Rage PC patch to improve 'blurry' textures
by Alice O'Connor, Oct 17, 2011 1:15pm PDTRage's "blurry" textures got you down? Fret no more, for id Software's techno-wizard John Carmack says that a new option in the next PC patch "will help alleviate" the problem.
"We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage," Carmack revealed on Twitter. It'll look prettier, you see.
Asked whether id would also be releasing higher-resolution textures, Carmack's reply made it look unlikely.
"Our first test of a higher res page file didn't help much, because most source textures didn't actually have any more detail," he responded.
There's no word yet on when this PC patch will arrive, nor what else might be in it.
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Rage's "blurry" textures got you down? Fret no more, for id Software's techno-wizard John Carmack says that a new option in the next PC patch "will help alleviate" the problem.
Rage's "blurry" textures got you down? Fret no more, for id Software's techno-wizard John Carmack says that a new option in the next PC patch "will help alleviate" the problem. : Shacknews
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While I adore the fact that you're super into gaming, you've demonstrated time and time again that you don't understand that playing at a resolution that is that widescreen fucks up game logic unless the developers specifically decide to handle those cases. 5760x1080 is a 5.333:1 aspect ration. This is far, far away from the historical 4:3, nominal 16:10, and ubiquitous 16:9. A framebuffer that big also consumes a ton of video memory--anywhere between 200 and 300 megs of VRAM. This takes room away from the texture cache that is the heart of megatexturing.
All of the problems that people had on ATI were because ATI released stone-dead broken drivers. There were tons of people--myself included--for whom the game played flawlessly on NVIDIA hardware. And for the record, I didn't touch a single setting in the nvidia control panel anywhere, the game worked with my vanilla r285 drivers and my 480. At 2560x1600, with 4xAA. I still stuck at 60 fps and experienced extremely little texture popping (no more than I expected).
It's not id's fault that ATI botched their driver release. It's not id's fault that NVIDIA slipped the driver release which caused issues for some players.
When PC gamers decry the efforts of developers like this, it's self-defeating. I'm gonna let you in on a little secret. The boys and girls at id spent literally months crunching to make sure that the game worked as well as possible on the PC, because for all intents and purposes the console was done.
So please, please, please stop trying to read more into the debacle than was really there.
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