Shack Voodoo4 Feature
by Steve Gibson, Jul 30, 1999 3:42pm PDTThe 3dfx NDA has been released and the big news? The T-Buffer technology which will be featured in that Voodoo4 card that people are just now starting to talk so much about. Also known as "Napalm" Marcus was down in California checking out the technology and has written up an article for you guys to read. I just slapped it into the Q3Test article template from earlier but I havent had a chance to change the images yet. Go ahead and read the article and I'll have the accompanying images in there within a couple of hours (It's a big download)
Basically, the T-Buffer boosts eye candy content in games. The first and foremost effect of the T-Buffer is real-time full-scene anti-aliasing. The easiest way to describe aliasing are the "jaggies" or "stair casing" that one can see on the edges of polygons. Usually these are the most apparent at lower resolutions (and/or larger displays). Increasing the resolution reduces the "artifact" somewhat, but aliasing is still noticeable even at high resolutions like 1600x1200.You can also check out the Voodoomag, VoodooExtreme, CombatSim, and GameSpot articles.
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Comments
Personally, I\'m most excited about what cards will be like in 5 years. Let 3dfx and Nvidia fight it out until the cows come home.. the biggest winner in all of this is us, the gamers.
D3D had no transformation interfaces until version 7. Meaning, you had to do the calculations yourself and then load the custom matrix into the proper position (WORLD, VIEW, etc).
OpenGL has been able to do it both ways. So if developers have been using GL\'s transformation calls (glRotate*, etc), then you will see immediate benefits.
If they calculate their own then load them into OpenGL, then no benefit.
tnt is faster than the voodoo2.
tnt2 is faster than the voodoo3.
and i think even the nvidia128 faster than the voodoo as someone was saying earlier. yes i know that the 3dfx part came out first in all of those cases. but they were in direct competition with them. and dont start spewing quake or quake 2 benchmarks at me either. im talking overall performance. not some mini gl driver game.
but then again..
BURN CARD BURN! ehe
bad idea..
look at computers from the time quake1 was released...
Fastest system p133...and you were cooking!
and quake 3 computers
Fastest system p3 650 or so
and i\'m talking RELEASE ppl..
and guess what...
The voodoo3 3500 Tv comes off the SHELFS at 183mhz...
hmm
lets see
tnt2 ultra... 175/200 max?
i think the v770 ultra is 150/175 or so out of the box
and the voodoo3 3500 IS faster fool NOT prettier but about 1-5fps faster..
and dont start tossing that 32bit rendering sheit in..
it doesnt matter how fucking many colors i see when i\'m playin q2 n q3test..
as long as i can see you.. i can frag you..
and what GAMES are dx7.. uh.. as of now NONE are out there that use dx7 for one reason.. THERE IS NO FUCKING DX7 OUT THERE! (unless your counting win2000 beta)
and btw...
Quake2 is the almighty benchmarker for my video cards..
if q2 sucks with that card.. then that card isnt bought by me..
and btw what was i supposed to do in april when i learned that i needed some REAL acceleration for quake3..
i went and got me a CHEAP voodoo3 2000 pic ($125)
and also adsl boy...
FYI the psx2 can do 75million PPS :P
and the N2000 will do the same :P
get your friggen facts straight...
and if you wana know the psx can do 300,000 pps
and n64 can do 150,000 pps
and alot of this stuff is SPECULTATION
do you KNOW for a fact that the Voodoo4 wont have T&L? and the Nv10?
jeeze scary.... FOR THE LOVE OF GOD YOUR so called news page is a roumor board.. eheh
please cut the crap and put some REAL news non of this RUMOR SHEIT
and adsl boy...
you should get a log in name...
static ips are soo fun..
hhe
j/k
i wouldnt wana hurt a tnt2 looser now would I ;)