Hard Reset boots up survival mode

By Alice O'Connor, Nov 03, 2011 9:00am PDT

Shiny sci-fi shooter Hard Reset was criticized by some for its short length, but developer Flying Wild Hog has now added a new mode built for replayability: Survival. It was patched in yesterday along with a handful of gameplay tweaks, and support for Nvidia 3D Vision and multiple monitors.

Survival mode brings waves of mechanized monsters to mash, new maps on which to bash them, and leaderboards to record your smashing skills. You know, like a survival mode. You have to survive the waves. Waves of enemies. By shooting them. Like in a video game, yeah?

"But what is this 'Hard Reset?'" you may ask. In response, I'd point you to the demo and our review.

Here are the full notes for yesterday's patch:

What's new?

  • New Survival Mode. Two new maps are available: 'Arrival Hall' and 'Landing Pad'.

    • To launch Survival Mode, select 'New Game' and then 'Survival Mode'

    • Survival Mode is available in all the difficulty levels selectable for Hard Reset Campaign.

    • Added Leaderboards for the Survival Mode.

  • Full Nvidia 3dVision support.

  • Full Nvidia Surround support.

  • Support for multiple displays - recommended 3 display adapters for best effects, and several non-standard resolution modes.

    • To select the triple display mode in the game, change the Aspect Ratio to 'Other' in the Video Options menu, then select a resolution you wish to use.

    • Note that the 'Other' mode will be available only if you have 3 displays connected to your PC.

  • Added a 'Details' tab in the Profile screen - now you are able to check the score you achieved on each of the game's levels.

What's changed?

  • During bullettime, falling down won't cause additional damage to players.

  • Changed the way how the Mortar Cyborgs react to player in vicinity.

  • Crawling gorillas will explode when trying to jump off a higher place.

  • Changed the way how Melee Cyborgs behave - now you are able to avoid their attacks while sprinting - their aoe frontal cone was lowered.

  • All the crosshairs will be displayed in an appropriate way to objects in front of the player for 3dVision.

  • Changed the way how the messages and hints are displayed to a way more appropriate for 3dVision.

  • Changed the way how dynamic lightning is rendered on decals.

  • Changed the way how weapons are displayed on screen.

  • Changed the way how the HUD is displayed both in 3d and on multiple displays.

  • Improved support for dual SLI users.

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