired by the discussion about the Catwomen DLC a few weeks ago: a developer designs an ambitious game they could only convince the publisher to release because they guarantee a day one release along with a game systems launch. However the developer realizes that they can't finish and release the game in a functional state so instead of trying to delay the game or cutting content they decide to release half of the game (it's a long single player game) and pack the game with a code that ensures that users who have new copies will receive the rest of the game for free while others must pay to get essentially the rest of the game when it's released sometime after the holiday season. The question is if this results in a better game than cutting content to reach a launch day release is this better than getting a smaller inferior game? even if the first half ends with a "to be continued...in spring of next year" title card until after fall?