Splinter Cell Trilogy HD missing invert aim option
by Andrew Yoon, Sep 30, 2011 4:45pm PDTSam Fisher is a silent, deadly killer. He stalks his victims in the darkness, sneaks up behind them, draws his gun and... wildly aims at the floor. If you've inexplicably been aiming at the ceiling or floor in the recent HD re-release of the Splinter Cell trilogy on PS3, it's probably because Ubisoft forgot to include a key feature in the slapped-together port. No, it's not multiplayer (although that is missing as well). It's the ability to invert your aim.
Although Joystiq's Ben Gilbert calls gamers that use inverted aim "backwards" and "broken," the site correctly notes that the omission is rather "egregious." We've also followed up with the French publisher to see if the company plans on releasing a patch in the future, but like our colleagues, we've yet to hear word about the issue. If this will affect the way you play, we recommend you hold off on buying the game at retail or PSN.
Batman actor adds confusion to Arkham Origins announcement
Dragon's Prophet enters open beta next week
Heavy Gear Assault continues crowdfunding on Kickstarter
Strike Suit Zero mod tools released
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada
CastleStorm assaulting XBLA next week








Comments
Ubisoft forgot to include an option to invert aim in the PS3 re-release of the Splinter Cell trilogy.
Ubisoft forgot to include an option to invert aim in the PS3 re-release of the Splinter Cell trilogy. : Shacknews
Thread Truncated. Click to see all 17 replies.
You must be logged in to post.