Weekend Confirmed 81 - Rage, Dark Souls, television on Xbox 360

By Garnett Lee, Oct 07, 2011 12:00pm PDT

Billy "plan B" Berghammer joins Jeff and Garnett on a show that sounds like it would be full of angst. Rage and Dark Souls both came out this week, and there's a lot to talk about, including how the guy who "loves loving things" takes to a game renowned for its bleakness. Microsoft's additions to the television offerings on Live also become a hot topic, but the group doesn't seem nearly as impressed as the press release would lead one to believe. The iOS update and iPhone 4S also spark some debate on how mobile gaming continues to grow, as does the news that Unreal Engine 3 runs in Flash 11. The rest of the news of the week, a few other games, and your feedback and questions round out the show before wrapping up with Finishing Moves and the weekend football tailgate.

Weekend Confirmed Ep. 81: 10/07/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 81 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 - 00:30:20

    Whatcha Been Playing 00:31:07 - 01:01:33

    More Playing and the News 01:02:30 – 01:29:12

    Featured Music Break: 01:29:12 - 01:31:42 -- "Sun Dog" – Thunderhead

    Listener Feedback 01:31:42 – 02:05:43

    The Tailgate 02:06:25 - 02:13:34

Weekend Confirmed is brought to you this week by Random House Audio where you can experience books like you've never heard them before. That includes titles like the excerpt in this week's show:

Stand by Me and Star Trek: The Next Generation star Wil Wheaton reads Ready Player One by Ernest Cline.

Wade Watts escapes his grim surroundings by spending his waking hours plugged into OASAIS, a virtual utopia that lets you be anything you want to be. When the OASIS creator hides a series of puzzles in the game, will Wade be able to complete the challenge and stay alive in the process?

Featured music this week comes from Thunderhead, a 17 year old drum and bass and soundtrack producer from Edmonton, Canada. Get all of his latest tracks for FREE on Soundcloud.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • Demon’s Souls really shined when it came to co-op. If you were summoned into other games, you wouldn’t lose your souls/points when you died, so it was a great way to explore new areas. If you actually beat the boss while summoned into another player’s game, you were revived such that you could summon other players into your game. Combining these strategies allowed me to plow through some sections of the game faster than you might think. Since I played the Chinese/Korean version, I also got these great thank-you notes from other players, so it was a really unique multiplayer experience for me.

    I haven’t yet been able to try Dark Souls’ co-op options, but I’m hoping they are similar. Hopefully you all check those out since it really affects your experience with the game; the game is much harder if you never help anyone else.

    I will say that there are times when Dark Souls could be slightly more instructive. Demon’s Souls funneled you along more, particularly at the beginning. Subsequently it was easier to tell which of the hub-worlds you weren’t ready for.

    Still, I’m surprised to hear complaints about encountering areas where there are high-level enemies. I usually hear the opposite complaint, which is that areas are locked off – or that enemies scale their level to match yours, mitigating the impact of leveling-up your character.

    One of the reasons I’m most excited about Dark Souls is having this incredible world to explore – I find myself reminded of the original Zelda, which didn’t coddle you either. Sure, sometimes I like to be able to sit back and enjoy that perfect balance of auto-aim and health regeneration where I feel like I’m better at a game than I really am, or can immerse myself in a game without worrying about mistakes; Dark Souls isn’t that game. It doesn’t pull punches, but you can make it easier by leveling-up and using co-op, so I actually see it as less difficult than games like Mega Man. Incidentally, that’s my own example of a hardcore series I can’t get into, even though I love the look and feel. I can understand if Dark/Demon’s Souls ends up being that series for you, but I hope you give it a shot.