Scribblenauts Remix now available on iOS
by Andrew Yoon, Oct 12, 2011 7:30am PDTIf you missed 5th Cell's excellent Scribblenauts series on the DS, don't fret! The iOS-exclusive "Scribblenauts Remix" is now available for your iPod Touch, iPhone, and iPad. The "Remix" includes 40 of the most popular levels from the DS game and sequel, plus an additional 10 levels exclusive to the iOS re-release.
For the uninitiated, Scribblenauts is a unique puzzle game that lets you write almost any word to come up with inventive solutions. For example, you can write "angry robot" or "giant baby" to solve the game's many challenges.
Scribblenauts Remix includes support for iCloud, allowing you to sync game progress across multiple iOS 5 devices. In addition, Game Center provides a leaderboard and will allow friends to compare achievements. There's also Twitter and Facebook integration, allowing you to boast about your accomplishments to your social networked friends.
The game is already available, as a Universal app, on iTunes for $4.99.
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Comments
If you missed 5th Cell's excellent Scribblenauts series on the DS, don't fret! The iOS-exclusive "Scribblenauts Remix" is now available for your iPod Touch, iPhone, and iPad.
If you missed 5th Cell's excellent Scribblenauts series on the DS, don't fret! The iOS-exclusive "Scribblenauts Remix" is now available for your iPod Touch, iPhone, and iPad. : Shacknews
Thread Truncated. Click to see all 4 replies.
I didn't play the sequel but perhaps it is better. However, in the original I found that 90% of the things you could create worked exactly the same way, thus making them pointless. A few basic items worked so well that you could solve a large number of the puzzles with just a tiny handful of things. It was still fun to think of things and say "oh wow that is in here!" but most of the time the neat idea you had functioned identically to some other more mundane item.
To me it felt a lot like a Molyneux game "You can DO ANYTHING! Go ANYWHERE! Be ANYONE!" but in the end it doesn't really matter because the boring and obvious way is the primary point of focus during design and while you can be creative it's not particularly rewarding to do so.
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