Aonuma: Zelda series fits 'within one timeline'

In a recent interview, Zelda producer Eiji Aonuma stated that the Zelda series falls under one timeline, throwing away the original theories that were based on a two-branch timeline concept.

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Few mysteries in the realm of video game lore get us thinking more than that of Zelda's true timeline. Years ago, Zelda producer Eiji Aonuma stated that the true timeline of the series is split into two branches at the point of Ocarina of Time.

In a recent interview, however, Aonuma seemingly contradicted his previous statements, saying that the entire series falls under one timeline.

Though dedicated fans have multiple theories as to the true nature of Zelda's timeline, none have ever been verified by Nintendo. Pushing the multitude of timelines back under one umbrella, however, essentially throws them all away. Some timeline theories are even different based on the translation of the Zelda games.

At the recent Legend of Zelda '25th Anniversary' concert event, Aonuma told GTTV: "All of the games are within one timeline for the entire series, but that timeline is a secret that I cannot reveal."

It's not clear if Aonuma means that all Zelda games work together to form one mysterious timeline, or if the actual singular timeline for the franchise ignores some of the parallel events that occur throughout the series.

Also, why is it a secret? This sounds suspiciously like the ramblings of the producers of Lost, assuring fans that the entire series would make sense in the end before the final season. Or maybe they just don't have enough chart paper at Nintendo HQ to sort it all out for the public.

The franchise continues on November 20, when The Legend of Zelda: Skyward Sword launches for the Nintendo Wii.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    October 31, 2011 8:00 PM

    Xav de Matos posted a new article, Aonuma: Zelda series fits 'within one timeline'.

    In a recent interview, Zelda producer Eiji Aonuma stated that the Zelda series falls under one timeline, throwing away the original theories that were based on a two-branch timeline concept.

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      October 31, 2011 8:03 PM

      Thank God. Now I can sleep at night.

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        November 4, 2011 9:38 AM

        lol man spot on. I love that show just because that guy is soo looney

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      October 31, 2011 8:11 PM

      continuity is for suckers

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      October 31, 2011 8:13 PM

      see it was cool if you wanted to believe that every so many generations a chosen one would become the new "Link " but nope that would make too much sense

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      October 31, 2011 8:13 PM

      The plot in Zelda games should always be to just save the princess from Gannon without any acknowledgement that it's happened before over and over again. A series of fever dreams all involving the same goal with the journey ever-changing.

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        October 31, 2011 8:53 PM

        you think the year is 1999, but in reality it is closer to 2199'd

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        October 31, 2011 9:53 PM

        Regardless of Word of God, it might as well be considered that anyway. There's not really a whole lot that connects any of them in any sort of relevant narrative except when it's explicit, no? And even then, it's irrelevant to the plot of the game anyway. For example, Ocarina of Time and Majora's Mask have the same main character, undoubtedly. But... who cares?

        The plot of a Zelda game is pretty inconsequential anyway. You always know the last boss is Ganon, and Zelda will show up eventually, ready for the saving. You know you possess the Triforce of Courage, she Wisdom, and Ganon has Power. Now, I respect the fact that they've established these wonderful archetypes that really do give a lot of flavour to each adventure, but frankly I play Zelda games to solve puzzles in creatively designed dungeons and pick up cool toys along the way. The specific trappings are always secondary to that, if still very much appreciated, which has always been the series' strength; the gameplay is always fantastic.

        Anyway, I guess I'm rambling. I like stories, don't get me wrong, but if I want a really engaging story, I'll go read a book. On a related tangent, adding too much story is exactly what is so distasteful about Metroid these days. I'm goddamn Samus Aran. I don't need a complicated motive to explore a planet and kick the shit out of the things that wants to destroy it. Remember how gripping and engrossing Metroid Prime was, guys? How much narrative was Samus engaged in? A paragraph at the start, maybe? Oh... dear... now I want to play that game again.

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          October 31, 2011 10:35 PM

          [deleted]

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            November 1, 2011 8:56 AM

            The gameplay was alright, but.. my god... THE BABY

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          November 1, 2011 4:50 AM

          I completely agree. All this talk about games needing good stories to be art is completely misdirected. A game can have a good story, but it doesn't need it. And if the story isn't good, don't pretend it is and shove it down out throats with fantasies of cinematic grandeur. I don't want to play my movies and I don't want to watch my games.

