Weekend Confirmed 80 - Battlefield 3 beta, Gears of War 3, Resistance 3

By Garnett Lee, Sep 30, 2011 11:05am PDT

We didn’t need the official beginning of fall to know the season had arrived. Games that promise to challenge for Game of the Year honors are hitting over the next several weeks and Weekend Confirmed will be digging into them in earnest. Garnett returns from his expedition to Japan just in time to catch up with the Gears of War 3 discussion to get things started. A nasty bout of the flu knocked Xav out this week but Jeff holds things down with our special guest James Stevenson of Insomniac Games. Naturally, there’s some Resistance 3 talk, but much more as well including the Battlefield 3 beta, Burnout Crash, and yes, Jeff braves the waters to talk some about Kirby. With the trifecta of EA Sports games out we also look at how the annual cycle could be improved. And of course we’ve got all the latest gaming news as well. We tweaked the format a little for this eightieth show, so please, let us know what you think in the official Shacknews.com comments.

Weekend Confirmed Ep. 80: 09/30/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 80 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 - 00:31:02

    Whatcha Been Playing 00:31:34 - 00:59:38

    More Playing and the News 01:00:41 – 01:28:57

    Featured Music Break: 01:28:57 - 01:32:14 -- "Point Out of a Curve" – Adam K

    Listener Feedback 01:32:14 – 02:07:47

    The Tailgate 02:08:30 - 02:16:41

Featured music this week comes from the massively talented house producer Adam K. His track "Point Out of a Curve" is available now on Beatport and iTunes. There's much more where that came from at Hotbox Digital. Catch up with him on the Adam K Facebook page.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow Jeff Cannata on Twitter @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments










  • I just listened to the discussion about Battlefield 3, and wanted to comment on something Garnet stated. To paraphrase Garnet, he said that if you have a good PC, then of course you'll get the PC version over a console one. I disagree, and let me try to explain why I'm leaning towards buying a copy for the xbox360 over the PC:

    1) Hackers. I owned both copies of MW2 (PC and Xbox). The cheating, aim bots, and map hacks on the PC are rampant. Valve and Steam are always behind the curve. While the consoles had their glitching problems (infinite care packages), these were quickly patched and pale in comparison to the cheats on the PC.

    2) Controls. This may seem crazy, but there are some advantages of using a controller over a keyboard/mouse. I like having the analog control of the thumb sticks. This means I can crawl really slow and go around a corner really slow. On the PC: the keyboard is only "on" or "off". Thus trying the "slice the pie" of an open door, or peak over the crest of the hill is much more difficult on PC. Now, given: aiming using the mouse is much, much more precise, but this brings me to my next point:

    3) Sniping. I've played the Beta for both the PC and Xbox360. There are SO many more snipers on PC. Why? Because it's so much easier to snipe with a mouse than the controller. This turns BF3 into sniping stand-offs, where 1/2 of both teams are sniping back and forth. Now maybe some people like that, but I find it boring and enjoy having a few good snipers, but the majority of players advancing or defending the tactical positions. I guess this is personal preference, but on the PC, when I just peak my head around the corner (or over a hill/fence/bush), it's 75% of the time it's instant death. On the console, I know I have chance to spot a sniper and get back to cover or lay-down suppressive fire. I think that is MUCH more enjoyable.

    4) Friends. Let's face it. In order to get BF3 to look BETTER than the xbox, you'll need to spend 800 to 1000 dollars on a new PC. Most of my friends don't have that scratch (or their wives won't let them spend it on a new PC just to play a new game). Therefore if I want to play with friends, I need the xbox version.

    5) Vehicle controls. Have you ever tried to fly a plane using a keyboard and mouse? It's impossible. However, very do-able with a console controller. Since BF is so vehicle centric, this is another reason to get the console version. Sure, you can get a joystick for the PC, but that's another 30-40 bucks to spend.

    6) Drivers. After spending 45 minutes updated my video card and audio card drivers, just so that the Beta works properly on my PC, I was reminded why so often I get frustrated at PC gaming.

    Sure, the PC version looks better on a high-end PC, but looks aren't everything. I'll totally understand why some may prefer the PC over console: mouse and keyboard is preferred to some. Also the graphics look amazing on the PC. However I get why console gaming is also preferred by some, and why I'll likely buy the xbox version instead of the PC.


