Weekend Confirmed 84 - Battlefield 3, Uncharted 3, GTA V announced
by Garnett Lee, Oct 28, 2011 11:15am PDTBattlefield 3 blew up across the video game world this week and its shockwaves carried right over to Weekend Confirmed. But believe it or not, BlizzCon momentarily upstages the modern warfare, as Xav, Jeff, Andrea, and Garnett get distracted by pandas in WoW and the latest title to board the DOTA train. This special episode was recorded in the evening and the crew celebrated with beers and bourbon. So buckle up, it gets bumpy from the start. Along the rest of the way there's talk of Uncharted 3 and Dance Central 2, hopes and dreams for Grand Theft Auto V, and, of course, Finishing Moves.
Weekend Confirmed Ep. 84: 10/28/2011
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 – 00:30:07
Whatcha Been Playing Part 1 00:30:41 – 01:02:32
Whatcha Been Playing Part 2 01:03:37 – 01:33:52
Featured Music Break: 01:33:52 – 01:35:02 Badazz Feat. Lil Wayne – 'Forgive Me'
Listener Feedback/Front Page News 01:35:02 – 02:09:56
NFL Tailgate 02:10:38 - 02:17:59
Bad Azz is a West Coast rap artist who has worked with and featured alongside some of the best-selling hip-hop artists of all time, including Snoop Dogg, Warren G., and Tupac Shakur (aka 2pac/Makaveli).
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Andrea Rene hosts the Clevver Games Channel. For more, check out the Clevver Games Facebook page and follow Andrea on twitter.
Follow the Weekend Confirmed hosts on Twitter! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata and Xav de Matos @xav.
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Comments
My favourite quote is this:
"It's entirely understandable given what the developer is attempting to achieve - an unbroken flow of action that leads to climax - but, at the same time, beneath the spectacle there's a nagging feeling that your presence in the scene is an irritation rather than a preference."
This complaint speaks to me as a gamer 100%. It's something that has bothered me about so-called "cinematic games" for years. Going all the way back to when I first played Metal Gear Solid, I couldn't help but feel like I wasn't really an active participant in the game, that I was just being shown the game, and I had to do what I was told or else I'd ruin it.
Granted, games are all about doing what you're told to a certain extent, but it's different when a game banks so heavily on it's cinematic presentation. The scene plays out exactly the same each time, characters repeat the same lines of dialogue, the sequence of events never changes, and this happens over and over again until you, the player, get it fucking right already.
Much was made of how there weren't any QTE's during the big moments, but frankly, if the whole scene is going to fall apart and start over every time I deviate from the script, then the difference between that and Dragon's Lair starts to feel a little thin.
I suppose the payoff for me to put up with this is that the scene itself is an exhilarating white knuckle ride, but in the end, I just don't feel as though I've actually participated in making that scene awesome. My contribution was more of an impediment than anything else, I ruined the scene several times, lessening the impact, and the game would have been better off on autoplay.
I'm not going to play Uncharted 3, I'm going to watch a video of someone else's playthrough, because for what I'd get out of the experience, the game really might as well just be a movie.
Thread Truncated. Click to see all 18 replies.
Eurogamer's review made a very large point about a very specific complaint with the way the game was designed, and ND addressed that complaint in a professional tone.
I might side more with Eurogamer's complaint, but I can certainly respect ND for standing by their design decisions without resorting to mud-slinging, which they could have easily gotten away with.
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