Weekend Confirmed 83 - Batman: Arkham City, Forza 4, Skyrim

By Garnett Lee, Oct 21, 2011 11:00am PDT

Like millions of gamers, the Weekend Confirmed crew jumped all over Batman: Arkham City when it came out this week. There's an abundance of love for the game, but Garnett does take exception to the move that put Catwoman out of the reach of gamers without an Internet connection. Along with the two Jeffs--Cannata and "Indie"--and with our second Play For Japan charity auction winner, Eric Hwang, they're just getting started. Forza 4, Skyrim, Orcs Must Die, and Dungeon Defenders all commanded attention over the past week. And the group also weighs in on the rising cumulative cost of games with DLC season passes, the Vita's launch outside Japan, whether the "core" audience is perhaps shrinking, and more before wrapping it all up with Finishing Moves.

Weekend Confirmed Ep. 83: 10/21/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 83 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 – 00:30:15

    Whatcha Been Playing Part 1 00:30:48 – 01:03:00

    Whatcha Been Playing Part 2 01:04:06 – 01:33:17

    Featured Music Break: 01:33:17 – 01:36:40 The Collective – 'Supernatural Love'

    Listener Feedback/Front Page News 01:34:41 – 02:03:23

4942 The Collective is a collaboration of A+ music production minds as ONE entity. We have come together with the knowledge that we can do more together than alone!

Get a FREE download of 'Supernatural Love' and other tracks on the official 4942 the Collective site.

For more, follow 4942 the Collective on twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Great show this week guys!

    Re: DLC and "Season Pass" offers

    I understand Garnett's arguments about making games more accessible to a wider audience, but I don't think that a $30 download bundle is having the negative effect he thinks it might.

    The people who buy a $30 pack of DLC are the people who have already decided to spend a huge chunk of time playing that game over the next year. They are for gamers like me... I spend lots of hours playing every week, but I only play a handful of titles every year. I would happily invest an extra $30 into a game that I will get hundreds of hours of enjoyment from over the months ahead.

    Garnett also brought up the "Free to play" model. I'm a big fan of free to play, but I don't think it ends up being that different from the $60 purchase + $30 DLC in the long run. In the early days, you might get lots of people trying your game (since it is free), but if they aren't really into the game they will move on to something else. The people who do get really into a free to play game might very well sen $100 on micro-transactions IF they play it constantly for a full year.... which is exactly what I know I will get out of Gears of War 3.

    You still end up with the same separation. The hardcore fans of a franchise will pour a lot more $$$ into their favorite games. And that's cool with me.

    I think the "Water Cooler" level of mainstream appeal has already hit with IOS games. I'm not sure if AAA games will ever reach that level of saturation, because at the end of the day you have to put way more money into them, regardless of the business model.

    I'm really glad that Jeff C brought up the issue of time. I have a finite budget, but it is lack of time that prevents me from enjoying more games, not the price of the games.