Weekend Confirmed 86 - Skyrim, Modern Warfare 3, Saints Row the Third
by Garnett Lee, Nov 11, 2011 11:11am PSTThe Elder Scrolls V: Skyrim and Modern Warfare 3 arrived this week and the Weekend Confirmed crew takes a little break from playing them to share their stories from the games. Wouldn't you know, a cold bug seems to be sweeping through the offices as well, laying out Xav and sapping Garnett. He carries on, though, joined by Jeff and Christian because the show must go on. And boy does it. Saints Row the Third also got into the mix of what we've been playing and we take a look at whether it's odd to play portable games from the comforts of our couch and what we learned about Mass Effect 3 from the beta that briefly leaked out on Live. As always, we wrap it all up with Finishing Moves and our football Tailgate.
Weekend Confirmed Ep. 86: 11/11/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 86 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 to 00:23:43
Whatcha Been Playing Part 1 00:24:16 to 00:47:07
Whatcha Been Playing Part 2 00:48:06 to 01:14:17
Featured Music Break: 01:14:17 to 01:17:00 Cool Party Guys, 'Stanky'
Listener Feedback/Front Page News 01:17:00 to 01:52:22
NFL Tailgate 01:53:05to 01:59:47
Billy Bonnell and Greg Santos are part of the sketch comedy group Cool Party Guys which also features Christian Spicer. The song was produced by a guy who has worked with Lonely Island and some top 40 rappers. The video was directed and edited by none other than Mega 64's own Derrick Acosta.
Watch the video on YouTube
Buy 'Stanky' on iTunes
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Star Wars Battlefront opportunity 'very exciting,' says EA
Ninja Theory announces mobile game Fightback
Sony explains why Gran Turismo 6 is not coming to PlayStation 4 (for now)
Valve forms Overwatch for CS:GO community to police itself
Joe Danger racing to PC this year




Comments
What really matters is setting. If it's a setting you like you'll build the story around it with your imagination. Think about how many people love MW3 story because they want to be rambo. Or better yet my favorite stories in games are street fighter ryu lonely journey and colorful cast intrigue me to no end. And Zelda LttP I love, it's a story about a boy who losses everybody and at the end makes a wish to return the world to what it once was.
So I ask you is it the great story in Uncharted 3 or do you just wanna be Indiana jones? Is it story or is it the setting that makes the story?
Thread Truncated. Click to see all 43 replies.
At the same time, when a game world, story, or characters have ambiguous or vague qualities about them, your imagination has a tendency to fill in the details. It's the same reason why the book is more vivid than the movie, or why not seeing the shark makes it scarier.
The Legend of Zelda has (arguably) a fairly rich lore, albeit inconsistent from one game to the next, but the character of Link remains a fairly blank slate. Street Fighter II has a terrible story and characterization, but they're pushed off far enough to the side that they're easily ignored. This crates space within these games for the player to project details and personality traits onto those characters and their world. Likewise, a game like Minecraft requires you to use your imagination to see a vast world beyond just looking at piles of large cubes.
This becomes harder to do when all the details come to you already filled in by the developers. Nathan Drake is a very well defined character, and there's nothing wrong with that, but it does make it harder to project character traits onto him.
Maybe it's a generational thing. In the original post, Mysssss references two SNES games. I myself cut my gaming teeth on an Atari 2600, and you needed tremendous amounts of imagination in order to make sense out of what you're looking at... especially when all your games are handed down from relatives who've already moved on to the NES and since they didn't really take care of their games, you don't have the instruction manuals for anything.
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