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Looking At Half-Life v1.1.0.0

by Steve Gibson, Jun 09, 2000 3:00pm PDT
Related Topics – Half-Life, half-life

Gamers Orb has a look at the Half-Life patch that just came out. The very beginning of the article opens up with stating that the patch lowered the writers ping from 170ms to 140ms. I kinda quit reading after that. :) I figured I would share my experience with the new patch as well. I have mixed feelings about it. The bugs (no footsteps on linux servers, warping players etc) were a bit irritating but after playing for a while I've decided it's a step in the right direction. The overall experience was improved and it looks like some solid groundwork for a new network code. It reminds me quite a bit of the early QuakeWorld versions which were pretty nasty bug wise, but by the time the 2.0's rolled around it became very solid. Looking at the poll results on the right you guys agree to disagree. It's a mixed bag. This thread from yesterday goes over just about all the bugs people have run into. Oh yeah, and I'm a newly found Counter-Strike addict. Help!





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87 Threads* | 156 Comments




  • Ok, Ive never played CS, just played it for 3 1/2 hours on a server with good team-oriented players. My opinion of the whole thing:

    1) the patch for the netcode: Ive played some TFC and what I am seeing on my cablemodem with a 50-60 ping the whole night was better than before but prediction lags, I got shot several times AFTER I had ducked behind something. I got stuck against walls if I let myself touch them and it was hard to get off the damn things. I dont think its better for a lpb overall, but it's not worse either, it's different and will probably take some getting used to. I think it needs some more work too. My system stayed pegged at 72fps the entire time, I assume thats some kind of HL limit since even in a firefight it never dropped below that and I figure I was way over 72 most of the time(550e@803 with geforce2, 1024x768).

    2) Cs 6.5 itself: I had a blast after i got the hang of it but a few issues. I got killed by players I couldnt see because of the really low lghting in a lot of levels. The uniforms on both sides look the same at any distance at all thereby making it a difficult choice on whether or not to shoot (certain maps the enemy can be on your side in 5 seconds and then he's mixed in with your team and I at least cant tell what fuckin uniform they're wearing). I dont know if its supposed to be this way but the Sig pistol is da shit with that rapid fire. I didnt have a lot of trouble with long range accuracy with the Aug zoomed, just fired bursts. If they would make the 2 teams with REALLY different uniforms and only ONE set for each side (determined by the map being played, ie. camo when needed, arctic when snowy etc etc) I wouldnt have much problem with the mod as is. I never played an earlier version so I dont know whats "missing" in the fun dept. as has been said here a lot.



  • Okay, as you can see this rant is very very long. You've been warned. If you don't feel like reading something long (not to mention angry), and you are going to be pissy about it, then feel free to just move along. Otherwise I have the floor. :P

    I really do not understand how or why you people let all of this bullshit distract you from the raw fun and insanity of the new TFC games and from the weird trippy coolness of the new CS maps. Obviously the patch has problems, but how likely is it that Valve will just say HEY EVERYBODY, SCREW YOU and go sit on their asses until TF2 comes out? This is a company that has put more into one game than anyone else I can think of. It is highly unlikely that they will refuse to fix the problems which are popping up.

    Meanwhile, big deal. No offense to the guy who saw all the skin errors, but I'd have loved to see that. I played tonight for eight hours and saw few or no skin errors. I feel privileged and thankful to have read your account of what happened. I laughed my ass off. YMMV, but it doesn't sound to me like you tried out a whole bunch of different servers.

    There are so many glaring contradictions in these arguments and complaints. TFC will be dead soon and no one likes the HL patch, yet we're expected to treat the situation as though Valve won't notice or do anything about it. Well first of all, if there are that many of you, what's stopping you from all playing the old version? Surely there are enough people. Surely Valve wouldn't stop you, or THAT would be your major complaint. Meanwhile, we are to believe that Valve will fix a problem in order to please people who have already decided not to play their game. No, you haven't threatened to quit, you have announced that the game is over with for you, and deleted off of your drive. Well that's effective. If you all do this, then all of the remaining players will be happy as clams, and Valve won't likely lift a finger.

    (Except that they can probably see right through you.)

    As for Counter-Strike, you'd have to be brand new to the game (and thus not qualified to voice an opinion in the first place) to see changes like these made to its operations and not ASSUME that the changes are deliberate, calculated, and informed by the same ideals and philosophical approach that brought us CS in the first place. You might at very least do its creators the basic courtesy of granting them benefit of the doubt. Did it ever occur to you that maybe they know what they are doing? That perhaps these changes are meant to affect broader aspects of the game than whether or not the pistols and rifles are realistic and get you off?

