One pirate's problem in Take On Helicopters
One of the aspects of developing any game in this modern age is how to protect it, it's widely known that as soon as any game is released there are those who are looking to download it for free, who for whatever reason feel that their right is to not pay for something despite all the thousands of hours that have gone into its development. Obviously game developers have a responsibility to themselves to try to protect their company's future, but also a responsibility to the community that supports them by buying their titles, no gamer who has spent their hard earned money to buy a game wants to be playing MP against others who didn't buy their game, no addon maker wants to have things they created over countless hours downloaded and used by people who didn't buy the game it's intended for. That is why we try to come up with unique and irrefutable ways to stop people from playing our games without paying for them, that's why Take On Helicopters shipped with our unique antipiracy countermeasures.Bohemia has tinkered with cunningly degrading copied copies since 2001's Operation Flashpoint, powered by the FADE copy protection scheme, where weapons would become less accurate and powerful, and performance would decrease. Batman: Arkham Asylum famously had similar ideas, rendering the Dark Knight unable to glide across a room filled with poison gas if the game was pirated. "It's not a bug in the game's code, it's a bug in your moral code," community manager Keir Edmonds quipped. However, Bohemia does quietly acknowledge some pirates' justification that they want "to test it before buying," saying that a Take On Helicopters demo is "in the development pipeline." As ever, the dance between developers and crackers goes on, with some claiming to have already bypassed the FADE in Take On Helicopters.