Vampire Patch
by Maarten Goldstein, Jun 09, 2000 7:43am PDTNihilistic programmer Rob Huebner updated his .plan file with news on a Vampire patch that's already in QA testing, addressing bandwidth used by games hosted on modem servers. He also put up a quick FAQ for the most common problems with the game.
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Comments
fatbeaner
revenge of the beaner vampires
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Looks and performs great on my P2 400/TNT2Ultra. I can crank all the visuals to their max settings (32 bit, 1024x768, max detail, max lighting, max decals, max model detail etc) and still get about ~25-30fps (which is quite adequate for the gamestyle).
The actual gameplay is quite linear which is why I wouldnt call it a true rpg, but its light years deeper than diablo. Get it!
As far as the save game feature #4, it really isnt an annoyance. The game autosaves when you go into a new area(which happens often), and there are scolls you can get that open a portal to your haven, which is the place where you can save. Overall its an awesome game, I havent tried multiplayer yet though
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