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            November 1, 2011 6:07 AM

            But I think to most people an awesome game with an awesome story is the holy grail. Sure, not all games need stories and some are worse for it (Puzzle Quest isn't necessarily better than Bejeweled) but some people do want to play their movies.

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              November 1, 2011 6:30 AM

              I really don't. The whole reason why I play games is for an interactive experience. Having a few minutes of gameplay between 20 minutes of cutscenes is incredibly boring to me. At that point I'd rather watch a movie which would probably do a way better job of telling a story anyway.

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          November 1, 2011 6:25 AM

          I think storytelling as a technique is largely mis-understood by a lot of game designers. There are different approaches, but more often than not it works better when developers focus on a convincing atmosphere and setting, that is occasionally populated by interesting characters.

          Wrapping a game in a confused and complex plot is usually a waste of time.

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            November 1, 2011 6:48 AM

            I agree. I wish game developers would focus on game design that causes stories to be told rather than scripted sequences which are almost always poorly written anyway.

            What I mean is stuff like in Oblivion where the player decides to do something and ends up with half a town chasing them as an end result. I'd like to see games focus more on stuff that causes unique player experiences. I mean, why not? We already have movies and books for telling scripted linear stories.

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              November 1, 2011 8:06 AM

              You mean the Oblivion where every character you meet breaks the otherwise masterfully rendered illusion of a living fantasy world? The one with ugly awkward robots delivering the voices of up to three different actors?

              Storytelling in video games has a long way to go, but I don't think Bethesda is helping.

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                November 1, 2011 9:00 AM

                Yeah, bad example. But I meant a game along those lines but more developed. Maybe some ofthe Ultima games are a better example, I don't know.

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                  November 1, 2011 9:02 AM

                  Dark Souls!

                  I really don't know why I'm killing shit, other than the fact that it's big and hungry and I want its souls.

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                    November 1, 2011 11:28 AM

                    I think in Dark Souls the environments and the tension are the story. The bleak setting and constant threat of danger puts you right there in the game even though you know fuck-all what's going on in the background.

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      October 31, 2011 9:35 PM

      And in a few years, he'll contradict this statement, too, and the nerds will squeal.

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      October 31, 2011 9:45 PM

      I have never even heard of the two-branch timeline concept, I always believed it was a single timeline. A very fucked up and really unbelievable single timeline, but you know, video games!

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      October 31, 2011 11:22 PM

      The Game Trailers Retrospectives on Zelda games covered this theory very well.

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      October 31, 2011 11:30 PM

      Zelda ended back in December of 1991 when I beat LTTP and let the Master Sword sleep.

      http://chattypics.com/viewer.php?file=master_sword_rests_FOREVER_76jxhfk3me.png

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      October 31, 2011 11:39 PM

      [deleted]

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      November 1, 2011 6:18 AM

      James Rofle is going to have a goddamn heart attack.

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        November 1, 2011 6:18 AM

        Rolfe, why can't I type that.

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          November 1, 2011 8:57 AM

          roffle

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            November 1, 2011 11:29 AM

            rolling on floor fucking like elephant?

            It sounds like a Russian acid trip

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      November 1, 2011 6:26 AM

      [deleted]

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        November 1, 2011 9:41 AM

        Skyward Sword is supposed to be the origin.

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          November 1, 2011 10:00 AM

          There will always be a new origin title as long as Nintendo is making Zelda games. LTTP was the first origin game but was replaced by Minish Cap.

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            November 1, 2011 10:15 AM

            This one is supposed to cover the origins of Gannondorf, Zelda, and the Master Sword.

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              November 1, 2011 10:27 AM

              which one is the supposed end?

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                November 1, 2011 11:34 AM

                Zelda 2 on NES.

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                  November 1, 2011 11:49 AM

                  re...really? you don't even fight ganon in that one do you? it's your doppleganger and some lightning creature..so which one do you fight ganon the last time?

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                    November 1, 2011 11:54 AM

                    Canonically speaking, Zelda 1. You kill Ganon in the first Zelda and fight to prevent his return in Zelda 2.

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      November 1, 2011 9:24 AM

      Maybe the sky will fall at the end of skyward sword and flood Hyrule which begins Wind waker.

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      November 1, 2011 9:41 AM

      I don't think I'm going to make it through Twilight Princess in the next 20 days. Also I forgot how infuriating the wii controls for this game are. I've become too accustomed to having separate analog sticks for movement and camera.

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      November 1, 2011 10:12 AM

      The Lost analogy is so true. :( At this point it's difficult to not consider this some kind of sad PR stunt.

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