    And lastly--no not lastly, almost lastly--we have people at the Firearms site complaining that Valve didn't help them enough and only cares about CS. As if Valve were fawning over CS when it had 300 players. There's only so much a developer can do while they are actively supporting a new project, an old game, and an unprecedented situation where a modification has become several times more popular than the original game. You do understand that Counter-Strike is the most popular action game in the entire world, right? Do you actually know how many people play the game, or are you too busy complaining that it's Valve's fault your mod is a bloody mess which had to be pulled for unforseen errors eight days after the patch was originally to be released.

    Sorry for the venom, there. I really dislike the shit some FA'ers are talking towards CS and Valve. It is TOTALLY unprovoked and very fucking uncool.

    And lastly, and here I am not sorry for the venom. God forbid a small developer like Gearbox should attempt to follow Valve's model and generate some good will among people who have ALREADY PAID FOR THE GAME--by developing something new for it which, contrary to popular delusion, did not previously exist in the world of Half-Life. God Forbid a company which has released only an expansion pack and a couple of maps should fail to dazzle you with something original and beautiful, free of charge, at least once a year. And while it's one thing to be critical of the product, it's beneath contempt to simply mock it for what it is without even playing the game.

    On a positive note, which will hopefully explain some of my anger here--I'm sorry if the tone upset anyone who didn't have it coming--a few reasons why, even though everything I downloaded yesterday is a fucking mess, I had the most fun today I've had since I first discovered Counter-Strike.

    - Warpath might be the coolest thing I have ever seen, at least since Scarabrae or the early days of Subspace, or something. Unbelievable piece of work, just wall to wall fun.

    - Dustbowl reminds me of the gushing reminiscence PC Accelerator indulged in while recalling the third mission in Starcraft, except that it actually deserves that reputation for chaos. Just an insane, intense, unrelenting onslaught, very suspenseful, full of highs and lows, and generally crazed.

    - After weeks of terrifying prophecies abuot the infamous smoke bomb, I was pleasantly surprised to find that, thanks to a decent video card, it causes me no trouble whatsoever on this 200MHz computer.

    - The forest map is classy and weird and just cool, like playing CS in a Tomb Raider level. Sells the atmosphere without creating a framerate nightmare.

    - It's nice to see friends who love these games but have shitty computers and slow connections able to enjoy themselves a little more. A lot of us who have cable or DSL remember being frustrated trying to fight LPBs back in the day, but we overlook the fact that there are so many more of them today, and that the pings keep getting lower. Even with all its muck and mess this patch is really helping matters for some people.

    - DaveJ's new map is even smoother than his other maps. God and the new skybox on Dust. Ever narrowly avoid an automobile accident because of a girl who was walking down the street? That. :P

    - The third submachinegun, whose name I always forget, still rocks.

    - However bizarre the new TFC gametypes are, the less surreal settings (sort of a cross between Betrayed and what I imagine TF2 might be like) really beef up the game's immersive quality. I'm not sure I've ever much cared about a TF game, as they are often too damned surreal and game-like to be passionate about, but for a while there it was genuinely important that the pricks on the enemy team not own my comrades and contaminate our beautiful, pure cap point with their filthy heathen-flag.

    Sorry for the rant, to anyone who made it through all this. I guess it's what playing Half-Life for 8 hours straight does to the brain. Remind me to take a break next time.

    einexile


  • Finally played TFC 1.5 and CS... and being a 28.8k modem HPW, the new net code is sort of an improvement.

    I had playable games of TFC up to almost a 500 ping.

    CS on the other hand... things looked a bit smoother and moved more fluidly but it just felt less solid. A couple of time I got shot around corners more, more than happened with the old netcode.


    The netcode isn't perfect.. but its progress. With a bit of work it could be good. Either way, its still remarkable is was playable near a ping of 500. Q3 feel completely awful with anything over about a 220-250 ping.























  • I just spent what will probably be my last night playing TFC. After the previous bad experence I deleted half life, deleted any directories it left behind, even clean the reg, Reinstalled fresh, and got the full patch. No improvement what so ever. Honest I could live with the massive lag if the rest of the game would just work. Heck if the wrong skin issue was just fixed I might be willing to struggle with it.

    The last straw came during a 2 fort match. I was on the blue team and within a 20 second time period I saw a red solider building a blue sentry gun, a blue medic chasing a blue spy with a flame thrower when the blue spy threw out spikes, a blue heavy carrying the blue flag at mach speed towards the enemy base and last but not lest, I was healed by Gordon. I don't think one person had the right skin. While it was that bad through the games, that point I had to quit. The was nothing I could freakin do. BTW I was playing on a dedicated Windows server and it had sound problems.

    TFC is dead. Should be interesting to see if anyone is playing it within a week.