Weekend Confirmed 80 - Battlefield 3 beta, Gears of War 3, Resistance 3

By Garnett Lee, Sep 30, 2011 11:05am PDT

We didn’t need the official beginning of fall to know the season had arrived. Games that promise to challenge for Game of the Year honors are hitting over the next several weeks and Weekend Confirmed will be digging into them in earnest. Garnett returns from his expedition to Japan just in time to catch up with the Gears of War 3 discussion to get things started. A nasty bout of the flu knocked Xav out this week but Jeff holds things down with our special guest James Stevenson of Insomniac Games. Naturally, there’s some Resistance 3 talk, but much more as well including the Battlefield 3 beta, Burnout Crash, and yes, Jeff braves the waters to talk some about Kirby. With the trifecta of EA Sports games out we also look at how the annual cycle could be improved. And of course we’ve got all the latest gaming news as well. We tweaked the format a little for this eightieth show, so please, let us know what you think in the official Shacknews.com comments.

Weekend Confirmed Ep. 80: 09/30/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 80 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 - 00:31:02

    Whatcha Been Playing 00:31:34 - 00:59:38

    More Playing and the News 01:00:41 – 01:28:57

    Featured Music Break: 01:28:57 - 01:32:14 -- "Point Out of a Curve" – Adam K

    Listener Feedback 01:32:14 – 02:07:47

    The Tailgate 02:08:30 - 02:16:41

Featured music this week comes from the massively talented house producer Adam K. His track "Point Out of a Curve" is available now on Beatport and iTunes. There's much more where that came from at Hotbox Digital. Catch up with him on the Adam K Facebook page.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow Jeff Cannata on Twitter @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • You guys are way off base about Square. Their biggest problem isn't in their game design philosophy (no, it's their second biggest), it's in workflow and efficiency. How many years ago was Versus announced again...?

    However, one thing about your discussion of traditional RPG systems did resonate with me, though. Final Fantasy, as a series, tends to reinvent itself from one game to the next; many critics cite this as the series's greatest strength, the thing that keeps it (barely) insulated from accusations that JRPGs are stale and safe. I agree to an extent, but I also think that this compulsion to reinvent itself can be a weakness.

    Lots of my favorite games this generation are vastly improved sequels to bold but flawed experiments; Assassin's Creed 2 and Uncharted 2 come to mind. The strength of these second tries is that they already have a solid base on which to improve, both conceptually and in the actual game engine they use. Final Fantasy, on the other hand, tends to throw out the baby with the bathwater.

    I would kill a man to give Square another shot with the broken-as-hell Junction system from FFVIII, but they'll never do it, not in a million years.

    What about you guys? What do you think of FF's compulsion to reinvent itself every time? Strength? Weakness? Some of both?