Resident Evil: Revelations costs $50; Capcom explains
by Jeff Mattas, Nov 02, 2011 10:30am PDTThe standard price point for games on the Nintendo 3DS is $40. It's not surprising then, that Capcom's decision to price the upcoming Resident Evil: Revelations at $50 has raised a few eyebrows. One might initially assume that the higher price-point might mean the inclusion of something like the Circle Pad add-on for the handheld--a good fit for RE: Revelations--but that's not the case here.
"A true console experience on a handheld device, Resident Evil Revelations is an epic title that offers both a single-player campaign for that classic survival horror gaming experience, and an additional RAID mode that can be played cooperatively or single player," a Capcom representative told Kotaku in an email. "To handle all of that data Resident Evil Revelations requires a 4GB cartridge, resulting in a higher price point" the email explained.
Capcom's approach (and subsequent justification) of RE: Revelations' pricing seems unprecedented, but it's not very consumer-friendly. Just imagine if multi-disc console games were suddenly twenty-five percent more expensive than their single-disc counterparts at launch.
Capcom also notes that Resident Evil: Revelations promises more than twenty hours of gameplay and "cutscenes beautifully rendered in fear-inducing 3D," but fans will ultimately be the ones to determine whether the game justifies a $10 mark-up over other 3DS titles.
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Capcom explains why Resident Evil: Revelations is the only announced 3DS title that will retail for $50.
Capcom explains why Resident Evil: Revelations is the only announced 3DS title that will retail for $50. : Shacknews
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The reason this is priced at $50 is because it's essentially the level of content you'd see in a console game. 3DS development costs a lot more than DS development did, and more than the PSP as well. I wish Capcom would have just left the reason at that instead of spouting the BS about the cartridge cost. It's all because of the high cost of development for such a content rich game. This isn't a glorified tech demo or upgraded port like most 3DS games have been thus far. It's a fully fledged RE game.
People complaining about the $50 price point are just ignorant to the rising cost of game development. Sure, you can make a game for 3DS and sell it for $40 or less, but don't expect that game to be very content rich or last you very long, unless it's a port of something already made. Nintendo can afford to price their heavily content-rich games at $40 because they use the games as system sellers and profit of system sales. Third party devs have no choice but to increase game prices if they want their games to have any sort of meat and depth to them.
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