  • It's pronounced (Wa-too-la-koo-la) in case you read it on the show. People seem to have problems figuring it out.
    Hey guys got a question and something nerdy I want to share.
    Question: My friends and I are spread all over the country and play xbox live and psn to still be able to hang out. We would really like to play something other than a shooter. I know it's too much to ask for a good RPG that has co-op (not counting Two Worlds 2), but is there a dungeon crawler or maybe adventure game that we could play that doesn't revolve around a look down sight mechanic. We mostly play in groups of 2-6 so something with drop-in drop-out would also be nice. Any suggestions? Oh and while your at it what's the answer to world peace?

    Nerdy sharing: my son is 4 and just starting to play video games with me. We play Lego Star Wars together a couple hours a week. He absolutely love it. Figuring he would like the movies I got out the original trilligoy on DVD and asked him if he wanted to watch them. He loved them. We watched all three one a night before bed and his eyes were glued to them.
    Proud of him I am. In my young padawan the force is strong.
    That's all. Love the show guys. Thanks for taking your time to make it every week.


  • Wow, this episode sounded like Garnet was a spokesman for BF3, lol. It almost felt as though we were playing different games tbh. And to be fair, maybe we were since i've been playing on console and he on PC, though the only difference i've notice on the PC version is the pacing. I felt the pacing was much slow on PC than on console.

    I posted my complaints on a separate forum, but first let me tackle Battlelog. That thing is crap. Are we serious? It's completely useless and unnecessary. EVERYTHING in Battlelog needs to be in the game - from stat tracking, to fricken server list. What the hell are server lists doing on a website? Its another layer that i don't need. The thing about elite is that ALL that is on the game and managed ON THE GAME. I have the option to check out stuff on other devices or programs like the internet or my phone or whatever, but i never have to leave my experience to check my info. Also, for console gamers, what the hell is the point of Platoons? They do nothing. At least elite or Killzone2 has groups and clans that can be managed and accessed through the game. It's almost like you just listen to someone pitch the service to you with out even using it.

    As for my complaints about the game (i hope that's not too long for the average poster here to read):

    I think everything around shooting is pretty much broken. The shooting feel spot on, the recoil is nice for this game. The only thing about shooting i don't like is the damage. I'm starting to feel that this game doesn't need Cod like damage. Its very frustrating on such a big map where all the guns available are lethal at just about any range. I'm getting sniped more efficiently with a M14, than i can snipe them with a SV98. Why? No/less bullet drop. On a sniper, i have to aim slightly above there head at distance, with an assault or whatever, i just put the reticule on them and i hit...bullsh*t.

    Also, i can't react to anything. Such an open map and bullets are flying everywhere, i feel like i should have more time to react to things, but 3 quick shots (sometimes just 1 for some reason :?) from whatever gun, at whatever distance, and i'm down.

    I think mid range combat is fun, i do enjoy that. Long range is broken because of damage and range of the guns, CQC is still broken from BC2 for the same problems.

    And what a terrible map. I blows my mind that they're not showing off Caspian Border...Why give us this crappy MoH knock off map when you have a much more bad ass map ready and waiting?

    Another complaint, is destruction. Wow they really killed it. That was one thing i really like in BC2. In Metro, at least, it seems they've given us less destruction, and pretty much made everything superficial (People just start taking out the predetermined breakable walls because they're obviously there for a strategic purpose). In BC2, if felt like you could pave your own way through the map. A few restriction on what you could and what you couldn't destroy, but that was fine. This time, they just made it look about 10times more fancy, but removed the things that made it unique...at least in Metro.

    And those console menus! WHY CAN'T I PAUSE THE GAME WHEN I WANT TO -

    "Oh, wanna edit a few things in the pause menu really quick? Well, to bad, you died so you have to wait 15 secs before you can do anything."

    "Oh, you're team just lose because you're were playing with idiots and you want to leave? Nope, you gotta wait a about 1 minute 30 seconds before you can do anything of the sort."

    - Ugh. They continue to have the worst menus in existence. From changing you're guns to changing your sensitivity, it is just the worst experience possible. I can not express in words how much i hate that menu system.

    ....there are so many problems, i feel i could go on forever. (...)Oh and boy, i think they need to stress that all those gameplay shots were from PC because the PS3 version, which apparently is the best looking console version, looks a lot like BC2 with a few more lighting effects >.>









  • Wow, this episode sounded like Garnet was a spokesman for BF3, lol. It almost felt as though we were playing different games tbh. And to be fair, maybe we were since i've been playing on console and he on PC, though the only difference i've notice on the PC version is the pacing. I felt the pacing was much slow on PC than on console.

