Valve favors updating Source to making new engine
by Steve Watts, Oct 18, 2011 9:00am PDTValve's Source engine is getting up in years, having debuted in 2004. Still, the company isn't keen on dropping the engine, and claims that updating and iterating on it makes for an easier workload than creating a "Source 2" engine.
"That's just the way we work with that engine, [we] just update it not just replace it," said Valve's Chet Faliszek.
While Faliszek told GamingLives (via PC Gamer) they may create a Source 2 "at some point," the current model is easier for the time being. "When you replace an engine you're replacing the tools and the way that people work, there's an expense in man hours and people learning and people getting up on it right."
One part of the iterative process was adding Mac support last year. According to Faliszek, testing on Mac hasn't added too much time to adding new features to the engine itself. "There's always some weirdness when we add new features to the engine, and we need to make sure when we do it still works with the Mac, but it's always part of the process."
The Source engine will be powering Valve's next releases, Dota 2 and Counter Strike: GO.
Dying Light brings parkour to land of zombies
Grand Theft Auto 5 Special Edition, Collector's Edition, pre-order bonus unveiled
Rumor: Slant Six was working on Medal of Honor Vita game
Simpsons, King of the Hill writer joins Angry Birds film
Class of Heroes 2 coming to PSN on June 4




Comments
Valve's Source engine is getting older, but the company is content to continue iterating on it rather than introducing a new "Source 2" engine.
Valve's Source engine is getting older, but the company is content to continue iterating on it rather than introducing a new "Source 2" engine. : Shacknews
Thread Truncated. Click to see all 63 replies.
I'm not sure if you are aware but John Carmack has mentioned numerous times how he has changed the rendered in his various engines for his research while not replacing the entire engine. He has even had a voxel renderer working for Quake 2 or 3, I forget which.
In the same way, Source was designed from the ground up with modularity so that major changes could be made to sections without necessarily having to change all the others.
We know the pain of being limited in CPU upgrade if we don't also upgrade a motherboard, but there are also times when you can upgrade individual parts to the latest and greatest without having to change any other parts.
You must be logged in to post.