We already know that Starbreeze Studios is new Syndicate reboot, but that's not all the company has up its sleeves. CEO Mikael Nermark has revealed that the company is funding its own PlayStation Network project, and talked about how it allows for members of the team to have a more personal touch.
"We are actually doing [a PSN project]. Right now," Nermark told CVG. The most difficult part of making a PSN game, he says, is setting reasonable goals. "I think that's the hardest part for us - to adjust when we're doing the small stuff. Because as a studio, we think big. We can't be that big when we're making a PSN game."
He says that a PSN project's team is likely to have only a dozen or so members, making each one's involvement a bit more personal and giving everyone more investment.
"If you work for a big studio you do the big games, but you know you're part of a team of 150-200 people," he said. "If you work in that company you could end up as the 'eyebrow' guy. Or the 'tree' guy. And yeah, you work on all these great games, but all you've done is trees, right? In small teams you have to do so much. You're more of an integral part, so I think it brings more fun to it. More fun brings passion, passion brings quality."