I created my hero as a mage from the reptilian race known as the Argonian. Experimenting with different combinations of spells never got old but the spell casting afforded me a healthy range advantage. Most of the enemies in the game ran directly at me, forcing me to fight a retreating battle, backing away while burning them with fire. Stronger enemies required a little more tactical approach, but in a game full of melee-wielding foes, being able to back away while chipping away with ranged spells felt almost unfair.
To even the odds, I experimented with melee weapons to get a feel for blocking and attacking. I was pleased with the results. Experience levels, which grant stat boosts and perks, rely on leveling up individual skills through frequent use. So when, after tens of hours, my Destruction ability was so overused it took a long time to reach the next level, I received better experience by changing things up. Only a casting or two of an Illusion or Conjuration spell, or switching to a one-handed sword would increase my proficiency with them. This system smartly incentivizes variety, breaking the easy to fall into habit of getting stuck in a rut using one set of combat skills throughout the entire game.
Do you like fighting dragons? Skyrim has a lot of dragons