MobyGames Classic: Half-Life community stories

On Wednesday, we revealed that the second title to be included in the Shacknews list of MobyGames Classic titles was Valve's 1998 hit Half-Life. The Shacknews community tells their stories surrounding the classic title's release.

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On Wednesday, we revealed that the second title to be included in the Shacknews list of MobyGames Classic titles was Valve's 1998 hit Half-Life.

Released in 1998, Half-Life set the stage for story-driven first-person shooters. Widely considered one of the best games of all time, the original Half-Life is a welcome addition to our list of classics. After the break, the Shacknews community tells their stories and impressions of Half-Life, and answer why they feel it's deserving of a spot on our list of classics.

"Replayed it a few times, and a few times on source. What always surprises me is how well it flows, from combat to puzzle," Shacker nutcrackr wrote, adding that the Team Fortress Classic mod stole hours from his life. "Half Life is probably my 2nd all time favorite game, behind Deus Ex." Coincidently, Deus Ex was the first game inducted into the MobyGames Classic series.

"One of the games that truly marked a spot on my life and really opened me up to what could be done on a PC, which was great since I came from a pure console background till about 13," edge198 admitted.

Beyond the fact that Half-Life was awarded "over 50 Game of the Year awards" when it launched, it helped usher in a new era of gaming. Titles like Counter-Strike owe their creation and success to Half-Life's development and Valve's support of its passionate community.

"The bad thing about classic games is they are dated. If someone has never played Half Life and decided to play through it they would wonder what the fuss was all about. But honestly that person would have to play other FPS's that existed prior to Half Life to understand what that game did to the industry," Shacker dookiebot says. "It was the little things about Half Life that took the FPS to a whole new experience.

Marrbe agrees, noting that by "modern standards" Half-Life may seem humble. "But in [1998]? Going through an underground research facility with things going on left and right, an information and safety announcer, moody ambient music, and opening credits? That was memorable."

That is what makes a classic. A title that remains memorable for years after launch. A title that, when you ask for memories from a gaming community, brings in a flood of positive reaction.

Check out the original Chatty thread for more stories and memories from the original Half-Life.

Half-Life on MobyGames.com

Description: Black Mesa Research Facility is an ultra-secret laboratory under government contract, conducting top-secret and extremely volatile experiments, where the protagonist Gordon Freeman works. One particular morning, Freeman makes his way to the office for an ordinary and scheduled experiment. However, when the experiment initiates, Gordon realizes that it might not be as ordinary as he thought. Chaos ensues and aliens from the planet Xen begin to flood the complex. Gordon is then thrust into a new role: one of defender and survivor of the Black Mesa complex.


MobyGames Classic is our chance to look back at the games that helped shape the video game industry with the help of our sister site MobyGames.com. It combines a short history lesson on the title and anecdotes from the Shacknews community.

Shack Staff stories are a collective effort with multiple staff members contributing. Many of our lists often involve entires from several editors, and our weekly Shack Chat is something we all contribute to as a group. 

From The Chatty
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    October 30, 2011 12:30 PM

    Xav de Matos posted a new article, Moby Games Classic: Half-Life community stories.

    On Wednesday, we revealed that the second title to be included in the Shacknews list of Moby Games Classic titles was Valve's 1998 hit Half-Life. The Shacknews community tells their stories surrounding the game, and answer why they feel it's deserving of

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      October 30, 2011 12:42 PM

      classic distinction is the end of the summary. Got cut off.

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      October 30, 2011 4:38 PM

      Half-Life is an experience that I look back on unlike any other gaming memory. It transported you there. I'm glad it's still recognized today for how great it is.

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        October 30, 2011 4:52 PM

        Eventually it will have decayed so much as to be undetectable.

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      October 30, 2011 4:41 PM

      You should do one on Sin. They came out at almost exactly the same time and In many ways I'd argue it was the better game.

      It was buggy on release, sadly, but that was later corrected.

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        October 30, 2011 7:47 PM

        what are you smoking?

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          October 30, 2011 8:34 PM

          I'm entirely serious. Half-Life was great, I'm not knocking it, but Sin did a huge amount presentation wise that had never been done before, had far more interactive environments, location-based damage, etc.

          It had a lot of firsts...which sadly seems to have gotten lost in its buggy initial release.

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            October 30, 2011 10:05 PM

            I played it right after it got patched and Sin was great. It was pretty revolutionary for its time. One of the few games I beat all the way and I loved almost every second of it.

            But half life was extremely polished with a well driven and interactive story. There's no arguing it was the better game. The squad AI in half life alone deserved an award. Programmed by the same guy who made reaper bot for quake.

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              October 31, 2011 2:19 AM

              Pretty sure the author of the reaper bot actually went on to work for Epic on Unreal. The squad AI in Half-Life 1 wasn't his.

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                October 31, 2011 2:30 AM

                steve polge? i'm going off memory.

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                  October 31, 2011 4:20 AM

                  That's the fella. He's not listed in Half-Life's credits. Think it was Steve Bond who did the squad AI?

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        October 30, 2011 7:51 PM

        Sin did some cool and original stuff that Half-Life couldn't touch. The problem is, I can't remember it right now. But I know something made that game special other than the badass low gravity / shrunken multiplayer maps!

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        October 30, 2011 8:29 PM

        That game was unplayable on release. I remember that. And I loved the demo so much.

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          October 31, 2011 2:20 AM

          One of the finest demos ever made, if only because of how mucher cooler it looked accelerated by OpenGL than with software rendering!

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      October 30, 2011 4:48 PM

      [deleted]

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      October 30, 2011 4:52 PM

      I remember spending my very first paycheck on Half-Life 1 and a pair of headphones.

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      October 31, 2011 12:22 AM

      omg i'm famous lol

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      October 31, 2011 12:35 AM

      [deleted]

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      October 31, 2011 12:41 AM

      I have fond memories of the one deathmatch map that you would have to take shelter in the bunker and anybody outside would be caught in an explosion from a rocket or some such thing that would more or less obliterate anybody caught outside. The announcer would count down and you would be like oh shiii when you heard it.

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      October 31, 2011 5:10 AM

      what is a "moby games" ??????

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      October 31, 2011 6:08 AM

      It was the first game that I had ever gotten freaked out at. The initial escape especially was the first time I ever used "cinematic" to describe a video game.

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      October 31, 2011 6:36 AM

      I remember the first time I loaded it up. I restarted a few times just so I could see everything just on the tram part. I was in aw of the directional sound. It was amazing and still replay it frequently.

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