    I posted my complaints on a separate forum, but first let me tackle Battlelog. That thing is crap. Are we serious? It's completely useless and unnecessary. EVERYTHING in Battlelog needs to be in the game. From stat tracking to fricken server list. Wth are server lists doing on a website. Its another layer that i don't need. The thing about elite is that ALL that is on the game and managed ON THE GAME. I have the option to check out stuff on other devices or programs like the internet or my phone or whatever, but i never have to leave my experience to check my info. Also, for console gamers, what the hell is the point of Platoons? They do nothing. At least elite or Killzone2 (haven't played KZ3 has groups and clans that can be managed and accessed through the game. It's almost like you just listen to someone pitch the service to you with out even using it.

    As for my complaints about the game (i hope that's not too long for the average poster here to read):

    I think everything around shooting is pretty much broken. The shooting feel spot on, the recoil is nice for this game. The only thing about shooting i don't like is the damage. I'm starting to feel that this game doesn't need Cod like damage. Its very frustrating on such a big map where all the guns available are lethal at just about any range. I'm getting sniped more efficiently with a M14, than i can snipe them with a SV98. Why? No/less bullet drop. On a sniper, i have to aim slightly above there head at distance, with an assault or whatever, i just put the reticule on them and i hit...bullsh*t.

    Also, i can't react to anything. Such an open map and bullets are flying everywhere, i feel like i should have more time to react to things, but 3 quick shots (sometimes just 1 for some reason :?) from whatever gun, at whatever distance, and i'm down.

    I think mid range combat is fun, i do enjoy that. Long range is broken because of damage and range of the guns, CQC is still broken from BC2 for the same problems.

    And what a terrible map. I blows my mind that they're not showing off Caspian Border...Why give us this crappy MoH knock off map when you have a much more bad ass map ready and waiting?

    Another complaint, is destruction. Wow they really killed it. That was one thing i really like in BC2. In Metro, at least, it seems they've given us less destruction, and pretty much made everything superficial (People just start taking out the predetermined breakable walls because they're obviously there for a strategic purpose). In BC2, if felt like you could pave your own way through the map. A few restriction on what you could and what you couldn't destroy, but that was fine. This time, they just made it look about 10times more fancy, but removed the things that made it unique...at least in Metro.

    And those console menus! WHY CAN'T I PAUSE THE GAME WHEN I WANT TO -

    "Oh, wanna edit a few things in the pause menu really quick? Well, to bad, you died so you have to wait 15 secs before you can do anything."

    "Oh, you're team just lose because you're were playing with idiots and you want to leave? Nope, you gotta wait a about 1 minute 30 seconds before you can do anything of the sort."

    - Ugh. They continue to have the worst menus in existence. From changing you're guns to changing your sensitivity, it is just the worst experience possible. I can not express in words how much i hate that menu system.

    ....there are so many problems, i feel i could go on forever. (...)Oh and boy, i think they need to stress that all those gameplay shots were from PC because the PS3 version, which apparently is the best looking console version, looks a lot like BC2 with a few more lighting effects >.>




  • Season pass are a scam. Unless they announce everything in the package, your probably not getting what you want. Side stories how many people just play death match waste of money for them. Multiplayer maps, how many just play singleplayer and horde, again a waste.

    It's effictivelly going to the grocery store the manager saying give me $30 and you'll save $15 with all the stuff I bring back. Then him buying you a bunch of food your allergic too, pretty much useless to you!

    If they announce it ahead of time I'd be much more interested, otherwise I feel I'd be wasting my money.




  • You guys are way off base about Square. Their biggest problem isn't in their game design philosophy (no, it's their second biggest), it's in workflow and efficiency. How many years ago was Versus announced again...?

    However, one thing about your discussion of traditional RPG systems did resonate with me, though. Final Fantasy, as a series, tends to reinvent itself from one game to the next; many critics cite this as the series's greatest strength, the thing that keeps it (barely) insulated from accusations that JRPGs are stale and safe. I agree to an extent, but I also think that this compulsion to reinvent itself can be a weakness.

    Lots of my favorite games this generation are vastly improved sequels to bold but flawed experiments; Assassin's Creed 2 and Uncharted 2 come to mind. The strength of these second tries is that they already have a solid base on which to improve, both conceptually and in the actual game engine they use. Final Fantasy, on the other hand, tends to throw out the baby with the bathwater.

    I would kill a man to give Square another shot with the broken-as-hell Junction system from FFVIII, but they'll never do it, not in a million years.

    What about you guys? What do you think of FF's compulsion to reinvent itself every time? Strength? Weakness? Some of both?