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3dfx Interview

by Maarten Goldstein, Jun 10, 2000 2:06pm PDT
Related Topics – Interview, 3dfx

In The Trenches has an interview with 3dfx's Bubba Wolford talking to the senior PR guy there about all kinds of hardware accelator topics, such as sub-pixel jittering, tile-based rendering and T&L. Thanks Jeremy.




Comments

11 Threads | 15 Comments







  • yeah I agree, this is just more bs being shoveled by 3dfx. I loved the part were he mentions the lack of T&L enabled games. Guess why that is? Becuase 3dfx has ass-reamed the entire community by not implementing T&L. They obviously have no idea how introducing new features works. The hw makers must implement it FIRST, BEFOR the game developers start utilizing it. As long as they never implement it the developers are never going to us it becuase not enough gamers having it. They're just lucky that NVIDIA has enough market share with thier geforce that developers are starting to use T&L. Thank god for NVIDIA, otherwise we'd still be using boards that are just multiple voodoo1s at 4x the clock frequency.