Orcs Must Die review

We fend off waves of belligerent green warriors in Orcs Must Die to see if the castle is worth saving.

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Orcs are stubborn creatures. They're green, ugly, and often want to bludgeon people with giant clubs. They're about as popular as ogres and trolls, only with twice the odor. Their mere presence lowers the property value of the neighborhood castles. On top of everything, they’re constantly dropping by to crash. There's only one way to deal with menacing orcs and that's by exterminating the lot of them.

Orcs Must Die gives players the chance to slay orcs by the dozen.

This tower defense game from Robot Entertainment puts players in the role of a magician's apprentice in a medieval kingdom, tasked with keeping the castle safe from rampaging beasts. The apprentice is armed with a crossbow and a sword for melee combat and must stop the orcs from reaching the dimensional rift in the middle of the castle. Of course, standard medieval weaponry will only carry an apprentice so far. The apprentice is also capable of deploying different traps, which is where the bulk of the game's fun comes in.

The apprentice can use over a dozen different traps and they all range from the practical to the elaborately ridiculous. Among the many different traps that can be used are spiky floors, giant swinging chains, catapults, and arrow barrages that shoot out of the walls when triggered. It plays like an intense, gritty tower defense experience, as the waves of orcs keep coming relentlessly and will often rush head-on into a gruesome demise.

Orcs Must Die uses a cartoonish art style, which gives the game an enjoyable, lighthearted touch. This visual style helps set this game apart from other titles in the tower defense genre, by adding in elements of slapstick humor. It would have been easy for Robot Entertainment to go for a realistic atmosphere, but by giving it this cartoon art style, Orcs Must Die plays out somewhat like the classic 80's movie Home Alone. As intense as the game feels with large waves of enemies spawning in at once, it never loses its sense of humor.

Sessions of Orcs Must Die last longer than I would have ever expected. As I trampled through waves of orcs, I quickly found myself moving on to new enemy types. The orcs eventually recruit ogres, hobgoblins, and other mystical creatures to their cause and they must all be dealt with differently. Some will prove themselves immune to certain traps, which adds to the game’s strategic element. While there are only 27 stages in the game, time flew by as I played it. With leaderboard support, I had plenty of reason to go back for more orc abuse.

If Orcs Must Die has a weakness, it's the lack of co-op support. This kind of game is begging for a friend to slay mystical creatures with and, unfortunately, that feature is nowhere to be found. Other than that, this is an unspeakably fun game and upcoming DLC packs look to add to the amusement. Orcs Must Die is now available for PC or on Xbox Live Arcade.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    November 2, 2011 8:00 AM

    Ozzie Mejia posted a new article, Orcs Must Die review.

    We fend off waves of belligerent green warriors in Orcs Must Die to see if the castle is worth saving.

    • reply
      November 2, 2011 8:42 AM

      I was interested until I read it had no co-op, but then again I have no friends!!

    • reply
      November 2, 2011 8:44 AM

      Really good game, I'm having a blast playing it.

    • reply
      November 2, 2011 2:35 PM

      Really didn't care for the anti-rapid fire mechanic. I guess it didn't matter when you got into near melee range, but it made the game harder when you couldn't pick off orcs at range quickly just because you had to wait for the reticle to reset.

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