Aaargh! Pirates!
by Steve Gibson, Jun 11, 2000 1:57am PDT(Dumbest headline of the week award!) GameSpy.com is carrying a pretty interesting article on Gaming piracy. They've got statistics and interviews and all that jazz, fairly informative if you're looking to find out just how much piracy hurts the industry. The article focuses on piracy in Italy and the UK but you can imagine the impacts are similar in the US. Piracy is of course the reason we have to deal with CDKey authentication etc. Love it eh?
In the past five years, the SPA Anti-Piracy program has acted on more than 2,000 cases involving the illegal copying of software products published by SIIA member companies. All money from settlements is used to fund worldwide anti-piracy programs.
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Comments
You're bored.
You're "l33t"
You're thirteen.
You're too cheap
or... if you're asian, it's just a given.
Random comment:
betapest: anus penetrator ... @ Aaargh! Pirates!
"On the other hand," King's letter continues, "I think that the current technology is rapidly turning the whole idea of copyright into a risky proposition -- not quite a joke, but something close to it."
King proposes fans pay $1 per installment and suggests everyone be on the honor system. He said he'll cease publication if too many people steal the story.
"But I just don't believe that will happen. I mean, we're talking a buck a pop here, right?" King finishes up by asking.
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Okay... now who's going to p1rat3 K1ng's 0-DaY PDF N0v3L?
Respect.
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fatbeaner
the Corsairs suck
That's the way it is. I bought Quake 2, Quake 3, Half-life, Unreal (stfu), Need For Speed 3, and every other game that I own. Even Doom2. Quake, I will admit, was not my cd, but it is what I have to thank for bringing me into the first person shooter scene.
It pisses me off when Keygen pages exist, and when I can't play Half-life because my CD key is in use. Sure the right steps are being taken, but there will always be that crowd that never pays for anything and will not stop to do so.. ever.
Get over it people. If you bought the game, and I didn't I'm terribly sorry. That's the way things go.
Dopeman
I think the people who casually grab ISOs and the like over in North America don't realize that copy protection isn't really there just to catch them. It's to catch some guy in Moscow who thinks it's perfectly okay to snag several games in the black market instead of one legit copy sold at a store.
And just remember... Microsoft may be loaded with money (right now, anyways), but most companies aren't Microsoft. Trying to pass off pirating as sticking it to The Man (tm) doesn't work when you don't care who you're pirating FROM.
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warez = shitty shitty fag fag with a big side of eat my ass
I hope this enlightens all who happen to read it.
If a large portion of warez is stopped on the net through legislation, it will diminish the numbers, but when computers come equipped with CD burners, many people will go ahead and make copies of their favorite game.
People who are working for a living value their dollar because they work their ass off for it; and when we have to dish out forty bucks for a game, it tends to make us do a little research and exercise a little patience so we don't waste money. I like to feel proud about giving my money to a company that just made a quality game: I have eagerly forked out money to Looking Glass for their top-notch games. However, when there are companies like Xatrix who put out fine demos and then the rest of the game is crap, or when Romero spends millions of Eidos's money and then puts out a game of complete shit, or when I walk through the music store and see music CD's at 18.99 a pop, I can't help but consider the justification that "they get what they deserve." If they charge that much for their music or software, there will always be a group ready to steal it.
Most games that I warez off and play enough to like I go buy anyway, becuase warez are usually pretty ripped up and I want to support the company that made the good game.
I really don't feel like I'm doing anything illegal when I warez off a copy of, say Panty Raider and play it for 20 minutes then delete it off my harddrive because it sux serious ass.
Like #188 said, I don't think Piracy is seriously hurting the industry, just as its the same with MP3's.
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MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN O'ERBOOOOAAAAARRRRRRD!!!!!
fatbeaner
"i'm sentencing you all to 2 years in a federal 'pounding-in-the-ass' penitantary'"
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Dopeman
(has never paid for anything.. except for Quake3 and Half Life. UNF.)
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/me deletes his gig of mp3's
Dopeman
1) person who wants a piece of software but could never POSSIBLY afford it, or justify paying for it for the limited purposes they have for wanting it. an example would be 3d studio max. that son of a bitch is like $3,000 d00d!
this type of person does not harm the industry, since they would not buy the software anyway. in fact, this type of person might even HELP the industry, because they might discover how cool this piece of software is, and at least buy the upgrade (which is usually cheaper than buying the full version) the next time a new version of the software comes out.
2) person who stumbles across a piece of software and downloads it without knowing what they're getting. they weren't planning on buying the software in the first place, so the industry doesn't lose money, there, either.
3) then there's the person who wants a piece of software, has the money to pay for it, but warezes (?) it anyway. those people are more or less harming the industry.
so, not ALL warez harms the industry directly...
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hehe
Think of A Kid who never buys games, or buys maybe 2 a year because hes a poor bastard. He learns how to warez and now hes downloading 50 games a year. How much money does the industry think its lost? It thinks it's lost $2,500 a year; the cost of the 50 games the kid downloaded. That is total bullshit because if it weren't for warez he never would have bought them anyway.
Bah, If they divide those numbers by 100 they would be more accurate.